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122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_TICK_EVENT_HANDLER_H
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#define RY_TICK_EVENT_HANDLER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/common.h"
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#include "nel/net/naming_client.h"
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typedef void (* TUserSyncCallback) ();
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/**
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* Implements callbacks relative to the tick service
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* \author Nicolas Brigand
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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class CTickEventHandler
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{
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public :
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/**
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* Get the current universal game time
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*/
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static const NLMISC::TGameTime &getGameTime() { return _GameTime; }
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/**
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* Set the current universal game time
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*/
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static void setGameTime( NLMISC::TGameTime gameTime) { _GameTime = gameTime; }
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/**
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* Get the current step time of the tick service
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*/
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static const NLMISC::TGameTime &getGameTimeStep() { return _GameTimeStep; }
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/**
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* Set the current game time step
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*/
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static void setGameTimeStep( NLMISC::TGameTime gameTimeStep) { _GameTimeStep = gameTimeStep; }
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/**
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* Get the number of ellapsed game cycles
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*/
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inline static const NLMISC::TGameCycle &getGameCycle() { return _GameCycle; }
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/**
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* Get the number of ellapsed game cycles
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*/
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static void setGameCycle( NLMISC::TGameCycle gameCycle ) { _GameCycle = gameCycle; }
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/**
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* Send a tock and update the game time
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*/
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static void tickUpdate( NLNET::TServiceId serviceId );
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static void sendTockBack( NLNET::TServiceId serviceId );
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/**
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* initialize the callback Array and get a pointer to the service's specific update function
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*
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* \param updateFunc will be call when we receive a new tick
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* \param syncFunc will be call when the ticks send the syncro
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* \param tockAtBeginOfTickUpdate indicates if we will send TOCK before calling updateFunc()
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* instead of after.
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*/
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static void init(void (*updateFunc)(), void (*syncFunc)() = NULL, bool tockAtBeginOfTickUpdate=false);
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/**
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* Set a callback to call when receiving the first game cycle (call this method in your init())
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* \param syncFunc will be call when the ticks send the syncro
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* \param allowReplaceCallback true if we allow the callback to be replaced
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* \return previous callback if exist, otherwise NULL
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*/
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static TUserSyncCallback setSyncCallback( TUserSyncCallback syncFunc, bool allowReplaceCallback = false );
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static bool getTockAtBeginOfTickUpdate() { return _TockAtBeginOfTickUpdate; }
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private :
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/// Time according to the game (used for determining day, night...) (double in seconds)
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static NLMISC::TGameTime _GameTime;
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/// Game time step
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static NLMISC::TGameTime _GameTimeStep;
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/// Number of game cycles
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static NLMISC::TGameCycle _GameCycle;
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/// Shall we tock at the beginning of at the end of tickUpdate() ?
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static bool _TockAtBeginOfTickUpdate;
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/**
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* private constructor (singleton)
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*/
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CTickEventHandler() { }
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};
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#endif// RY_TICK_EVENT_HANDLER_H
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