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100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_PRIM_FILE_H
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#define CL_PRIM_FILE_H
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/////////////
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// INCLUDE //
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/////////////
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// Ligo
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#include "nel/ligo/primitive.h"
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/// Prim file manager
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class CPrimFileMgr
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{
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public:
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/// Cstor
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CPrimFileMgr ();
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/// Release the prim file manager
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void release (NL3D::UDriver &driver);
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/// Load next prim file
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void loadNext ()
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{
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if (_ShowPrim)
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load (_PrimFile+1);
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}
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/// Load previous prim file
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void loadPrevious ()
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{
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if (_ShowPrim)
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load (_PrimFile-1);
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}
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/// Display the prim file
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void display (NL3D::UDriver &driver);
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/// Toggle show / hide
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void toggleShowHide ()
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{
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_ShowPrim ^= true;
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}
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/// Change color
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void changeColor ();
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/// Current primitive name, "" if no primitive selected
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std::string getCurrentPrimitive () const;
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private:
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// Load a new prim file
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void load (sint primFileIndex);
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// Change material color
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void changeColor (uint ¤tColor);
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// Draw a 3d text
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static void draw3dText (const NLMISC::CVector &pos, NL3D::UCamera cam, const char *text);
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// Adjuste point height
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static void adjustPosition (NLMISC::CVector &pos);
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// Are we in Show prim mode?
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bool _ShowPrim;
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// Loaded ?
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bool _Loaded;
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// The selected prim file
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sint _PrimFile;
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// The current prim file pointer
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NLLIGO::CPrimRegion _PrimRegion;
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// The current material
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NL3D::UMaterial _Material;
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};
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extern CPrimFileMgr PrimFiles;
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#endif // CL_PRIM_FILE_H
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