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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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e2bfb5d542
--HG-- branch : multipass-stereo
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
/**
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* \file stereo_display.h
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* \brief IStereoDisplay
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* \date 2013-06-27 16:29GMT
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* \author Jan Boon (Kaetemi)
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* IStereoDisplay
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_STEREO_DISPLAY_H
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#define NL3D_STEREO_DISPLAY_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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// Project includes
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namespace NL3D {
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class UCamera;
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class CViewport;
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class CFrustum;
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class IStereoDisplay;
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class UTexture;
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class UDriver;
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class IStereoDeviceFactory : public NLMISC::CRefCount
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{
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public:
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IStereoDeviceFactory() { }
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virtual ~IStereoDeviceFactory() { }
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virtual IStereoDisplay *createDevice() const = 0;
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};
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struct CStereoDeviceInfo
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{
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public:
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enum TStereoDeviceClass
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{
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StereoDisplay,
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StereoHMD,
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};
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enum TStereoDeviceLibrary
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{
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NeL3D,
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OVR,
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LibVR,
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OpenHMD,
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};
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NLMISC::CSmartPtr<IStereoDeviceFactory> Factory;
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TStereoDeviceLibrary Library;
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TStereoDeviceClass Class;
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std::string Manufacturer;
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std::string ProductName;
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std::string Serial; // A unique device identifier
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bool AllowAuto; // Allow this device to be automatically selected when no device is configured
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};
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/**
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* \brief IStereoDisplay
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* \date 2013-06-27 16:29GMT
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* \author Jan Boon (Kaetemi)
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* IStereoDisplay
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*/
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class IStereoDisplay
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{
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public:
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IStereoDisplay();
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virtual ~IStereoDisplay();
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/// Sets driver and generates necessary render targets
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virtual void setDriver(NL3D::UDriver *driver) = 0;
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/// Attach the driver to the display, return true if attached
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virtual bool attachToDisplay() = 0;
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/// Detach the driver from the display
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virtual void detachFromDisplay() = 0;
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/// Gets the required screen resolution for this device
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virtual bool getScreenResolution(uint &width, uint &height) = 0;
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/// Set latest camera position etcetera
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virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
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/// Get the frustum to use for clipping
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virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0;
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/// Get the original frustum of the camera
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virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const = 0;
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/// Is there a next pass
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virtual bool nextPass() = 0;
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/// Gets the current viewport
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virtual const NL3D::CViewport &getCurrentViewport() const = 0;
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/// Gets the current camera frustum
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virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const = 0;
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/// Gets the current camera frustum
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virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const = 0;
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/// Gets the current camera matrix
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virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const = 0;
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/// At the start of a new render target
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virtual bool wantClear() = 0;
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/// The 3D scene
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virtual bool wantScene() = 0;
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/// Scene post processing effects
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virtual bool wantSceneEffects() = 0;
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/// Interface within the 3D scene
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virtual bool wantInterface3D() = 0;
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/// 2D Interface
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virtual bool wantInterface2D() = 0;
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/// Is this the first 3D scene of the frame
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virtual bool isSceneFirst() = 0;
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/// Is this the last 3D scene of the frame
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virtual bool isSceneLast() = 0;
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/// Returns true if a new render target was set, always fase if not using render targets
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virtual bool beginRenderTarget() = 0;
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/// Returns true if a render target was fully drawn, always false if not using render targets
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virtual bool endRenderTarget() = 0;
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static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
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// List all devices. Device creation factories are no longer valid after re-calling this function
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo);
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static void releaseUnusedLibraries();
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static void releaseAllLibraries();
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}; /* class IStereoDisplay */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_STEREO_DISPLAY_H */
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/* end of file */
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