mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-30 12:50:53 +00:00
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_VEGETABLE_UV8_H
|
|
#define NL_VEGETABLE_UV8_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
/**
|
|
* A simple tuple UV in 8 bits, for Dynamic Lightmap encoding in Alpha components of colors
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CVegetableUV8
|
|
{
|
|
public:
|
|
|
|
uint8 U,V;
|
|
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_VEGETABLE_UV8_H
|
|
|
|
/* End of vegetable_uv8.h */
|