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110 lines
3 KiB
C++
110 lines
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_CAPTURE_H
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#define CL_CAPTURE_H
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//////////////
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// Includes //
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//////////////
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// Misc.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/event_listener.h"
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#include "nel/misc/ucstring.h"
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// Client.
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#include "control.h"
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#include "pen.h"
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///////////
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// Using //
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///////////
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using NLMISC::IEventListener;
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using NLMISC::CEvent;
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/**
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* Class to manage the keyboard capture.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CCapture : public CControl, public CPen, public IEventListener
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{
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private:
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/// Initialize the button (1 function called for all constructors -> easier).
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inline void init(uint numFunc);
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/// callback
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virtual void operator () (const CEvent& event);
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protected:
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uint _NumFunc;
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/// the max number of char on a line
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uint _MaxChar;
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/// the memorized line
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ucstring _Str;
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/// the prompt (displayed at the beginning of the control, before the edited line)
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ucstring _Prompt;
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/// the mode, if insert==true, the line is being edited
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bool _Insert;
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public:
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/// Constructor.
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CCapture(uint id);
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CCapture(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFunc, const CPen &pen);
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CCapture(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFunc, uint32 fontSize, CRGBA color, bool shadow);
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/// Destructor.
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~CCapture();
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/// Display the Bitmap.
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virtual void display();
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/// Manage the click of the mouse for the Bitmap.
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virtual void click(float x, float y, bool &taken);
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/// set the string contained in the class : _Str.
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void setStr(const ucstring &str)
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{
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_Str = str;
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}
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/// Return the string contained in the class : _Str.
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const ucstring &getStr() const
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{
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return _Str;
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}
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void setPrompt(const ucstring &str)
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{
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_Prompt = str;
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}
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const ucstring &getPrompt() const { return _Prompt; }
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/// Set if the Control is in Insert mode.
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inline void insert(bool i) {_Insert = i;}
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/// Return if the control is in insert mode.
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inline bool insert() const {return _Insert;}
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};
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#endif // CL_CAPTURE_H
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/* End of capture.h */
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