khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/local_database.xml
botanic be9704a768 Upload button setup
TODO: add files to database
TODO: hash folder to stick files in
2014-09-04 19:58:04 -07:00

548 lines
17 KiB
XML

<database_description>
<!-- Used because the skill points are locally updated (at buy phrase time) -->
<branch name="USER"
bank="PLR">
<branch name="SKILL_POINTS_"
bank="PLR"
count="4">
<leaf name="VALUE"
type="I32" />
</branch>
<branch name="FACTION_POINTS_"
count="6">
<!-- game_share/pvp_clan.h (0 is BeginClans and size is EndClans-BeginClans+1 -->
<leaf name="VALUE"
type="I32" />
</branch>
</branch>
<!-- The Inventory Local DB -->
<branch name="INVENTORY"
bank="PLR">
<branch name="HAND">
<branch name=""
count="2">
<!-- 0 Right 1 Left -->
<leaf name="INDEX_IN_BAG"
type="I9" />
<!-- 0 nothing 1-256 index in bag from 0 to 255 -->
</branch>
</branch>
<branch name="BAG">
<branch name=""
count="500">
<!-- Common Item Data -->
<leaf name="SHEET"
type="I32" />
<leaf name="QUALITY"
type="I10" />
<leaf name="QUANTITY"
type="I10" />
<leaf name="USER_COLOR"
type="I3" />
<leaf name="LOCKED"
type="I10" />
<leaf name="WEIGHT"
type="I16" />
<!-- weight. see DB_WEIGHT_SCALE-->
<leaf name="NAMEID"
type="I32" />
<!-- 0 or special name of item -->
<leaf name="INFO_VERSION"
type="I8" />
<leaf name="ENCHANT"
type="I10" />
<leaf name="RM_CLASS_TYPE"
type="I3" />
<leaf name="RM_FABER_STAT_TYPE"
type="I5" />
<leaf name="PREREQUISIT_VALID"
type="I1" />
<leaf name="PRICE"
type="I32" />
<leaf name="RESALE_FLAG"
type="I2" />
<!-- TBotChatResaleFlag -->
<leaf name="WORNED"
type="I1" />
<!-- true if item is worned (show a red cross) -->
</branch>
</branch>
<!-- MAX_INVENTORY_ANIMAL -->
<branch name="PACK_ANIMAL"
count="4">
<branch name=""
count="500">
<!-- Common Item Data -->
<leaf name="SHEET"
type="I32" />
<leaf name="QUALITY"
type="I10" />
<leaf name="QUANTITY"
type="I10" />
<leaf name="USER_COLOR"
type="I3" />
<leaf name="LOCKED"
type="I10" />
<leaf name="WEIGHT"
type="I16" />
<!-- weight. see DB_WEIGHT_SCALE-->
<leaf name="NAMEID"
type="I32" />
<!-- 0 or special name of item -->
<leaf name="INFO_VERSION"
type="I8" />
<leaf name="ENCHANT"
type="I10" />
<leaf name="RM_CLASS_TYPE"
type="I3" />
<leaf name="RM_FABER_STAT_TYPE"
type="I5" />
<leaf name="PREREQUISIT_VALID"
type="I1" />
<leaf name="PRICE"
type="I32" />
<leaf name="RESALE_FLAG"
type="I2" />
<!-- TBotChatResaleFlag -->
</branch>
</branch>
<branch name="EQUIP">
<!-- jewelry + armor -->
<branch name=""
count="19">
<leaf name="INDEX_IN_BAG"
type="I9" />
<!-- same as hand -->
</branch>
</branch>
<branch name="TEMP">
<!-- used for harvest loot and bag full -->
<leaf name="TYPE"
type="I8" />
<!-- Type of temp inv see temp_inventory_mode in game_share -->
<branch name=""
count="16">
<!-- client/inventory_manager.h MAX_TEMPINV_ENTRIES and egs/player_inv_temp.h TempInvSize -->
<!-- Common Item Data -->
<leaf name="SHEET"
type="I32" />
<leaf name="QUALITY"
type="I10" />
<leaf name="QUANTITY"
type="I10" />
<leaf name="USER_COLOR"
type="I3" />
<!-- No LOCKED state -->
<leaf name="WEIGHT"
type="I16" />
<!-- weight. see DB_WEIGHT_SCALE-->
<leaf name="NAMEID"
type="I32" />
<!-- 0 or special name of item -->
<leaf name="INFO_VERSION"
type="I8" />
<leaf name="ENCHANT"
type="I10" />
<leaf name="RM_CLASS_TYPE"
type="I3" />
<leaf name="RM_FABER_STAT_TYPE"
type="I5" />
<leaf name="PREREQUISIT_VALID"
type="I1" />
</branch>
<leaf name="ENABLE_TAKE"
type="I1" />
<!-- Used only in forage -->
</branch>
<branch name="SHARE">
<!-- used to share items between team members (up to 8 players) -->
<leaf name="SESSION"
type="I8" />
<!-- session id -->
<branch name=""
count="16">
<!-- Common Item Data -->
<leaf name="SHEET"
type="I32" />
<leaf name="QUALITY"
type="I10" />
<leaf name="QUANTITY"
type="I10" />
<leaf name="USER_COLOR"
type="I3" />
<leaf name="WEIGHT"
type="I16" />
<!-- weight. see DB_WEIGHT_SCALE-->
<leaf name="NAMEID"
type="I32" />
<!-- 0 or special name of item -->
<leaf name="INFO_VERSION"
type="I8" />
<leaf name="ENCHANT"
type="I10" />
<leaf name="RM_CLASS_TYPE"
type="I3" />
<leaf name="RM_FABER_STAT_TYPE"
type="I5" />
<leaf name="PREREQUISIT_VALID"
type="I1" />
<!-- Additionnal info -->
<leaf name="NB_MEMBER"
type="I4" />
<!-- Number of team member who wants this item or phrase -->
<leaf name="WANTED"
type="I1" />
<!-- Does the player wants this item or phrase ? -->
<leaf name="CHANCE"
type="I7" />
<!-- Chance in percentage the player has to obtain this item -->
</branch>
<branch name="TM_"
count="8">
<!-- all the team members -->
<leaf name="NAME"
type="TEXT" />
<leaf name="VALID"
type="I1" />
<!-- is the team member has validated its own selection ? -->
</branch>
</branch>
<branch name="ROOM">
<leaf name="SESSION"
type="I16" />
<leaf name="BULK_MAX"
type="I32" />
<leaf name="MONEY"
type="I64" />
<branch name=""
count="1000">
<!-- Common Item Data -->
<leaf name="SHEET"
type="I32" />
<leaf name="QUALITY"
type="I10" />
<leaf name="QUANTITY"
type="I10" />
<leaf name="USER_COLOR"
type="I3" />
<leaf name="LOCKED"
type="I10" />
<leaf name="WEIGHT"
type="I16" />
<!-- weight. see DB_WEIGHT_SCALE-->
<leaf name="NAMEID"
type="I32" />
<!-- 0 or special name of item -->
<leaf name="INFO_VERSION"
type="I8" />
<leaf name="ENCHANT"
type="I10" />
<!-- 0=not enchanted, 1=enchanted nbcharge 0, 10=e. nbcharge 9 -->
<leaf name="RM_CLASS_TYPE"
type="I3" />
<leaf name="RM_FABER_STAT_TYPE"
type="I5" />
<leaf name="PREREQUISIT_VALID"
type="I1" />
</branch>
</branch>
<leaf name="MONEY"
type="I64" />
</branch>
<!-- gift from animator (dm) to player -->
<branch name="DM_GIFT"
bank="PLR">
<leaf name="TEXT"
type="I32" />
<!-- caption of the gift window -->
</branch>
<!-- player trade & gift to bot -->
<branch name="EXCHANGE">
<leaf name="TEXT"
type="I32" />
<leaf name="ID"
type="I8" />
<leaf name="BEGUN"
type="I1" />
<leaf name="ACCEPTED"
type="I1" />
<leaf name="MONEY"
type="I64" />
<branch name="GIVE">
<branch name=""
count="8">
<!-- Common Item Data -->
<leaf name="SHEET"
type="I32" />
<leaf name="QUALITY"
type="I10" />
<leaf name="QUANTITY"
type="I10" />
<leaf name="USER_COLOR"
type="I3" />
<!-- <leaf name="LOCKED" type="I10"/> No longer needed -->
<leaf name="WEIGHT"
type="I16" />
<!-- weight. see DB_WEIGHT_SCALE-->
<leaf name="NAMEID"
type="I32" />
<!-- 0 or special name of item -->
<leaf name="INFO_VERSION"
type="I8" />
<leaf name="ENCHANT"
type="I10" />
<leaf name="RM_CLASS_TYPE"
type="I3" />
<leaf name="RM_FABER_STAT_TYPE"
type="I5" />
<leaf name="PREREQUISIT_VALID"
type="I1" />
</branch>
</branch>
<branch name="RECEIVE">
<branch name=""
count="8">
<!-- Common Item Data -->
<leaf name="SHEET"
type="I32" />
<leaf name="QUALITY"
type="I10" />
<leaf name="QUANTITY"
type="I10" />
<leaf name="USER_COLOR"
type="I3" />
<!-- <leaf name="LOCKED" type="I10"/> No longer needed -->
<leaf name="WEIGHT"
type="I16" />
<!-- weight. see DB_WEIGHT_SCALE-->
<leaf name="NAMEID"
type="I32" />
<!-- 0 or special name of item -->
<leaf name="INFO_VERSION"
type="I8" />
<leaf name="ENCHANT"
type="I10" />
<leaf name="RM_CLASS_TYPE"
type="I3" />
<leaf name="RM_FABER_STAT_TYPE"
type="I5" />
<leaf name="PREREQUISIT_VALID"
type="I1" />
</branch>
</branch>
</branch>
<!-- NB this is not a copy of the server db, but the concatenation of all ascensor pages -->
<branch name="ASCENSOR">
<branch name=""
count="512">
<leaf name="ICON"
type="I64" />
<leaf name="NAME"
type="I32" />
</branch>
</branch>
<!-- NB this is not a copy of the server db, but the concatenation of all items pages -->
<branch name="TRADING">
<branch name=""
count="1024">
<!-- Common Item Data -->
<leaf name="SHEET"
type="I32" />
<leaf name="QUALITY"
type="I10" />
<leaf name="QUANTITY"
type="I10" />
<!-- No LOCKED state -->
<leaf name="USER_COLOR"
type="I3" />
<leaf name="WEIGHT"
type="I16" />
<!-- weight. see DB_WEIGHT_SCALE-->
<leaf name="NAMEID"
type="I32" />
<!-- 0 or special name of item -->
<leaf name="INFO_VERSION"
type="I8" />
<leaf name="ENCHANT"
type="I10" />
<leaf name="RM_CLASS_TYPE"
type="I3" />
<leaf name="RM_FABER_STAT_TYPE"
type="I5" />
<leaf name="PREREQUISIT_VALID"
type="I1" />
<!-- Special Trade -->
<leaf name="PRICE"
type="I32" />
<leaf name="PRICE_RETIRE"
type="I32" />
<leaf name="RESALE_TIME_LEFT"
type="I16" />
<leaf name="VENDOR_NAMEID"
type="I32" />
<!-- name id of player vendor -->
<leaf name="FACTION_TYPE"
type="I4" />
<!-- game_share/pvp_clan.h -->
<leaf name="FACTION_POINT_PRICE"
type="I32" />
<!-- 0 for standard behaviour -->
<!-- 1 if the sheet id is the one of an item, and if we got a plan for that item in the slot -->
<!-- 2 if the slot is for a skill. In this case the sheet ID must be interpreted as an enum for that skill -->
<!-- These values are defined as an enum in game_share/trade_slot_type.h -->
<leaf name="SLOT_TYPE"
type="I2" />
<!-- see TBotChatSellerType -->
<leaf name="SELLER_TYPE"
type="I2" />
</branch>
</branch>
<!-- NB this is not a copy of the server db, but the concatenation of all items pages -->
<!--
<branch name="ITEMS_FOR_MISSIONS">
<branch name="" count="512">
-->
<!--<leaf name="SHEET" type="I32"/>
<leaf name="QUALITY" type="I16"/>
<leaf name="WEIGHT" type="I16"/>
<leaf name="NAMEID" type="I32"/>
<leaf name="INFO_VERSION" type="I8"/>
-->
<!-- the same than for TRADING:x:SLOT_type -->
<!--
<leaf name="SLOT_TYPE" type="I2"/>
<leaf name="LOGIC_TEXT_ID" type="I32"/>
<leaf name="DESC_TEXT_ID" type="I32"/>
</branch>
</branch>-->
<!-- NB this is not a copy of the server db, but the concatenation of all mission -->
<branch name="CHOOSE_MISSIONS">
<branch name=""
count="512">
<leaf name="ICON"
type="I32" />
<leaf name="TEXT"
type="I32" />
<leaf name="DETAIL_TEXT"
type="I32" />
<leaf name="PREREQ_STATE"
type="I8" />
</branch>
</branch>
<branch name="CHARACTER_INFO"
bank="PLR">
<branch name="CAREER"
count="16">
<branch name="JOB"
count="8">
<leaf name="JOB_CAP"
type="I12" />
<!-- (0,no) (10-250,valid more later) -->
<leaf name="STATUS"
type="I1" />
<!-- Bit 1 is the Frozen State. 1 for frozen -->
<leaf name="BEGIN_FREEZE_TIME"
type="I32" />
<!-- Valide if STATUS (Frozen State) is 1 (frozen), in SERVER TICKS TIME, can unfreeze if gamecycle > FREEZE_TIME -->
<leaf name="END_FREEZE_TIME"
type="I32" />
<!-- Valide if STATUS (Frozen State) is 1 (frozen), in SERVER TICKS TIME, can unfreeze if gamecycle > FREEZE_TIME -->
</branch>
</branch>
</branch>
<!-- context menu -->
<branch name="TARGET"
bank="PLR">
<branch name="CONTEXT_MENU"
bank="PLR"
atom="1">
<leaf name="PROGRAMMES"
type="I32" />
<!-- options for missions in the context menu -->
<branch name="MISSIONS_OPTIONS"
bank="PLR">
<branch name=""
count="8"
atom="1">
<leaf name="TITLE"
type="I32" />
<!-- a text ID of 0 means there's no action. Text ID are reseted when a new character is targeted -->
<leaf name="PLAYER_GIFT_NEEDED"
type="I1" />
<!-- want a player gift ? -->
<leaf name="PRIORITY"
type="I2" />
<!-- priority of the option : the higher it is, the higher the option will be displayed in the menu -->
</branch>
</branch>
<!-- A NPC may offer to view a webpage -->
<leaf name="WEB_PAGE_URL"
type="I32" />
<!-- a text ID of 0 means there's no WebPage -->
<leaf name="WEB_PAGE_TITLE"
type="I32" />
<!-- a text ID of 0 means there's no WebPage -->
<!-- A NPC may offer to view an outpost -->
<leaf name="OUTPOST"
type="I32" />
<!-- outpost this bot give access to (sheet id inside) -->
<!-- Mission rings -->
<branch name="MISSION_RING">
<branch name=""
count="4">
<leaf name="TITLE"
type="I32" />
<!-- a text ID of 0 means there's no action. Text ID are reseted when a new character is targeted -->
<leaf name="ID"
type="I32" />
<!-- the id of the action if selected -->
</branch>
</branch>
</branch>
</branch>
<!-- R2 specific -->
<branch name="R2">
<branch name="PLOT_ITEMS">
<!-- IMPORTANT : update the define in r2ed_scenario.xml if you change this value -->
<branch name=""
count="32"
atom="">
<leaf name="SHEET"
type="I32" />
</branch>
</branch>
<branch name="AVAILABLE_PLOT_ITEMS">
<!-- IMPORTANT : update the define in r2ed_scenario.xml if you change this value -->
<branch name=""
count="200"
atom="">
<leaf name="SHEET"
type="I32" />
</branch>
</branch>
<branch name="REFERENCE_PLOT_ITEMS">
<!-- IMPORTANT : update the define in r2ed_scenario.xml if you change this value -->
<branch name=""
count="200"
atom="">
<leaf name="SHEET"
type="I32" />
</branch>
</branch>
<branch name="CURR_PLOT_ITEM">
<leaf name="SHEET"
type="I32" />
</branch>
<!-- DM GIFT -->
<branch name="DM_GIFT">
<branch name=""
count="8"
atom="">
<leaf name="SHEET"
type="I32" />
<leaf name="QUANTITY"
type="I32" />
</branch>
</branch>
</branch>
</database_description>