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293 lines
7.4 KiB
C++
293 lines
7.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PAIR_SELECTOR_H
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#define NL_PAIR_SELECTOR_H
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#include "nel/misc/types_nl.h"
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#include "game_share/entity_types.h"
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#include "fe_types.h"
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#include "selection_generator.h"
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#include <vector>
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#include <functional>
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/*
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* Forward declarations
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*/
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class CVisionArray;
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/*
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* Items of TPairVector
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*/
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class TPairCE
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{
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public:
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// Constructor
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TPairCE( TClientId c, CLFECOMMON::TCLEntityId e ) : ClientId(c), CeId(e) {}
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// Copy constructor
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TPairCE( const TPairCE& src )
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{
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operator=( src );
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}
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// Assignment operator
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TPairCE& operator=( const TPairCE& src )
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{
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// no need to check ( &src != this )
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ClientId = src.ClientId;
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CeId = src.CeId;
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return *this;
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}
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// Comparison operator ==
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friend bool operator==( const TPairCE& e1, const TPairCE& e2 )
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{
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return (e1.ClientId == e2.ClientId) && (e1.CeId == e2.CeId );
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}
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// Classical comparison operator < (not needed: we compare by distance instead)
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/*friend bool operator<( const TPairCE& e1, const TPairCE& e2 )
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{
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if (e1.ClientId < e2.ClientId)
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return true;
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else if ( e1.ClientId == e2.ClientId )
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return (e1.CeId < e2.CeId );
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else
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return false;
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}*/
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TClientId ClientId;
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CLFECOMMON::TCLEntityId CeId;
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};
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/*
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* Container for pairs sorted by distance
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*/
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typedef std::vector<TPairCE> TPairVector;
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/*
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* Comparison function object for TPairCE
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*/
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struct TComparePairCE : public std::binary_function < const TPairCE&, const TPairCE&, bool >
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{
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/// Constructor
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TComparePairCE( CVisionArray *visionarray ) :
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_VisionArray(visionarray)
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{}
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/// Comparison operator
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bool operator()( const TPairCE& e1, const TPairCE& e2 );
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private:
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/// Access to vision array to know distances
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CVisionArray *_VisionArray;
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};
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/*
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* Type of index to pair
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*/
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typedef sint32 TPairIndex;
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/*
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* TPairRange: ranges in PairsByDistance, used by pseudosort algorithm
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*/
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struct TPairRange
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{
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uint IndexInRanges;
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TPairIndex NumberOfElements;
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CLFECOMMON::TCoord DistThreshold;
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// The "begin index" of the range depends on the previous ranges
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// (prevents from updating following ranges every time an index boundary changes)
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TPairIndex beginIndex( const std::vector<TPairRange>& vect ) const
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{
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uint i;
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TPairIndex sum = 0;
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for ( i=0; i!=IndexInRanges; ++i )
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{
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sum += vect[i].NumberOfElements;
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}
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return sum;
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}
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};
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/*
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* Vector of ranges
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*/
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typedef std::vector<TPairRange> TRanges;
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/**
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* Pair Selector.
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* It selects the pairs <Client,Entity> for which the priorities of the properties
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* will be calculated. The pairs are stored in a vector and this one is sorted or
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* pseudosorted (depending on its size) by distance.
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*
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2002
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*/
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class CPairSelector
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{
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public:
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/// Type of selection strategy
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enum TSelectionStrategy { Power2WithCeiling = 0, Scoring = 1 };
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/// Constructor
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CPairSelector();
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/// Initialization
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void init( CVisionArray *va );
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// _______________________
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// For the vision provider
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/// Add to the container
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void addPair( TClientId clientid, CLFECOMMON::TCLEntityId ceid, CLFECOMMON::TCoord distance );
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/// Remove from the container
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void removePair( TClientId clientid, CLFECOMMON::TCLEntityId ceid );
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/// Remove from the container all pairs with the specified clientid
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void removeAllPairs( TClientId clientid );
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// _______________________________
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// For the priority subsystem root
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/// Return true if there is no pair
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bool empty() { return _PairsByDistance.empty(); }
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/// Sort or pseudosort the pairs, and initialize selection cycle. Must be called before a series of selectNextPair().
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void sortPairs();
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/// Set the selection strategy
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void setSelectionStrategy( TSelectionStrategy strat );
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// ___________________
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// For the prioritizer
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/// Select the next pair to prioritize, or return NULL if there is no more pairs for this cycle
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const TPairCE *selectNextPair();
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// ______________
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// For statistics
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/// Return the number of pairs in the container
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TPairIndex nbPairs() const { return _PairsByDistance.size(); }
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/// Print the scores if there is a scoring selection generator
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void printScores() const;
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/// Display the ranges (debugging)
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void printRanges( bool checkIntegrity ) const;
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/// Display the pairs (debugging)
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void printPairs() const;
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/// Pseudosort or sort (read)
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bool PseudoSort;
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/// Selection strategy (read)
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TSelectionStrategy SelStrategy;
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/// Average number of pairs per range (read/write)
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TPairIndex NbPairsPerRange;
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/// Number of pairs to select per cycle (read)
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TPairIndex NbPairsToSelect;
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/// Min number of pairs to select per cycle (read/write)
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TPairIndex MinNbPairsToSelect;
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protected:
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/// Easy access to the last pair
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TPairCE& lastPair() { nlassert( ! _PairsByDistance.empty() ); return _PairsByDistance.back(); }
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/// Return the number of ranges for pseudosort
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uint32 nbRanges() const { return _Ranges.size(); }
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/// Easy access to the last range for pseudosort
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TPairRange& lastRange() { nlassert( ! _Ranges.empty() ); return _Ranges.back(); }
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/// Easy access to the last range for pseudosort (const version)
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const TPairRange& lastRange() const { nlassert( ! _Ranges.empty() ); return _Ranges.back(); }
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// Update ranges after deleting a pair
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void adjustRangesAfterDeleting();
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/// Add a range for pseudosort, and resample the distance thresholds.
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void addRange();
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/// Remove the last range (for pseudosort) when it's empty, and resample the distance thresholds.
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void removeLastRange();
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/// Setup selection generator, using SelStrategy (the argument is meaningful only in strategy P2C)
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void setupSelectionGenerator( ISelectionGenerator::TSelectionLevel ceiling );
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/// Select next level. Call selectNextPair() after selectNextLevel().
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void selectNextLevel();
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/// Calculate NbPairsToSelect taking into account the user loop time
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void calcNbPairsToSelect();
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/// Return the number of levels corresponding to the current size of _PairsByDistance
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uint getNbLevels() { return (_PairsByDistance.size() / NbPairsToSelect) + 1; }
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private:
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/// Pairs sorted by distance
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TPairVector _PairsByDistance;
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/// Ranges used by pseudosort algorithm
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TRanges _Ranges;
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/// Index of the current range for pseudosorting
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uint32 _CurrentRangeIndex;
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/// Selection generator (either CP2CGenerator or CScoringGenerator)
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ISelectionGenerator *_SelGenerator;
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/// Beginning index of the current level given by the selection generator
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TPairIndex _BeginIndex;
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/// Index of currently selected pair
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TPairIndex _NextPairIndex;
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/// Difference between previous and current NbPairsToSelect;
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sint32 _NPSDelta;
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/// Vision Array
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CVisionArray *_VisionArray;
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};
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#endif // NL_PAIR_SELECTOR_H
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/* End of pair_selector.h */
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