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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/landscape_profile.h"
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namespace NL3D
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{
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// ***************************************************************************
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// Yoyo: for profile only.
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sint ProfNTessFace= 0;
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sint ProfNRdrFar0= 0;
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sint ProfNRdrFar1= 0;
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sint ProfNRdrTile[NL3D_MAX_TILE_PASS];
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sint ProfNRefineFaces;
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sint ProfNRefineComputeFaces;
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sint ProfNRefineLeaves;
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sint ProfNSplits;
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sint ProfNMerges;
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// New PriorityList vars.
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sint ProfNRefineInTileTransition;
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sint ProfNRefineWithLowDistance;
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sint ProfNSplitsPass;
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// Material setup Profile
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sint ProfNTileSetupMaterial= 0;
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sint ProfNFar0SetupMaterial= 0;
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sint ProfNFar1SetupMaterial= 0;
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// Patch render
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sint ProfNPatchRdrFar0=0;
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sint ProfNPatchRdrFar1=0;
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} // NL3D
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