mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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221 lines
5.6 KiB
C++
221 lines
5.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/stream.h"
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#include "nel/misc/file.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/time_nl.h"
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#include "nel/3d/zone.h"
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#include "nel/3d/landscape.h"
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#include "nel/misc/triangle.h"
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#include "../zone_lib/zone_utility.h" // load a header file from zone_welder project
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#include <stdio.h>
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#include <float.h>
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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void buildFaces(CLandscape& landscape, sint zoneId, sint patch, std::vector<CTriangle> &faces)
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{
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faces.clear();
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CZone* pZone=landscape.getZone (zoneId);
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// Then trace all patch.
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sint N= pZone->getNumPatchs();
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nlassert(patch>=0);
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nlassert(patch<N);
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const CPatch *pa= const_cast<const CZone*>(pZone)->getPatch(patch);
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// Build the faces.
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//=================
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sint ordS= 4*pa->getOrderS();
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sint ordT= 4*pa->getOrderT();
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sint x,y;
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float OOS= 1.0f/ordS;
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float OOT= 1.0f/ordT;
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for(y=0;y<ordT;y++)
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{
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for(x=0;x<ordS;x++)
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{
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CTriangle f;
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f.V0= pa->computeVertex(x*OOS, y*OOT);
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f.V1= pa->computeVertex(x*OOS, (y+1)*OOT);
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f.V2= pa->computeVertex((x+1)*OOS, (y+1)*OOT);
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faces.push_back(f);
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f.V0= pa->computeVertex(x*OOS, y*OOT);
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f.V1= pa->computeVertex((x+1)*OOS, (y+1)*OOT);
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f.V2= pa->computeVertex((x+1)*OOS, y*OOT);
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faces.push_back(f);
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}
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}
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}
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int main(int argc, char* argv[])
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{
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try
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{
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// Good number of args ?
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if (argc!=4)
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{
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// Help message
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printf ("zone_dump [first_zone.zone] [last_zone.zone] [output.dump]\n");
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printf ("Dump file format:\n");
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printf ("\t4 bytes: number of triangles\n");
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printf ("\tfor each triangles:\n");
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printf ("\t\t3 floats, X, Y, Z for Vertex 0\n");
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printf ("\t\t3 floats, X, Y, Z for Vertex 1\n");
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printf ("\t\t3 floats, X, Y, Z for Vertex 2\n");
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printf ("\t\tVertices are CCW, in a right hand basis with Z axis to the top\n");
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}
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else
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{
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// Get zones coordinates
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uint16 xMin;
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uint16 yMin;
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if (!getZoneCoordByName(getName (argv[1]).c_str(), xMin, yMin))
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fprintf (stderr, "Invalid zone name: %s\n", argv[1]);
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else
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{
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// Get zones coordinates
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uint16 xMax;
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uint16 yMax;
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if (!getZoneCoordByName(getName (argv[2]).c_str(), xMax, yMax))
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fprintf (stderr, "Invalid zone name: %s\n", argv[2]);
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else
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{
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// Reorder coordinates
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uint16 tmp;
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if (xMax<xMin)
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{
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tmp=xMin;
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xMin=xMax;
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xMax=tmp;
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}
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if (yMax<yMin)
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{
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tmp=yMin;
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yMin=yMax;
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yMax=tmp;
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}
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// Open the output file
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COFile output;
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if (output.open (argv[3]))
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{
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// Serial a tmp size
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uint32 zero=0;
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output.serial (zero);
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// Triangles counter
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uint32 triangles=0;
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// Get zones path name
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string path=getDir (argv[1]);
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string ext=getExt (argv[1]);
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// For all the zones
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for (int y=yMin; y<=yMax; y++)
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for (int x=xMin; x<=xMax; x++)
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{
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// Name of the zone
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string name;
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// Generate the zone name
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getZoneNameByCoord(x, y, name);
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// Open the zone
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CIFile input;
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if (input.open(path+name+ext))
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{
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// Warning message
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printf ("Dump %s\n", name.c_str());
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// Landscape
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CLandscape landscape;
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// Create a zone
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CZone zone;
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// Serial the zone
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zone.serial (input);
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// Add the zone
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landscape.addZone (zone);
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// Add triangle of this zone in the quadtree
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for (uint patch=0; patch<(uint)zone.getNumPatchs(); patch++)
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{
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// vector of triangle
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std::vector<CTriangle> faces;
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// Build a list of triangles at 50 cm
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buildFaces (landscape, zone.getZoneId(), patch, faces);
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// Add to the file
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for (uint tri=0; tri<faces.size(); tri++)
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{
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// Serial the triangle
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faces[tri].V0.serial (output);
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faces[tri].V1.serial (output);
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faces[tri].V2.serial (output);
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}
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// Triangle count
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triangles+=(uint32)faces.size();
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}
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}
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else
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// Warning message
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printf ("Dump %s (missing)\n", name.c_str());
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}
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// Get the current pos
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sint32 curPos=output.getPos ();
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// File at the begining
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output.seek (0, NLMISC::IStream::begin);
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// Write the triangle count
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output.serial (triangles);
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// Go to the end of the file
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output.seek (curPos, NLMISC::IStream::begin);
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// Close the file
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output.close ();
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}
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else
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{
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fprintf (stderr, "Can't open %s for writing.", argv[3]);
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}
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// Export the zones
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}
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}
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}
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}
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catch (const Exception& e)
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{
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fprintf (stderr, "FATAL: %s", e.what());
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}
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// exit.
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return 0;
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}
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