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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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413 lines
11 KiB
C++
413 lines
11 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpacs.h"
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#include "move_primitive.h"
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#include "collision_desc.h"
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#include "move_element.h"
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#include "nel/misc/hierarchical_timer.h"
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using namespace NLMISC;
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H_AUTO_DECL ( NLPACS_Get_Global_Position )
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H_AUTO_DECL ( NLPACS_Set_Global_Position )
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H_AUTO_DECL ( NLPACS_Set_UGlobal_Position )
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H_AUTO_DECL ( NLPACS_Move )
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#define NLPACS_HAUTO_GET_GLOBAL_POSITION H_AUTO_USE ( NLPACS_Get_Global_Position )
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#define NLPACS_HAUTO_SET_GLOBAL_POSITION H_AUTO_USE ( NLPACS_Set_Global_Position )
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#define NLPACS_HAUTO_SET_UGLOBAL_POSITION H_AUTO_USE ( NLPACS_Set_UGlobal_Position )
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#define NLPACS_HAUTO_MOVE H_AUTO_USE ( NLPACS_Move )
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namespace NLPACS
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{
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// ***************************************************************************
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CMovePrimitive::CMovePrimitive (CMoveContainer* container, uint8 firstWorldImage, uint8 numWorldImage)
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{
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_FirstWorldImage=firstWorldImage;
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_NumWorldImage=numWorldImage;
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_CollisionMask=0xffffffff;
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_OcclusionMask=0xffffffff;
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_Attenuation=1;
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_Container=container;
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_StaticFlags=0;
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_RootOTInfo=NULL;
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_LastTestTime=0xffffffff;
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// Ptr table alloc
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_WorldImages=_Container->allocateWorldImagesPtrs (numWorldImage);
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// Alloc world images
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for (uint j=0; j<numWorldImage; j++)
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_WorldImages[j]=_Container->allocateWorldImage ();
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}
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// ***************************************************************************
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CMovePrimitive::~CMovePrimitive ()
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{
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// Alloc world images
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for (uint j=0; j<(uint)_NumWorldImage; j++)
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{
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_WorldImages[j]->deleteIt (*_Container, (uint8)(_FirstWorldImage+j));
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_Container->freeWorldImage (_WorldImages[j]);
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}
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// Ptr table alloc
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_Container->freeWorldImagesPtrs (_WorldImages);
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}
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// ***************************************************************************
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void CMovePrimitive::removeCollisionOTInfo (CCollisionOTInfo *toRemove)
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{
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// Should be ok
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CCollisionOTInfo *previousElement=NULL;
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CCollisionOTInfo *element=_RootOTInfo;
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nlassert (element);
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// Look for it
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while (element)
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{
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// Good one ?
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if (element==toRemove)
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{
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// If previous element, just link
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if (previousElement)
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previousElement->primitiveLink (this, element->getNext (this));
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else
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_RootOTInfo=element->getNext (this);
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// End
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break;
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}
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// Look for next
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previousElement=element;
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element=element->getNext (this);
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}
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// Should be found
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nlassert (element);
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}
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// ***************************************************************************
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void CMovePrimitive::removeCollisionOTInfo ()
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{
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// For each element in the list
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CCollisionOTInfo *element=_RootOTInfo;
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while (element)
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{
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// Unlink from ot
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element->unlink ();
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// Remove collision ot info from other primitive
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CMovePrimitive *other=element->getOtherPrimitive (this);
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if (other)
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{
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// Remove it in the other element
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other->removeCollisionOTInfo (element);
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}
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// Next element
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element=element->getNext (this);
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}
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// Relink element because we keep it
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_RootOTInfo=NULL;
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}
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// ***************************************************************************
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void CMovePrimitive::checkSortedList ()
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{
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// Check sorted list for ecah world image
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for (uint i=0; i<(uint)_NumWorldImage; i++)
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_WorldImages[i]->checkSortedList (uint8(i+_FirstWorldImage));
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}
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// ***************************************************************************
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bool CMovePrimitive::isTriggered (CMovePrimitive& second, bool enter, bool exit)
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{
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// Generate a trigger ?
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// Is the two are not triggers ?
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if ( ( (_StaticFlags&TriggerMask) == NotATrigger ) && ( (second._StaticFlags&TriggerMask) == NotATrigger ) )
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return false;
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// Is one of them is an enter trigger ?
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if ( enter && ( (_StaticFlags&EnterTrigger) || (second._StaticFlags&EnterTrigger) ) )
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return true;
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// Is one of them is an exit trigger ?
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if ( exit && ( (_StaticFlags&ExitTrigger) || (second._StaticFlags&ExitTrigger) ) )
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return true;
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// Is one of them is a trigger ?
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if ( (_StaticFlags&OverlapTrigger) || (second._StaticFlags&OverlapTrigger) )
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return true;
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return false;
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}
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// ***************************************************************************
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void CMovePrimitive::insertInWorldImage (uint8 worldImage)
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{
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// Check it is a collisionable primitive
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nlassert (!isNonCollisionable());
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// Check ad get the primitive world image
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CPrimitiveWorldImage *wI=getWorldImage (worldImage);
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// Set as inserted
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wI->setInWorldImageFlag (true);
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// Flag to update this wI
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_Container->changed (this, worldImage);
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}
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// ***************************************************************************
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void CMovePrimitive::removeFromWorldImage (uint8 worldImage)
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{
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// Check it is a collisionable primitive
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nlassert (!isNonCollisionable());
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// Check ad get the primitive world image
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CPrimitiveWorldImage *wI=getWorldImage (worldImage);
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// Remove from cells
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wI->deleteIt (*_Container, worldImage);
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// Set as non inserted
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wI->setInWorldImageFlag (false);
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}
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// ***************************************************************************
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void CMovePrimitive::setAbsorbtion (float attenuation)
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{
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_Attenuation=attenuation;
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}
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// ***************************************************************************
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void CMovePrimitive::setOrientation (double rot, uint8 worldImage)
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{
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if (isNonCollisionable())
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getWorldImage (0)->setOrientation (rot, _Container, this, worldImage);
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else
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getWorldImage (worldImage)->setOrientation (rot, _Container, this, worldImage);
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}
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// ***************************************************************************
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void CMovePrimitive::setGlobalPosition (const UGlobalPosition& pos, uint8 worldImage)
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{
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NLPACS_HAUTO_SET_GLOBAL_POSITION
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if (isNonCollisionable())
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getWorldImage (0)->setGlobalPosition (pos, *_Container, *this, worldImage);
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else
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getWorldImage (worldImage)->setGlobalPosition (pos, *_Container, *this, worldImage);
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}
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// ***************************************************************************
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void CMovePrimitive::setGlobalPosition (const NLMISC::CVectorD& pos, uint8 worldImage, UGlobalPosition::TType /* type */)
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{
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NLPACS_HAUTO_SET_UGLOBAL_POSITION
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if (isNonCollisionable())
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getWorldImage (0)->setGlobalPosition (pos, *_Container, *this, worldImage, (_StaticFlags & DontSnapToGroundFlag) != 0);
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else
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getWorldImage (worldImage)->setGlobalPosition (pos, *_Container, *this, worldImage, (_StaticFlags & DontSnapToGroundFlag) != 0);
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}
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// ***************************************************************************
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void CMovePrimitive::move (const NLMISC::CVectorD& speed, uint8 worldImage)
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{
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NLPACS_HAUTO_MOVE
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if (isNonCollisionable())
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getWorldImage (0)->move (speed, *_Container, *this, worldImage);
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else
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getWorldImage (worldImage)->move (speed, *_Container, *this, worldImage);
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}
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// ***************************************************************************
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NLMISC::CVectorD CMovePrimitive::getFinalPosition (uint8 worldImage) const
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{
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if (isNonCollisionable())
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return getWorldImage (0)->getFinalPosition ();
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else
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return getWorldImage (worldImage)->getFinalPosition ();
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}
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// ***************************************************************************
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const NLMISC::CVectorD& CMovePrimitive::getSpeed (uint8 worldImage) const
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{
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if (isNonCollisionable())
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return getWorldImage (0)->getSpeed ();
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else
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return getWorldImage (worldImage)->getSpeed ();
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}
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// ***************************************************************************
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CMovePrimitive::TType CMovePrimitive::getPrimitiveType () const
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{
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return getPrimitiveTypeInternal ();
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}
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// ***************************************************************************
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CMovePrimitive::TReaction CMovePrimitive::getReactionType () const
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{
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return getReactionTypeInternal ();
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}
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// ***************************************************************************
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CMovePrimitive::TTrigger CMovePrimitive::getTriggerType () const
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{
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return getTriggerTypeInternal ();
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}
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// ***************************************************************************
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CMovePrimitive::TCollisionMask CMovePrimitive::getCollisionMask () const
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{
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return getCollisionMaskInternal ();
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}
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// ***************************************************************************
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CMovePrimitive::TCollisionMask CMovePrimitive::getOcclusionMask () const
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{
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return getOcclusionMaskInternal ();
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}
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// ***************************************************************************
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bool CMovePrimitive::getObstacle () const
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{
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return isObstacle ();
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}
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// ***************************************************************************
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float CMovePrimitive::getAbsorbtion () const
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{
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return _Attenuation;
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}
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// ***************************************************************************
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void CMovePrimitive::getSize (float& width, float& depth) const
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{
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width=getLength(0);
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depth=getLength(1);
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}
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// ***************************************************************************
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float CMovePrimitive::getHeight () const
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{
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return getHeightInternal ();
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}
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// ***************************************************************************
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float CMovePrimitive::getRadius () const
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{
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return getRadiusInternal ();
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}
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// ***************************************************************************
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double CMovePrimitive::getOrientation (uint8 worldImage) const
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{
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if (isNonCollisionable())
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return getWorldImage (0)->getOrientation ();
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else
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return getWorldImage (worldImage)->getOrientation ();
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}
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// ***************************************************************************
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void CMovePrimitive::getGlobalPosition (UGlobalPosition& pos, uint8 worldImage) const
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{
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NLPACS_HAUTO_GET_GLOBAL_POSITION
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if (isNonCollisionable())
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pos=getWorldImage (0)->getGlobalPosition();
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else
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pos=getWorldImage (worldImage)->getGlobalPosition();
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}
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// ***************************************************************************
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uint8 CMovePrimitive::getFirstWorldImageV () const
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{
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return getFirstWorldImage ();
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}
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// ***************************************************************************
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uint8 CMovePrimitive::getNumWorldImageV () const
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{
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return getNumWorldImageV ();
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}
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// ***************************************************************************
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bool CMovePrimitive::isInCollision (CMovePrimitive *primitive)
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{
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// Should be ok
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CCollisionOTInfo *element=_RootOTInfo;
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// Look for it
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while (element)
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{
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// Dynamic collision ?
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if (!element->isCollisionAgainstStatic())
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{
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// Cast
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const CCollisionOTDynamicInfo *dynInfo=static_cast<const CCollisionOTDynamicInfo*> (element);
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// Check if the primitive is used
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if ((dynInfo->getFirstPrimitive()== primitive)||(dynInfo->getSecondPrimitive()== primitive))
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return true;
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}
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// Look for next
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element=element->getNext (this);
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}
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return false;
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}
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} // NLPACS
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