khanat-opennel-code/code/nel/include/nel/3d/hls_texture_manager.h

80 lines
2.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_HLS_TEXTURE_MANAGER_H
#define NL_HLS_TEXTURE_MANAGER_H
#include "nel/misc/types_nl.h"
#include "nel/3d/hls_texture_bank.h"
namespace NL3D
{
// ***************************************************************************
/**
* This is a list of banks of colorisable textures.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CHLSTextureManager
{
public:
/// Constructor
CHLSTextureManager();
~CHLSTextureManager();
void reset();
/// Add a compiled bank. Ptr is owned and deleted by the manager.
void addBank(CHLSTextureBank *bank);
/** search a texture name in the banks (case insensitive), and return its id.
* \param name a texture file name. NB: name is case-lowered first. (case-insensitive)
* \return -1 if not found, else return the id.
*/
sint findTexture(const std::string &name) const;
/** build the colored version bitmap of a texture
* \param textId a texture id returned by findTexture()
* \return false if not found
*/
bool buildTexture(sint textId, NLMISC::CBitmap &out) const;
/// Texture name access
uint getNumTextures() const {return (uint)_Instances.size();}
const char *getTextureName(uint i) const;
private:
// List of banks
std::vector<CHLSTextureBank *> _Banks;
// Sorted Array of texture instances.
std::vector<CHLSTextureBank::CTextureInstanceHandle> _Instances;
};
} // NL3D
#endif // NL_HLS_TEXTURE_MANAGER_H
/* End of hls_texture_manager.h */