khanat-opennel-code/code/nel/tools/3d/tile_edit_qt/browser_model.h
botanic be9704a768 Upload button setup
TODO: add files to database
TODO: hash folder to stick files in
2014-09-04 19:58:04 -07:00

99 lines
2.3 KiB
C++

#ifndef BROWSERMODEL_H
#define BROWSERMODEL_H
#include <vector>
#include <string>
#include <nel/3d/tile_bank.h>
//TODO titegus: Equals TTileType?
enum TileType
{
_128x128 = 0,
_256x256 = 1,
Transition = 2,
Displace = 3,
UnSet = 4
};
//TODO titegus: Equals TBitmap ?
enum TileTexture
{
Diffuse = 0,
Additive = 1,
Alpha = 2
};
class TileInfo
{
public:
TileInfo();
TileInfo(int id, TileType tileType);
void Init(int id, TileType tileType);
bool Load (int index, std::vector<NLMISC::CBGRA>* Alpha);
void Delete ();
const std::string getRelativeFileName (TileTexture type, int index);
//data
std::vector<NLMISC::CBGRA> Bits;
std::vector<NLMISC::CBGRA> alphaBits;
std::vector<NLMISC::CBGRA> nightBits;
int loaded, nightLoaded, alphaLoaded; //tells if the tile was already loaded or not
std::string path, nightPath, alphaPath;
int getId() const { return id; }
void setId(int i) { id = i; }
int getTileType() const { return tileType; }
static std::string fixPath(const std::string &path);
private:
int id; //tile index (in the Browser)
TileType tileType;
};
typedef std::vector<TileInfo> tilelist;
class TileList
{
public:
TileList();
int addTile128 ();
int addTile256 ();
void removeTile128 (int index);
void removeTile256 (int index);
bool setTile128 (int tile, const std::string& name, NL3D::CTile::TBitmap type);
bool setTile256 (int tile, const std::string& name, NL3D::CTile::TBitmap type);
bool setTileTransition (int tile, const std::string& name, NL3D::CTile::TBitmap type);
bool setTileTransitionAlpha (int tile, const std::string& name, int rot);
bool setDisplacement (int tile, const std::string& name, NL3D::CTile::TBitmap type);
void clearTile128 (int index, NL3D::CTile::TBitmap bitmap);
void clearTile256 (int index, NL3D::CTile::TBitmap bitmap);
void clearTransition (int index, NL3D::CTile::TBitmap bitmap);
void clearDisplacement (int index, NL3D::CTile::TBitmap bitmap);
void Reload(int first, int last, TileType n);
int GetSize(int n);
tilelist::iterator GetFirst(int n);
tilelist::iterator GetLast(int n);
tilelist::iterator Get(int i, int n);
public:
tilelist theList[4];
#define theList128 theList[0]
#define theList256 theList[1]
#define theListTransition theList[2]
#define theListDisplacement theList[3]
int _tileSet;
};
#endif