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89 lines
2 KiB
C++
89 lines
2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_OSD_BASE_H
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#define CL_OSD_BASE_H
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#include "nel/misc/types_nl.h"
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#include "osd.h"
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/**
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* Class to manage OSD Base.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class COSDBase
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{
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public:
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/// Constructor
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COSDBase();
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/** \name Background
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* Variables to manage the background of the OSD.
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*/
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//@{
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/// Display mode for the background.
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COSD::TBG _BG_Mode;
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/// Id of the texture for the background.
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uint _BG;
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/// Color of the Background.
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CRGBA _BG_Color;
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//@}
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/** \name Title Bar
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* Variables to manage the Title Bar of the OSD.
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*/
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//@{
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/// Display mode for the Title Bar.
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COSD::TTB _TB_Mode;
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/// Id of the texture for the Title BAr.
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uint _TB;
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/// Color of the Title Bar.
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CRGBA _TB_Color;
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/// Pen of the Title Bar.
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CPen _TB_Pen;
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//@}
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/** \name HighLight
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* Variables to manage the HighLight of the OSD.
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*/
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//@{
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/// Color of the HighLight.
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CRGBA _HL_Color;
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/// HighLight Size (in Pixel).
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float _HL_Size;
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//@}
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/** \name Resize
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* Variables to manage the Resize of the OSD.
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*/
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//@{
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/// Resize borders Color
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CRGBA _RS_Color;
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/// Resize size (in pixel).
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float _RS_Size;
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//@}
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};
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#endif // CL_OSD_BASE_H
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/* End of osd_base.h */
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