khanat-opennel-code/code/ryzom/server/src/frontend_service/fe_send_sub.cpp

435 lines
13 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "game_share/generic_xml_msg_mngr.h"
#include <nel/misc/stop_watch.h>
#include <nel/misc/path.h>
#include "fe_send_sub.h"
#include "game_share/simlag.h"
#include "game_share/action_factory.h"
#include "game_share/action_position.h"
#include "game_share/action_sync.h"
#include "game_share/action_disconnection.h"
#include "game_share/action_association.h"
#include "game_share/action_sint64.h"
#include "game_share/tick_event_handler.h"
#include "history.h"
#include "frontend_service.h"
#include "prio_sub.h"
#include "fe_stat.h"
#include "game_share/system_message.h"
using namespace std;
using namespace NLNET;
using namespace NLMISC;
using namespace CLFECOMMON;
uint SendCounterRatio = 0;
uint SendCounterDelay = 1000;
extern CGenericXmlMsgHeaderManager GenericXmlMsgHeaderMngr;
/*
* Init
*/
void CFeSendSub::init( NLNET::CUdpSock *datasock, THostMap *clientmap, CHistory *history, CPrioSub *priosub )
{
nlassert( datasock && history );
_DataSock = datasock;
_ClientMap = clientmap;
_History = history;
_PrioSub = priosub;
_SendBuffers1.resize( MaxNbClients+1 );
_SendBuffers2.resize( MaxNbClients+1 );
_CurrentFillingBuffers = &_SendBuffers1;
_CurrentFlushingBuffers = &_SendBuffers2;
_MsgXmlMD5 = NLMISC::getMD5("msg.xml");
_DatabaseXmlMD5 = NLMISC::getMD5("database.xml");
/*_TotalBandwidth = totalbandwith; // initialized by setTotalBandwidth() and setClientBandwitdth()
_ClientBandwidth = clientbandwith; */
}
/*
* Set client bandwidth per cycle in bytes
*/
void CFeSendSub::setClientBandwidth( uint32 bytes )
{
_ClientBitBandwidth = bytes * 8;
// Change the bandwidth of all logged clients
THostMap::iterator ihm;
for ( ihm=_ClientMap->begin(); ihm!=_ClientMap->end(); ++ihm )
{
GETCLIENTA(ihm)->setClientBandwidth( _ClientBitBandwidth );
}
}
/*
* Setup headers for outgoing messages of current cycle
*/
void CFeSendSub::prepareHeadersAndFillImpulses()
{
//CFrontEndService::instance()->HeadWatch.start();
TTime ctime = CTime::getLocalTime();
THostMap::iterator iclient;
for ( iclient=_ClientMap->begin(); iclient!=_ClientMap->end(); ++iclient )
{
CClientHost *client = GETCLIENTA(iclient);
if ( SendCounterRatio > 0 && ctime - client->LastCounterTime > SendCounterDelay)
{
// Send several packets when checking for packet lost
client->LastCounterTime = ctime;
uint i;
for (i=0; i<SendCounterRatio; ++i)
{
CBitMemStream bms;
GenericXmlMsgHeaderMngr.pushNameToStream("DEBUG:COUNTER", bms);
bms.serial(client->LastSentCounter);
client->LastSentCounter++;
//nldebug( "DebugCounter %s", CInstanceCounterManager().getInstance().displayCounter( "CAction" ).c_str() );
CActionGeneric *ag = (CActionGeneric *)CActionFactory::getInstance ()->create (INVALID_SLOT, ACTION_GENERIC_CODE);
ag->set (bms);
CFrontEndService::instance()->addImpulseToClient (client->clientId(), ag, 1);
}
}
if ( client->whenToSend() )
{
TOutBox& outbox = (*_CurrentFillingBuffers)[client->clientId()].OutBox;
// Clear outbox
outbox.resetBufPos();
// Manage connection state (probe or not)
switch (client->ConnectionState)
{
case CClientHost::Connected:
{
client->NbActionsSentAtCycle = 0;
// 1. Fill headers
client->setupOutBox( outbox );
#ifdef INCLUDE_FE_STATS_IN_PACKETS
// send debug info in the message header
uint32 value;
value = CFrontEndService::instance()->UserLWatch.getPartialAverage();
outbox.serialAndLog1 (value);
value = CFrontEndService::instance()->CycleWatch.getPartialAverage();
outbox.serialAndLog1 (value);
value = CFrontEndService::instance()->ReceiveWatch.getPartialAverage();
outbox.serialAndLog1 (value);
value = CFrontEndService::instance()->SendWatch.getPartialAverage();
outbox.serialAndLog1 (value);
outbox.serialAndLog1 (client->PrioAmount);
uint16 seenentities = 255 - client->NbFreeEntityItems;
outbox.serialAndLog1 ( seenentities );
/*float hpt = CFrontEndService::instance()->PrioSub.Prioritizer.hpThreshold();
outbox.serialAndLog1( hpt );*/
// Important: Set STAT_HEADER_SIZE if you change the debug info sent
#endif
// 2. Fill impulse actions
sint32 impulseFilledBits = (sint32)client->ImpulseEncoder.send( client->sendNumber(), outbox, _NbImpulseActions );
// Impulsion flow control, takes into account:
// - the number of bits filled (possibly exceeding the max when sending forced actions (database))
// - the number of remaining actions not forced
client->setImpulsionThrottle( impulseFilledBits, (sint32)client->ImpulseEncoder.maxBitSize(2), client->ImpulseEncoder.queueSize() );
}
break;
case CClientHost::Synchronize:
case CClientHost::ForceSynchronize:
{
// Sending of Sync is now guaranteed at this cycle (see below) => fall back to Synchronize
if (client->ConnectionState == CClientHost::ForceSynchronize)
client->setSynchronizeState();
// send SYNC at defined frequency
NLMISC::TGameCycle tick = CTickEventHandler::getGameCycle();
client->setFirstSentPacket( client->sendNumber()+1, tick );
client->setupSystemHeader( outbox, SYSTEM_SYNC_CODE);
//
TGameCycle sync = client->getSync();
outbox.serialAndLog1(sync);
TTime stime = CTime::getLocalTime();
outbox.serialAndLog1(stime);
outbox.serialAndLog1(client->LastSentSync);
outbox.serialBuffer(_MsgXmlMD5.Data, sizeof(_MsgXmlMD5.Data));
outbox.serialBuffer(_DatabaseXmlMD5.Data, sizeof(_DatabaseXmlMD5.Data));
nlinfo("FESEND: sent SYNC message to client %d - SYNC=%d, GameCycle=%d", client->clientId(), sync, CTickEventHandler::getGameCycle());
break;
}
case CClientHost::Probe:
// send PROBE at defined frequency
if (ctime - client->LastProbeTime > PROBESendLatency)
{
client->setupSystemHeader( outbox, SYSTEM_PROBE_CODE);
client->LastSentProbe++;
outbox.serialAndLog1(client->LastSentProbe);
client->LastProbeTime = ctime;
nldebug("FESEND: sent PROBE message to client %d", client->clientId());
client->setIdleImpulsionThrottle();
}
break;
}
//_OutputBits += outbox.getPosInBit();
}
}
nlassert( ! _ClientMap->empty() );
//CFrontEndService::instance()->HeadWatch.stop();
}
/*
* Fill prioritized actions into outgoing messages.
* Query priority subsystem for properties,
* retrieve them using mirror,
* fill client outboxes,
* fill history.
*/
void CFeSendSub::fillPrioritizedActions()
{
#ifdef MEASURE_FRONTEND_TABLES
PosSentCntFrame.setGameTick();
PosSentCntFrame.reset( 0 );
#endif
// We don't take _TotalBitBandwith into account currently
/* Iterate on the clients
*/
THostMap::iterator icm;
for ( icm=_ClientMap->begin(); icm!=_ClientMap->end(); ++icm )
{
CClientHost *destclient = GETCLIENTA(icm);
// Do not fill if client is blocked
if ( destclient->whenToSend() && (destclient->ConnectionState == CClientHost::Connected) )
{
TOutBox& outbox = (*_CurrentFillingBuffers)[destclient->clientId()].OutBox;
_PrioSub->Prioritizer.fillOutBox( *destclient, outbox );
_NbActions += destclient->NbActionsSentAtCycle;
destclient->updateThrottle( outbox );
}
// Open/close the send buffers, depending on the state clienthost->whenToSend().
// Note: the send buffers must not have a reference on the clienthost objects, because
// these can be destroyed when those are still processed in the background, therefore
// we browse the clients to enable/disable the send buffers.
// We set the current filling buffer only, just before swapping them, so that
// the changes will be taken into account at next flushing.
CSendBuffer& sendbuffer = (*_CurrentFillingBuffers)[destclient->clientId()];
sendbuffer.enableSendBuffer( destclient->whenToSend() );
//nldebug( "%u: client %hu %s", CTickEventHandler::getGameCycle(), destclient->clientId(), destclient->whenToSend()?"OPEN":"CLOSED" );
// Switch the send state of the client
destclient->incSendCycle();
}
//nlassert( ! _ClientMap->empty() );
//float fullbuffers = (float)_OutputBits / (float)_ClientBitBandwidth;
CFrontEndService::instance()->SentActionsLastCycle = _NbActions + _NbImpulseActions;
//CFrontEndService::instance()->ScannedPropsLastCycle = _NbActions + nbnotsent - _NbImpulseActions;
// nlinfo( "FESEND: Sent %u actions (%u left ; %.2f full buffers, %.2f%%) including %u impulse (%0.2f priorities, %u per client)", _NbActions, nbnotsent, fullbuffers, fullbuffers/(float)_ClientMap->size()*100.0f, _NbImpulseActions, _PrioAmount, _NbActions / _ClientMap->size() );
/*for ( iclient=_ClientMap->begin(); iclient!=_ClientMap->end(); ++iclient )
{
nlinfo( "Client %u: size %u / %u", GETCLIENTA(iclient)->clientId(), GETCLIENTA(iclient)->OutBox.length(), _ClientBandwith );
}*/
//CFrontEndService::instance()->FillWatch.stop();
#ifdef MEASURE_FRONTEND_TABLES
PosSentCntFrame.commit( PosSentCntClt1 );
#endif
}
/*
* Swap read buffers
*/
void CFeSendSub::swapSendBuffers()
{
// Synchronization is done at module-level (in frontend_service.cpp)
// OBSOLETE: now the enabling of the send buffers depends on clienthost->whenToSend(), see below
/*// Before swapping, but after the previous flushing, enable the buffers of the new clients
// in the flushing buffers
typename TBuffersToEnable::iterator ib;
for ( ib=_BuffersToEnable.begin(); ib!=_BuffersToEnable.end(); ++ib )
{
enableSendBuffer( *ib );
}
_BuffersToEnable.clear();*/
// Swap the buffers
if ( _CurrentFillingBuffers == &_SendBuffers1 )
{
_CurrentFillingBuffers = &_SendBuffers2;
_CurrentFlushingBuffers = &_SendBuffers1;
}
else
{
_CurrentFillingBuffers = &_SendBuffers1;
_CurrentFlushingBuffers = &_SendBuffers2;
}
}
/*
* Send the current outbox
*/
inline void CFeSendSub::CSendBuffer::sendOutBox( NLNET::CUdpSock *datasock )
{
if ( OutBox.length() != 0 )
{
sendUDP( datasock, OutBox.buffer(), OutBox.length(), &DestAddress );
//nlinfo( "Sent %u bytes to %s", OutBox.length(), DestAddress.asString().c_str() );
}
#ifdef MEASURE_SENDING
static sint32 loopcount = 0;
++loopcount;
static TTime lastdisplay = CTime::getLocalTime();
TTime tn = CTime::getLocalTime();
uint32 diff = (uint32)(tn - lastdisplay);
if ( diff > 2000 )
{
nlinfo("Sends by second: %.1f => LoopTime = %.2f ms LoopCount = %u Diff = %u ms Size=%u",(float)loopcount * 1000.0f / (float)diff, (float)diff / loopcount, loopcount, diff, OutBox.length());
loopcount = 0;
lastdisplay = tn;
}
#endif
}
/*
* Send outgoing messages
* This can be executed by a background thread
*/
void CFeSendSub::flushMessages()
{
//CFrontEndService::instance()->SndtWatch.start();
#ifdef MEASURE_SENDING
TTicks before = CTime::getPerformanceTime();
#endif
TSendBuffers::iterator isb;
for ( isb=_CurrentFlushingBuffers->begin(); isb!=_CurrentFlushingBuffers->end(); ++isb )
{
if ( (*isb).SBState )
{
try
{
(*isb).sendOutBox( _DataSock );
++_SendCounter;
//nldebug( "%u: SENDING NOW %u bytes to %s", CTickEventHandler::getGameCycle(), (*isb).OutBox.length(), (*isb).DestAddress.asString().c_str() );
}
catch (const ESocket&)
{
nlwarning( "Could not send data to client %u", isb-_CurrentFlushingBuffers->begin() );
}
}
}
#ifdef MEASURE_SENDING
TTicks after = CTime::getPerformanceTime();
static TTicks sum = 0;
sum += (after-before);
static uint counter = 0;
++counter;
if ( counter == 20 )
{
nlinfo( "Sending time: %.3f ms", CTime::ticksToSecond( sum/20 ) * 1000.0 );
sum = 0;
counter = 0;
}
#endif
}
/*
* Update
* Deprecated: replaced by modules (see initModules() in frontend_service.cpp)
*/
/*void CFeSendSub::update()
{
if ( _ClientMap->empty() )
{
return;
}
prepareHeaders();
fillImpulses();
fillUIActions();
fillPrioritizedActions();
flushMessages();
_PrioSub->endCycle(); // disables the priority marked to
nlinfo( "FETIME: Time of sending: Headers=%u Fill=%u Send=%u EndCycle=%u",
CFrontEndService::instance()->HeadWatch.getDuration(),
CFrontEndService::instance()->FillWatch.getDuration(),
CFrontEndService::instance()->SndtWatch.getDuration(),
CFrontEndService::instance()->EndCWatch.getDuration() );
}*/
NLMISC_VARIABLE( uint, SendCounterRatio, "Set the check counter send ratio, e.g. the number of counter sent at a time (0 means don't send)");
NLMISC_VARIABLE( uint, SendCounterDelay, "Set the check counter send delay, e.g. the time between 2 counter send rafale (in ms)");