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627cf4f131
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153 lines
3.5 KiB
C++
153 lines
3.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SIMULATED_EDITOR_H
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#define SIMULATED_EDITOR_H
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#include "../client_drone/simulated_client.h"
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#include "simulated_dmc.h"
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class R2::CDynamicMapClient;
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class R2::CObject;
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// AJM in work
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enum SimEditorState
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{
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sesUninitialized = 0,
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sesInitialized,
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sesStartingSession,
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sesAwaitingSessionStart,
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sesSessionStarted,
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sesJoiningSession,
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sesAwaitingSessionJoin,
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sesSessionJoined,
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sesScheduledForLogin,
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sesLoggingIn,
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sesAwaitingLogin,
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sesLoggedIn,
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sesScheduledForConnection,
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sesConnecting,
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sesAwaitingConnection,
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sesConnected,
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sesLoadingScenario,
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sesScheduledForUpload,
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sesUploadingScenario,
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sesScenarioUploaded,
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sesRunningAsEditor,
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sesRunningAsAnimator,
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sesEndingScenario,
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sesJoiningScenario,
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sesNotRunning,
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sesQuitting,
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sesLASTSTATE
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};
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const std::string SimEditorStateNames[] =
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{
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"Uninitialized",
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"Initialized",
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"StartingSession",
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"AwaitingSessionStart",
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"SessionStarted",
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"JoiningSession",
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"AwaitingSessionJoin",
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"SessionJoined",
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"ScheduledForLogin",
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"LoggingIn",
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"AwaitingLogin",
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"LoggedIn",
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"ScheduledForConnection",
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"Connecting",
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"AwaitingConnection",
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"Connected",
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"LoadingScenario",
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"ScheduledForUpload",
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"UploadingScenario",
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"ScenarioUploaded",
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"RunningAsEditor",
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"RunningAsAnimator",
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"EndingScenario",
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"JoiningScenario",
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"NotRunning",
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"Quitting",
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"Invalid State!"
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};
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class CSimulatedEditor : public CSimulatedClient
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{
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public:
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CSimulatedEditor( uint id=DISABLED_CLIENT );
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virtual ~CSimulatedEditor();
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static void initImpulseCallbacks();
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void init();
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void login();
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void connectToDSS();
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// console interface
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void test();
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void testCreateScenario( const std::string &fileName );
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void testRunScenario();
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// simulation service interface
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R2::CObject *loadScenarioStub( const std::string &filename );
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R2::CObject *loadRtData( const std::string &filename );
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uint getNumActs( R2::CObject *rtData );
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void uploadScenario( R2::CObject *pStub, R2::CObject *pRtData );
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void runScenario(); // start test
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void startAct( uint actId );
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void endScenario(); // stop test
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// are we logged in to the Frontend Service?
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bool isLoggedIn() /*const*/; // calls nonconst CSimulatedClient method
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// are we connected to the Dynamic Scenario Service?
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bool isConnected() const;
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// state machine
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SimEditorState getState() const { return _ses; }
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void setState( SimEditorState ses ) { _ses = ses; }
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protected:
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R2::CObject *loadScenarioData( const std::string &fileName ) const;
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R2::CObject *loadScenarioRtData( const std::string &fileName ) const;
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R2::CObject *createScenarioStub( const R2::CObject *pData ) const;
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bool checkScenarioRtData( R2::CObject *rtData ) const;
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private:
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R2::CDynamicMapClient *_DMC;
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SimEditorState _ses;
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bool _bLoggedIn;
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};
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#endif // SIMULATED_EDITOR_H
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