mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-06 23:39:06 +00:00
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
#if !defined(AFX_STDAFX2_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
|
|
#define AFX_STDAFX2_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
|
|
|
|
#include <afxwin.h> // MFC core and standard components
|
|
#include <afxext.h> // MFC extensions
|
|
|
|
#ifndef _AFX_NO_OLE_SUPPORT
|
|
#include <afxole.h> // MFC OLE classes
|
|
#include <afxodlgs.h> // MFC OLE dialog classes
|
|
#include <afxdisp.h> // MFC Automation classes
|
|
#endif // _AFX_NO_OLE_SUPPORT
|
|
|
|
|
|
#ifndef _AFX_NO_DB_SUPPORT
|
|
#include <afxdb.h> // MFC ODBC database classes
|
|
#endif // _AFX_NO_DB_SUPPORT
|
|
|
|
#ifndef _AFX_NO_DAO_SUPPORT
|
|
#include <afxdao.h> // MFC DAO database classes
|
|
#endif // _AFX_NO_DAO_SUPPORT
|
|
|
|
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
|
|
#ifndef _AFX_NO_AFXCMN_SUPPORT
|
|
#include <afxcmn.h> // MFC support for Windows Common Controls
|
|
#endif // _AFX_NO_AFXCMN_SUPPORT
|
|
|
|
|
|
//#include "resource.h"
|
|
|
|
#include "nel/misc/common.h"
|
|
#include "nel/misc/stream.h"
|
|
#include "nel/misc/vector.h"
|
|
#include "nel/misc/matrix.h"
|
|
|
|
#include "3d/particle_system.h"
|
|
#include "3d/ps_located.h"
|
|
#include "3d/ps_particle.h"
|
|
#include "3d/ps_force.h"
|
|
#include "3d/ps_emitter.h"
|
|
#include "3d/ps_zone.h"
|
|
|
|
|
|
#include <vector>
|
|
#include <map>
|
|
#include <algorithm>
|
|
|
|
#include "animation_dlg.h"
|
|
#include "animation_set_dlg.h"
|
|
#include "main_dlg.h"
|
|
#include "object_viewer.h"
|
|
#include "object_viewer_interface.h"
|
|
#include "select_string.h"
|
|
|
|
|
|
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_STDAFX_H__9B22CB86_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
|
|
|