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205 lines
6.1 KiB
C++
205 lines
6.1 KiB
C++
#if !defined(AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_)
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#define AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// CTView.h : header file
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//
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#include <vector>
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#include <string>
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#include "nel/3d/tile_bank.h"
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#include "nel/misc/rgba.h"
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#include <list>
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#define TILE_BPP 24
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#define NB_MAX_TILE 1500
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#define SIZE_SMALL 32
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#define SIZE_NORMAL 64
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#define SIZE_BIG 128
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#define SPACING_SMALL_X 15
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#define SPACING_SMALL_Y 15
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#define SPACING_NORMAL_X 20
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#define SPACING_NORMAL_Y 20
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#define SPACING_BIG_X 25
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#define SPACING_BIG_Y 25
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#define ID_MENU_ADD 10
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#define ID_MENU_REPLACE 12
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#define ID_MENU_SUPR_TILE 11
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#define ID_MENU_SUPR_BITMAP 13
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#define INS_DEBUT 1
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#define INS_FIN 2
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#define INS_CURSEUR 3
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#define BUFFERSIZE 200 //le buffer ne peut pas contenir plus de 100 items
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//extern int SortTile;
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//extern int sortMode;
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//extern __int64 flagGroupSort;
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extern int showNULL;
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/////////////////////////////////////////////////////////////////////////////
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// CTView window
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class TileInfo
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{
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public:
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//constructeurs
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TileInfo();
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bool Load (int index, std::vector<NLMISC::CBGRA>* Alpha);
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void Delete ();
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//data
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BITMAPINFO BmpInfo;
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std::vector<NLMISC::CBGRA> Bits;
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BITMAPINFO alphaBmpInfo;
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std::vector<NLMISC::CBGRA> alphaBits;
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BITMAPINFO nightBmpInfo;
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std::vector<NLMISC::CBGRA> nightBits;
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const std::string& getRelativeFileName (NL3D::CTile::TBitmap type, int index);
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//int number; //son index dans la liste (different de son id selon les tris !)
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int loaded, nightLoaded, alphaLoaded; //tells if the tile was already loaded or not
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int Selected; //tells if the tile is selected
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int id; //numero du tile
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};
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using namespace std;
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typedef vector<TileInfo> tilelist;
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class TileList
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{
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public:
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TileList();
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//ajoute un tile (bmp) dans la liste sans le charger
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//int Add (const char *path,const char *pathNight,const char *pathBump, int hh, int bb, int gg, int dd, unsigned int flags);
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int addTile128 ();
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int addTile256 ();
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int setTile128 (int tile, const std::string& name, NL3D::CTile::TBitmap type);
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int setTile256 (int tile, const std::string& name, NL3D::CTile::TBitmap type);
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int setTileTransition (int tile, const std::string& name, NL3D::CTile::TBitmap type);
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int setTileTransitionAlpha (int tile, const std::string& name, int rot);
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int setDisplacement (int tile, const std::string& name);
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void removeTile128 (int index);
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void removeTile256 (int index);
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void clearTile128 (int index, NL3D::CTile::TBitmap bitmap);
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void clearTile256 (int index, NL3D::CTile::TBitmap bitmap);
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void clearTransition (int index, NL3D::CTile::TBitmap bitmap);
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void clearDisplacement (int index);
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void Reload(int first, int count, int n); //recharge en memoire une tranche de tiles
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int GetSize(int n);
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tilelist::iterator GetFirst(int n);
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tilelist::iterator GetLast(int n);
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tilelist::iterator Get(int i, int n);
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int last_id;
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public:
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tilelist theList[4];
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#define theList128 theList[0]
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#define theList256 theList[1]
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#define theListTransition theList[2]
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#define theListDisplacement theList[3]
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int _tileSet;
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};
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//charge une image (bmp pour le moment, tga,png,jpg plus tard ?)
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extern int _LoadBitmap(const std::string& path,LPBITMAPINFO BitmapInfo,std::vector<NLMISC::CBGRA>& Tampon,std::vector<NLMISC::CBGRA>* Alpha, int rot);
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class CTView : public CStatic
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{
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// Construction
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public:
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CTView();
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//owner functions
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int TileCtrl();
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void Init(int _land, int n);
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void Delete();
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void DrawTile(tilelist::iterator i,CDC *pDC,int clear,int n);
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int LoadInListCtrl(tilelist::iterator iFirst,tilelist::iterator iLast);
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void DeleteTile(tilelist::iterator p);
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int IsSelected(int i);
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void RemoveSelection(int n);
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void ShadeRect( CDC *pDC, CRect& rect ); //permet d'afficher un bitmap selectionne a la "windows style"
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void InsertItemInCtrlList(tilelist::iterator iFirst,tilelist::iterator iLast);
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void GetVisibility(int &First,int &Last, int n);
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int GetNbTileLine(void);
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int GetNbTileColumn(void);
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int GetIndex(LPPOINT pt, int n);
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tilelist::iterator GetTileSelection(tilelist::iterator i);
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POINT GetPos(int i);
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void UpdateSelection(LPRECT rect_,int mode, int n);
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void DrawDragRect(CDC *pDC,LPCRECT lpRect, SIZE size,LPCRECT lpRectLast, SIZE sizeLast, CBrush* pBrush = NULL, CBrush* pBrushLast = NULL);
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void UpdateSize(int n);
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void UpdateBar(int iFirst,int iLast, int n);
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// Attributes
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public:
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//owner data
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std::string LastPath;
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int smEdgeList; //semaphore
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int lockInsertion;
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TileList InfoList;
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//edgelist EdgeList; //liste de toutes les bordures
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int sizetile_x,sizetile_y,sizetext_y;
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int sizeicon_x,sizeicon_y,spacing_x,spacing_y,spacing_tile_text;
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int scrollpos,lastVBarPos;
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int Sort; //radio button state (1,2,3)
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int Zoom;
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int Texture;
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int InfoTexte;
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CImageList *pImList;
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void *pipo_buffer;
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CBitmap *bmp;
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int count_;
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int ViewTileMode;
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TileInfo TileCroix;
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CPoint MousePos;
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int iFirst,iLast; //indexes du premier et du dernier item du buffer
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int iFV,iLV; //index du premier et du dernier item visible
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int bPopup; //permet de savoir s'il le menu popup est active
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CTView)
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protected:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CTView();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CTView)
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afx_msg void OnDropFiles(HDROP hDropInfo);
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afx_msg void OnPaint();
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_)
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