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aa7598efe2
--HG-- branch : sound_dev
162 lines
4 KiB
C++
162 lines
4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include "nel/sound/background_sound.h"
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#include "nel/sound/audio_mixer_user.h"
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#include "nel/misc/path.h"
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using namespace std;
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using namespace NLMISC;
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namespace NLSOUND {
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CBackgroundSound::CBackgroundSound()
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: _Duration(0), _DurationValid(false)
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{
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}
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CBackgroundSound::~CBackgroundSound()
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{
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}
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void CBackgroundSound::serial(NLMISC::IStream &s)
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{
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CSound::serial(s);
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s.serialCont(_Sounds);
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if (s.isReading())
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_DurationValid = false;
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}
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void CBackgroundSound::importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot)
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{
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NLGEORGES::UFormElm *psoundType;
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std::string dfnName;
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// some basic checking.
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formRoot.getNodeByName(&psoundType, ".SoundType");
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nlassert(psoundType != NULL);
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psoundType->getDfnName(dfnName);
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nlassert(dfnName == "background_sound.dfn");
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// Call the base class
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CSound::importForm(filename, formRoot);
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// Read the array of sound with there respective filter.
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{
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_Sounds.clear();
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NLGEORGES::UFormElm *psoundList;
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formRoot.getNodeByName(&psoundList, ".SoundType.Sounds");
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if (psoundList != 0 && psoundList->isArray())
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{
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uint size;
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psoundList->getArraySize(size);
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for (uint i=0; i<size; ++i)
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{
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TSoundInfo sound;
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NLGEORGES::UFormElm *psoundItem;
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psoundList->getArrayNode(&psoundItem, i);
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if (psoundItem != NULL)
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{
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// Read the sound name.
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std::string soundName;
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psoundItem->getValueByName(soundName, "Sound");
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nlassert(soundName.find(".sound") != std::string::npos);
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sound.SoundName = NLMISC::CSheetId(soundName);
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// Read the environnement flag.
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for (uint j=0; j<UAudioMixer::TBackgroundFlags::NB_BACKGROUND_FLAGS; j++)
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{
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char tmp[200];
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sprintf(tmp, "Filter%2.2u", j);
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psoundItem->getValueByName(sound.Filter.Flags[j], tmp);
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}
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}
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_Sounds.push_back(sound);
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}
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}
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}
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_DurationValid = false;
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}
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uint32 CBackgroundSound::getDuration()
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{
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if (_DurationValid)
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return _Duration;
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vector<sint32> durations;
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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std::vector<TSoundInfo>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
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for (; first != last; ++first)
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{
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CSound *sound = mixer->getSoundId(first->SoundName);
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if (sound != NULL)
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durations.push_back(sound->getDuration());
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}
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if (durations.empty())
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return 0;
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_Duration = *(std::max_element(durations.begin(), durations.end()));
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_DurationValid = true;
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return _Duration;
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}
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void CBackgroundSound::getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const
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{
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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std::vector<TSoundInfo>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
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for (; first != last; ++first)
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{
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CSound *sound = mixer->getSoundId(first->SoundName);
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subsounds.push_back(make_pair(first->SoundName.toString()/*CStringMapper::unmap(first->SoundName)*/, sound));
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}
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}
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float CBackgroundSound::getMaxDistance() const
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{
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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float ret = 0.0f;
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std::vector<TSoundInfo>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
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for (; first != last; ++first)
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{
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CSound *sound = mixer->getSoundId(first->SoundName);
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if (sound != 0)
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{
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ret = max(ret, sound->getMaxDistance());
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}
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}
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if (ret == 0)
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ret = 1;
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return ret;
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}
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} // NLSOUND
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