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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// dialog_progress.cpp : implementation file
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//
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "dialog_progress.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDialogProgress dialog
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CDialogProgress::CDialogProgress(CWnd* pParent /*=NULL*/)
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: CDialog(CDialogProgress::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDialogProgress)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CDialogProgress::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDialogProgress)
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DDX_Control(pDX, IDC_STATIC_PROGRESS_DESC, ProgressText);
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DDX_Control(pDX, IDC_PROGRESS1, ProgressBar);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDialogProgress, CDialog)
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//{{AFX_MSG_MAP(CDialogProgress)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDialogProgress message handlers
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