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112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "history.h"
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#include "game_share/action.h"
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using namespace std;
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using namespace CLFECOMMON;
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/*
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* Constructor
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*/
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CHistory::CHistory()
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{
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_PacketHistory.setPropertyHistory(&_PropertyHistory);
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}
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void CHistory::clear()
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{
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_PacketHistory.clear();
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_PropertyHistory.clear();
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}
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void CHistory::setMaximumClient(uint maxClient)
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{
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_MaxClientId = maxClient-1;
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_PacketHistory.setMaximumClient(maxClient);
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_PropertyHistory.setMaximumClient(maxClient);
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}
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//
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void CHistory::addClient(TClientId clientId)
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{
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_PacketHistory.addClient(clientId);
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_PropertyHistory.addClient(clientId);
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}
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void CHistory::removeClient(TClientId clientId)
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{
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_PacketHistory.removeClient(clientId);
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_PropertyHistory.removeClient(clientId);
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}
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void CHistory::resetClient(TClientId clientId)
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{
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_PacketHistory.resetClient(clientId);
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_PropertyHistory.resetClient(clientId);
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}
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//
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bool CHistory::addEntityToClient(TCLEntityId entityId, TClientId clientId)
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{
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return _PropertyHistory.addEntityToClient(entityId, clientId);
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}
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void CHistory::removeEntityOfClient(TCLEntityId entityId, TClientId clientId)
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{
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_PropertyHistory.removeEntityOfClient(entityId, clientId);
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}
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//
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/*
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bool CHistory::packDelta(TClientId clientId, CAction *action)
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{
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return _ContinuousHistory.packDelta(clientId, *action, true);
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}
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*/
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/*
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void CHistory::store(TClientId clientId, uint32 packetNumber, CAction *action)
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{
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_PacketHistory.store(clientId, packetNumber, action);
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_ContinuousHistory.updateProperty(clientId, packetNumber, *action);
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}
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*/
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void CHistory::ack(TClientId clientId, uint32 packet, uint32 bits, uint ackBitWidth)
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{
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_PacketHistory.ack(clientId, packet, bits, ackBitWidth);
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}
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void CHistory::ack(TClientId clientId, uint32 packet, bool ackvalue)
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{
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_PacketHistory.ack(clientId, packet, ackvalue);
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}
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//
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/*
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void CHistory::setPropertyConversion(uint32 property, sint8 conversion) { _ContinuousHistory.setPropertyConversion(property, conversion); }
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void CHistory::setPropertyConversion(CPropertyTranslation *properties, sint numProperties) { _ContinuousHistory.setPropertyConversion(properties, numProperties); }
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void CHistory::setPositionPropertyId(uint32 id) { _ContinuousHistory.setPositionPropertyId(id); }
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*/
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//bool CHistory::isContinuousProperty(uint32 property) { return _ContinuousHistory.isContinuousProperty(property); }
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