mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-17 13:01:42 +00:00
108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
|
|
/////////////
|
|
// INCLUDE //
|
|
/////////////
|
|
// Misc.
|
|
#include "nel/misc/path.h"
|
|
#include "nel/misc/file.h"
|
|
// 3D Interface.
|
|
#include "nel/3d/u_scene.h"
|
|
#include "nel/3d/u_animation_set.h"
|
|
// Client.
|
|
#include "auto_anim.h"
|
|
// std.
|
|
#include <string>
|
|
#include <fstream>
|
|
|
|
|
|
///////////
|
|
// USING //
|
|
///////////
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
using namespace NLNET;
|
|
using namespace std;
|
|
|
|
|
|
////////////
|
|
// EXTERN //
|
|
////////////
|
|
extern UDriver *Driver;
|
|
extern UScene *Scene;
|
|
|
|
|
|
// ***************************************************************************
|
|
static NL3D::UAnimationSet *AutoAnimSet= NULL;
|
|
|
|
// ***************************************************************************
|
|
void initAutoAnimation()
|
|
{
|
|
/* Load the automatic animations.
|
|
* Automatics animations are listed in the file auto_animatons_list.txt
|
|
* Each of this animations are loaded into an animations set
|
|
* The animation set is gived to the scene as default automatique animation set
|
|
*/
|
|
CIFile file;
|
|
string listFilename = CPath::lookup("auto_animations_list.txt", false, false, false);
|
|
if (listFilename.empty() || !file.open (listFilename))
|
|
{
|
|
nlwarning ("No automatic animation files list (auto_animations_list.txt)");
|
|
}
|
|
else
|
|
{
|
|
nlassert(!AutoAnimSet);
|
|
// Create an animation set
|
|
AutoAnimSet = Driver->createAnimationSet();
|
|
nlassert (AutoAnimSet);
|
|
|
|
while (!file.eof())
|
|
{
|
|
// Read a filename
|
|
char line[512];
|
|
file.getline(line, 512);
|
|
|
|
// Read the animation file
|
|
string animName = toLower(CFile::getFilenameWithoutExtension(line));
|
|
uint id = AutoAnimSet->addAnimation (line, animName.c_str ());
|
|
if (id == UAnimationSet::NotFound)
|
|
{
|
|
nlwarning ("Can't load automatic animation '%s'", line);
|
|
}
|
|
}
|
|
|
|
// Add the animation set
|
|
AutoAnimSet->build ();
|
|
Scene->setAutomaticAnimationSet (AutoAnimSet);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void releaseAutoAnimation()
|
|
{
|
|
// if already created
|
|
if(AutoAnimSet)
|
|
{
|
|
Driver->deleteAnimationSet(AutoAnimSet);
|
|
AutoAnimSet= NULL;
|
|
}
|
|
}
|
|
|