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80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_HLS_TEXTURE_MANAGER_H
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#define NL_HLS_TEXTURE_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/hls_texture_bank.h"
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namespace NL3D
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{
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// ***************************************************************************
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/**
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* This is a list of banks of colorisable textures.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CHLSTextureManager
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{
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public:
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/// Constructor
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CHLSTextureManager();
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~CHLSTextureManager();
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void reset();
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/// Add a compiled bank. Ptr is owned and deleted by the manager.
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void addBank(CHLSTextureBank *bank);
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/** search a texture name in the banks (case insensitive), and return its id.
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* \param name a texture file name. NB: name is case-lowered first. (case-insensitive)
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* \return -1 if not found, else return the id.
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*/
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sint findTexture(const std::string &name) const;
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/** build the colored version bitmap of a texture
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* \param textId a texture id returned by findTexture()
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* \return false if not found
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*/
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bool buildTexture(sint textId, NLMISC::CBitmap &out) const;
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/// Texture name access
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uint getNumTextures() const {return (uint)_Instances.size();}
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const char *getTextureName(uint i) const;
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private:
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// List of banks
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std::vector<CHLSTextureBank *> _Banks;
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// Sorted Array of texture instances.
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std::vector<CHLSTextureBank::CTextureInstanceHandle> _Instances;
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};
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} // NL3D
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#endif // NL_HLS_TEXTURE_MANAGER_H
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/* End of hls_texture_manager.h */
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