mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 00:48:44 +00:00
162 lines
4.5 KiB
C++
162 lines
4.5 KiB
C++
/**
|
|
* \file render_target_manager.cpp
|
|
* \brief CRenderTargetManager
|
|
* \date 2014-07-30 21:30GMT
|
|
* \author Jan Boon (Kaetemi)
|
|
* CRenderTargetManager
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2014 by authors
|
|
*
|
|
* This file is part of NL3D.
|
|
* NL3D is free software: you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as
|
|
* published by the Free Software Foundation, either version 3 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* NL3D is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
|
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
|
|
* Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Affero General Public
|
|
* License along with NL3D. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
#include <nel/3d/render_target_manager.h>
|
|
|
|
// STL includes
|
|
#include <sstream>
|
|
|
|
// NeL includes
|
|
// #include <nel/misc/debug.h>
|
|
#include <nel/3d/u_camera.h>
|
|
#include <nel/3d/u_driver.h>
|
|
#include <nel/3d/material.h>
|
|
#include <nel/3d/texture_bloom.h>
|
|
#include <nel/3d/texture_user.h>
|
|
#include <nel/3d/driver_user.h>
|
|
#include <nel/3d/u_texture.h>
|
|
|
|
// Project includes
|
|
|
|
using namespace std;
|
|
// using namespace NLMISC;
|
|
|
|
namespace NL3D {
|
|
|
|
struct CRenderTargetDescInt
|
|
{
|
|
public:
|
|
// Options
|
|
uint Width;
|
|
uint Height;
|
|
bool Mode2D;
|
|
UTexture::TUploadFormat Format;
|
|
|
|
// Data
|
|
NL3D::CTextureUser *TextureUser;
|
|
NLMISC::CSmartPtr<NL3D::ITexture> TextureInterface;
|
|
bool InUse;
|
|
bool Used;
|
|
};
|
|
|
|
CRenderTargetManager::CRenderTargetManager() : m_Driver(NULL)
|
|
{
|
|
|
|
}
|
|
|
|
CRenderTargetManager::~CRenderTargetManager()
|
|
{
|
|
// Call twice to reset counters and cleanup
|
|
cleanup();
|
|
cleanup();
|
|
}
|
|
|
|
NL3D::CTextureUser *CRenderTargetManager::getRenderTarget(uint width, uint height, bool mode2D, UTexture::TUploadFormat format)
|
|
{
|
|
// Find or create a render target, short loop so no real optimization
|
|
for (std::vector<CRenderTargetDescInt *>::iterator it(m_RenderTargets.begin()), end(m_RenderTargets.end()); it != end; ++it)
|
|
{
|
|
CRenderTargetDescInt *desc = *it;
|
|
if (!desc->InUse && desc->Width == width && desc->Height == height && desc->Mode2D == mode2D && desc->Format == format)
|
|
{
|
|
desc->InUse = true;
|
|
desc->Used = true;
|
|
return desc->TextureUser;
|
|
}
|
|
}
|
|
|
|
nldebug("3D: Create new render target (%u x %u)", width, height);
|
|
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
|
|
CRenderTargetDescInt *desc = new CRenderTargetDescInt();
|
|
CTextureBloom *tex = new CTextureBloom(); // LOL
|
|
tex->mode2D(mode2D);
|
|
desc->TextureInterface = tex;
|
|
desc->TextureInterface->setRenderTarget(true);
|
|
desc->TextureInterface->setReleasable(false);
|
|
desc->TextureInterface->setUploadFormat((ITexture::TUploadFormat)(uint32)format);
|
|
desc->TextureInterface->resize(width, height);
|
|
desc->TextureInterface->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
|
desc->TextureInterface->setWrapS(ITexture::Clamp);
|
|
desc->TextureInterface->setWrapT(ITexture::Clamp);
|
|
drvInternal->setupTexture(*desc->TextureInterface);
|
|
desc->TextureUser = new CTextureUser(desc->TextureInterface);
|
|
nlassert(!drvInternal->isTextureRectangle(desc->TextureInterface)); // Not allowed, we only support NPOT for render targets now.
|
|
desc->Width = width;
|
|
desc->Height = height;
|
|
desc->Mode2D = mode2D;
|
|
desc->Format = format;
|
|
desc->Used = true;
|
|
desc->InUse = true;
|
|
m_RenderTargets.push_back(desc);
|
|
return desc->TextureUser;
|
|
}
|
|
|
|
void CRenderTargetManager::recycleRenderTarget(NL3D::CTextureUser *renderTarget)
|
|
{
|
|
for (std::vector<CRenderTargetDescInt *>::iterator it(m_RenderTargets.begin()), end(m_RenderTargets.end()); it != end; ++it)
|
|
{
|
|
CRenderTargetDescInt *desc = *it;
|
|
if (desc->TextureUser == renderTarget)
|
|
{
|
|
desc->InUse = false;
|
|
return;
|
|
}
|
|
}
|
|
nlerror("3D: Render target not found");
|
|
}
|
|
|
|
void CRenderTargetManager::cleanup()
|
|
{
|
|
for (sint i = 0; i < (sint)m_RenderTargets.size(); ++i)
|
|
{
|
|
CRenderTargetDescInt *desc = m_RenderTargets[i];
|
|
nlassert(!desc->InUse); // Assert for debugging, to not allow textures being carried over between frames. Optional assert
|
|
if (!desc->InUse)
|
|
{
|
|
if (!desc->Used)
|
|
{
|
|
// No longer in use
|
|
nldebug("3D: Release render target (%u x %u)", desc->Width, desc->Height);
|
|
delete desc->TextureUser;
|
|
desc->TextureUser = NULL;
|
|
desc->TextureInterface = NULL; // CSmartPtr
|
|
m_RenderTargets.erase(m_RenderTargets.begin() + i);
|
|
--i;
|
|
}
|
|
else
|
|
{
|
|
// Flag for next round
|
|
desc->Used = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} /* namespace NL3D */
|
|
|
|
/* end of file */
|