mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-27 19:30:54 +00:00
80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NETWORK_H
|
|
#define NETWORK_H
|
|
|
|
//
|
|
// Includes
|
|
//
|
|
|
|
#include <string>
|
|
|
|
#include <nel/misc/time_nl.h>
|
|
|
|
#include "entities.h"
|
|
|
|
//
|
|
// External definitions
|
|
//
|
|
|
|
namespace NLMISC
|
|
{
|
|
class CVector;
|
|
}
|
|
|
|
namespace NLNET
|
|
{
|
|
class CCallbackClient;
|
|
}
|
|
|
|
namespace SBCLIENT {
|
|
|
|
//
|
|
// External variables
|
|
//
|
|
|
|
// Pointer to the connection to the server
|
|
extern NLNET::CCallbackClient *Connection;
|
|
|
|
//
|
|
// External functions
|
|
//
|
|
|
|
// Return true if the client is online
|
|
bool isOnline ();
|
|
|
|
// Send the new entity (the player)
|
|
void sendAddEntity (uint32 id, std::string &name, uint8 race);
|
|
|
|
// Send a chat line to the server
|
|
void sendChatLine (std::string Line);
|
|
|
|
// Send the user entity position to the server
|
|
void sendEntityPos (CEntity &entity);
|
|
|
|
// Send a new snowball to the server
|
|
void sendSnowBall (uint32 eid, const NLMISC::CVector &position, const NLMISC::CVector &target, float speed, float deflagRadius);
|
|
|
|
void initNetwork (const std::string &lc, const std::string &addr);
|
|
void updateNetwork ();
|
|
void releaseNetwork ();
|
|
|
|
} /* namespace SBCLIENT */
|
|
|
|
#endif // NETWORK_H
|
|
|
|
/* End of network.h */
|