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43 lines
No EOL
1.2 KiB
Text
43 lines
No EOL
1.2 KiB
Text
INTRODUCTION:
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-------------
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Ligoscape is a landscape generation method based on the NeL landscape technology.
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PROJECT STRUCTURE:
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------------------
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The project is composed of :
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* Static Library *
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This lib contains the shared code used by the plugin, the WorldEditor and the exporter.
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It contains the main export code from 3dsmax to ligo and ligo to NeL.
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* 3dsmax Plugin *
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This plugin is used to check, debug and export ligo data from max to WorldEditor
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* WorldEditor *
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This tools is used to paint the landscape with base zone
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The tool is in 2 part a DLL and a EXE because it is used in stand-alone mode and in
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integrated mode (inside the Master Tool). It can be used to export (ligo to NeL).
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* Exporter *
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This is just a little program in command line to export data from Ligo to Nel.
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It is used in the build_game_data process.
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PROJECT DEPENDENCIES:
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---------------------
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// "ProjectA <- ProjectB" is for "ProjectA needs ProjectB"
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ligoscape_lib <- nel_3d
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ligoscape_lib <- nel_misc
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ligoscape_plugin_max <- ligoscape_lib
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ligoscape_plugin_max <- nel_patch_lib
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WorldEditor <- ligoscape_lib
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WorldEditor <- nel_3d
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WorldEditor <- nel_misc
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WorldEditor <- nel_driver_opengl
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WorldEditor_Exe <- WorldEditor |