khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/harvest.xml
2016-09-24 14:22:22 +02:00

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4.5 KiB
XML

<interface_config>
<root id="interface" x="0" y="0" w="800" h="600" active="true" />
<!-- TRAP : Previous version. Now all is unified through the temp_inventory -->
<!--*************-->
<!--* LOOT *-->
<!--*************-->
<!--
<proc id="end_loot_proc">
<action handler="end_harvest" params="loot"/>
<action handler="set" params="dblink=pickup_inventory:0:SHEET|value=0"/>
<action handler="set" params="dblink=pickup_inventory:1:SHEET|value=0"/>
<action handler="set" params="dblink=pickup_inventory:2:SHEET|value=0"/>
<action handler="set" params="dblink=pickup_inventory:3:SHEET|value=0"/>
<action handler="set" params="target_property=ui:interface:loot:active|value=0"/>
</proc>
<group id="loot" exit_click_out="false" posref="MM MM" w="196" h="90" mouse_pos="false" active="false"
on_active="proc"
on_active_params="memorize_inventory_state"
on_deactive="proc"
on_deactive_params="restore_inventory_state"
>
<instance template="modal_border" posparent="parent"/>
<view type="bitmap" id="back" posref="MM MM" scale="true" sizeref="wh" w="-8" h="-8" texture="w_modal_blank.tga" />
<view type="text" id="text" posref="TL TL" x="7" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiLoot" global_color="false"/>
<ctrl type="button" id="close" button_type="push_button" posref="TR TR" x="-8" y="-5" tx_normal="W_close_1.tga" tx_pushed="W_close_1.tga" tx_over="W_button_12_over.tga"
onclick_l="proc" params_l="end_loot_proc" tooltip="uittClose" />
<! - can swap item only to an empty slot => setup 'buy_selection' to make it work with slot_can_drop - >
<group type="list_sheet" id="lootcontent" value="%pickup_inventory" w="180" posref="TM TM" y="-20" wspace="4" hspace="4"
maxitem="4" startitem="0" rowmin="1" rowmax="1" dragable="true"
selection_group="buy_selection"
>
</group>
<view type="text" id="drag_to_inventory" posref="BM TM" posparent="lootcontent" y="-4" color="255 255 255 255" fontsize="14" shadow="true" hardtext="uiDragToInventory"/>
</group>
<! - put an observer to display the window if any item has been harvested. The window is removed when there's no more item - >
<link expr="or(ne(@%pickup_inventory:0:SHEET, 0),
ne(@%pickup_inventory:1:SHEET, 0),
ne(@%pickup_inventory:2:SHEET, 0),
ne(@%pickup_inventory:3:SHEET, 0))"
target="loot:active"/>
-->
<!--****************-->
<!--* HARVEST *-->
<!--****************-->
<!--
<proc id="end_harvest_proc">
<action handler="end_harvest" params="harvest"/>
<action handler="set" params="dblink=pickup_inventory:0:SHEET|value=0"/>
<action handler="set" params="dblink=pickup_inventory:1:SHEET|value=0"/>
<action handler="set" params="dblink=pickup_inventory:2:SHEET|value=0"/>
<action handler="set" params="dblink=pickup_inventory:3:SHEET|value=0"/>
<action handler="set" params="target_property=ui:interface:harvest:active|value=0"/>
</proc>
<group id="harvest" exit_click_out="false" posref="MM MM" w="196" h="95" y="-95" mouse_pos="false" active="false"
on_active="proc"
on_active_params="memorize_inventory_state"
on_deactive="proc"
on_deactive_params="restore_inventory_state"
>
<instance template="modal_border" posparent="parent"/>
<view type="bitmap" id="back" posref="MM MM" scale="true" sizeref="wh" w="-8" h="-8" texture="w_modal_blank.tga" />
<view type="text" id="text" posref="TL TL" x="7" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiHarvest" global_color="false"/>
<ctrl type="button" id="close" button_type="push_button" posref="TR TR" x="-8" y="-5" tx_normal="W_close_1.tga" tx_pushed="W_close_1.tga" tx_over="W_button_12_over.tga"
onclick_l="proc" params_l="end_harvest_proc" tooltip="uittClose"/>
<! - Don't display the quality because unknown - >
<group type="list_sheet" id="lootcontent" value="%harvest_inventory" w="180" posref="TM TM" y="-20" wspace="4" hspace="4"
maxitem="4" startitem="0" rowmin="1" rowmax="1" onclick_l="harvest_item" use_quality="false">
</group>
<view type="text" id="drag_to_inventory" posref="BM TM" posparent="lootcontent" y="-4" color="255 255 255 255" fontsize="14" shadow="true" hardtext="uiDragToInventory"/>
</group>
<! - put an observer to display the window if any item has been harvested. The window is removed when there's no more item - >
<link expr="or(ne(@%harvest_inventory:0:SHEET, 0),
ne(@%harvest_inventory:1:SHEET, 0),
ne(@%harvest_inventory:2:SHEET, 0),
ne(@%harvest_inventory:3:SHEET, 0))"
target="harvest:active"/>
<tree node="loot">
</tree>
<tree node="harvest">
</tree>
-->
</interface_config>