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502 lines
13 KiB
C++
502 lines
13 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ***************************************************************************
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// display_dlg.cpp : implementation file
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// ***************************************************************************
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#include "stdafx.h"
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#include "client_config.h"
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#include "display_dlg.h"
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#include "cfg_file.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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// ***************************************************************************
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std::vector<string> GLExtensions;
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std::string GLRenderer;
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std::string GLVendor;
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std::string GLVersion;
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std::string D3DDescription;
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std::string D3DDeviceName;
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std::string D3DDriver;
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std::string D3DDriverVersion;
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std::string D3DVendor;
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uint VideoMemory;
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uint HardwareSoundBuffer;
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uint64 SystemMemory;
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uint CPUFrequency;
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bool GetGLInformation ()
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{
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// *** INIT VARIABLES
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GLExtensions.clear ();
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GLRenderer = "";
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GLVendor = "";
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GLVersion = "";
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// *** INIT OPENGL
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// Register a window class
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WNDCLASS wc;
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memset(&wc,0,sizeof(wc));
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wc.style = CS_HREDRAW | CS_VREDRAW ;//| CS_DBLCLKS;
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wc.lpfnWndProc = DefWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = GetModuleHandle(NULL);
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wc.hIcon = (HICON)NULL;
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wc.hCursor = LoadCursor(NULL,IDC_ARROW);
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wc.hbrBackground = WHITE_BRUSH;
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wc.lpszClassName = "RyzomGetGlInformation";
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wc.lpszMenuName = NULL;
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if ( !RegisterClass(&wc) )
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return false;
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// Create a window
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ULONG WndFlags = WS_OVERLAPPEDWINDOW+WS_CLIPCHILDREN+WS_CLIPSIBLINGS;
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RECT WndRect;
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WndRect.left=0;
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WndRect.top=0;
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WndRect.right=100;
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WndRect.bottom=100;
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HWND hWnd = CreateWindow ( "RyzomGetGlInformation",
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"",
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WndFlags,
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CW_USEDEFAULT,CW_USEDEFAULT,
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WndRect.right,WndRect.bottom,
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NULL,
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NULL,
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GetModuleHandle(NULL),
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NULL);
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if (!hWnd)
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return false;
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HDC hDC = GetDC(hWnd);
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// Remove current gl context
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wglMakeCurrent (hDC, NULL);
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// Select pixel format
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int depth = GetDeviceCaps (hDC, BITSPIXEL);
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd,0,sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = (char)depth;
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if(depth<=16)
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pfd.cDepthBits = 16;
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else
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{
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pfd.cDepthBits = 24;
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pfd.cAlphaBits = 8;
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}
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pfd.iLayerType = PFD_MAIN_PLANE;
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int pf=ChoosePixelFormat(hDC, &pfd);
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if (!pf)
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return false;
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if ( !SetPixelFormat(hDC, pf, &pfd) )
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return false;
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// Create final context
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HGLRC hRC = wglCreateContext (hDC);
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wglMakeCurrent(hDC, hRC);
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// *** GET INFORMATION
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GLVendor = (const char *) glGetString (GL_VENDOR);
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GLRenderer = (const char *) glGetString (GL_RENDERER);
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GLVersion = (const char *) glGetString (GL_VERSION);
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// Get extension string
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string glext = (char*)glGetString(GL_EXTENSIONS);
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const char *token = strtok ( (char*)glext.c_str (), " ");
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while( token != NULL )
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{
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GLExtensions.push_back (token);
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token = strtok( NULL, " ");
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}
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// Get proc adress
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typedef const char* (APIENTRY * PFNWGFGETEXTENSIONSSTRINGARB) (HDC);
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PFNWGFGETEXTENSIONSSTRINGARB wglGetExtensionsStringARB;
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if ((wglGetExtensionsStringARB=(PFNWGFGETEXTENSIONSSTRINGARB)wglGetProcAddress("wglGetExtensionsStringARB")))
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{
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// Get extension string
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glext = wglGetExtensionsStringARB (hDC);
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token = strtok ( (char*)glext.c_str (), " ");
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while( token != NULL )
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{
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GLExtensions.push_back (token);
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token = strtok( NULL, " ");
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}
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}
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// *** RELEASE OPENGL
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if (hRC)
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wglDeleteContext(hRC);
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if (hWnd&&hDC)
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{
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ReleaseDC (hWnd,hDC);
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DestroyWindow (hWnd);
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}
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// Done
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return true;
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}
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// ***************************************************************************
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bool GetD3DInformation (NL3D::IDriver *d3dDriver)
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{
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IDriver::CAdapter desc;
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if (d3dDriver->getAdapter (0xffffffff, desc))
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{
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D3DDescription = desc.Description;
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D3DDeviceName = desc.DeviceName;
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D3DDriver = desc.Driver;
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D3DDriverVersion = toString ((uint16)(desc.DriverVersion>>48))+"."+
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toString ((uint16)(desc.DriverVersion>>32))+"."+
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toString ((uint16)(desc.DriverVersion>>16))+"."+
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toString ((uint16)(desc.DriverVersion&0xffff));
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D3DVendor = desc.Vendor;
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return true;
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}
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return false;
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}
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// ***************************************************************************
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bool GetVideoMemory ()
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{
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VideoMemory = 0;
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bool ret = false;
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// Initialise Direct Draw
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IDirectDraw *dd;
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HRESULT result = DirectDrawCreate(NULL, &dd, NULL);
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if (result == DD_OK)
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{
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DDCAPS caps;
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memset (&caps, 0, sizeof(DDCAPS));
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caps.dwSize = sizeof(DDCAPS);
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dd->GetCaps (&caps, NULL);
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VideoMemory = caps.dwVidMemTotal;
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ret = true;
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dd->Release ();
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}
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// Can't get it
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return ret;
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}
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// ***************************************************************************
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bool GetHardwareSoundBuffer ()
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{
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bool ret = false;
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HardwareSoundBuffer = 0;
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// The DirectSound object
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#if (DIRECTSOUND_VERSION >= 0x0800)
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LPDIRECTSOUND8 _DirectSound;
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#else
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LPDIRECTSOUND _DirectSound;
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#endif
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#if (DIRECTSOUND_VERSION >= 0x0800)
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if (DirectSoundCreate8(NULL, &_DirectSound, NULL) == DS_OK)
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#else
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if (DirectSoundCreate(NULL, &_DirectSound, NULL) == DS_OK)
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#endif
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{
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DSCAPS caps;
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memset (&caps, 0, sizeof (DSCAPS));
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caps.dwSize = sizeof (DSCAPS);
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HRESULT result = _DirectSound->GetCaps (&caps);
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if (result == DS_OK)
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{
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HardwareSoundBuffer = caps.dwFreeHw3DStaticBuffers;
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ret = true;
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}
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_DirectSound->Release ();
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}
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return ret;
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}
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// ***************************************************************************
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bool GetSystemInformation (IDriver *d3dDriver)
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{
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bool result = GetGLInformation ();
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result |= GetD3DInformation (d3dDriver);
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result |= GetVideoMemory ();
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result |= GetHardwareSoundBuffer ();
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SystemMemory = CSystemInfo::totalPhysicalMemory ();
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CPUFrequency = (uint)(CSystemInfo::getProcessorFrequency () / (uint64)1000000);
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return result;
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}
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// ***************************************************************************
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std::vector<CVideoMode> VideoModes[2];
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// ***************************************************************************
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void RegisterVideoModes (uint driverId, IDriver *driver)
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{
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vector<GfxMode> modes;
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driver->getModes (modes);
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uint i;
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VideoModes[driverId].clear();
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for (i=0; i<modes.size(); i++)
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{
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// Keep only 32 bits
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if ((modes[i].Depth == 32) && (modes[i].Width >= 800) && (modes[i].Width >= 600))
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{
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// Add this mode
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CVideoMode mode;
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mode.Width = modes[i].Width;
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mode.Height = modes[i].Height;
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mode.ColorDepth = modes[i].Depth;
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mode.Frequency = modes[i].Frequency;
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VideoModes[driverId].push_back (mode);
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}
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}
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}
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// ***************************************************************************
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// CDisplayDlg dialog
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// ***************************************************************************
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CDisplayDlg::CDisplayDlg(CWnd* pParent /*=NULL*/)
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: CBaseDialog(CDisplayDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDisplayDlg)
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DriverChoiceMode = DrvChooseUnknwown;
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Windowed = -1;
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Width = 0;
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Height = 0;
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Mode = -1;
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PositionX = 0;
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PositionY = 0;
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//}}AFX_DATA_INIT
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}
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// ***************************************************************************
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void CDisplayDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDisplayDlg)
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DDX_Control(pDX, IDC_DISPLAY_FS_TEXT0, TextFS0);
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DDX_Control(pDX, IDC_DISPLAY_WND_TEXT0, TextWnd0);
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DDX_Control(pDX, IDC_DISPLAY_WND_TEXT1, TextWnd1);
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DDX_Control(pDX, IDC_DISPLAY_WND_TEXT2, TextWnd2);
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DDX_Control(pDX, IDC_DISPLAY_WND_TEXT3, TextWnd3);
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DDX_Control(pDX, IDC_POSITION_Y, PositionYCtrl);
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DDX_Control(pDX, IDC_POSITION_X, PositionXCtrl);
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DDX_Control(pDX, IDC_HEIGHT, HeightCtrl);
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DDX_Control(pDX, IDC_WIDTH, WidthCtrl);
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DDX_Control(pDX, IDC_MODE, ModeCtrl);
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DDX_Radio(pDX, IDC_DRV3D_AUTO, DriverChoiceMode);
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DDX_Radio(pDX, IDC_FULLSCREEN, Windowed);
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DDX_Text(pDX, IDC_WIDTH, Width);
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DDX_Text(pDX, IDC_HEIGHT, Height);
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DDX_CBIndex(pDX, IDC_MODE, Mode);
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DDX_Text(pDX, IDC_POSITION_X, PositionX);
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DDX_Text(pDX, IDC_POSITION_Y, PositionY);
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//}}AFX_DATA_MAP
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}
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// ***************************************************************************
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BEGIN_MESSAGE_MAP(CDisplayDlg, CDialog)
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//{{AFX_MSG_MAP(CDisplayDlg)
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ON_BN_CLICKED(IDC_FULLSCREEN, OnFullscreen)
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ON_BN_CLICKED(IDC_WINDOW, OnWindow)
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ON_BN_CLICKED(IDC_DIRECT3D, OnDirect3d)
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ON_BN_CLICKED(IDC_DRV3D_AUTO, OnDrv3DAuto)
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ON_EN_CHANGE(IDC_HEIGHT, OnChangeHeight)
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ON_BN_CLICKED(IDC_OPENGL, OnOpengl)
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ON_EN_CHANGE(IDC_POSITION_X, OnChangePositionX)
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ON_EN_CHANGE(IDC_WIDTH, OnChangeWidth)
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ON_EN_CHANGE(IDC_POSITION_Y, OnChangePositionY)
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ON_CBN_SELCHANGE(IDC_MODE, OnSelchangeMode)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// ***************************************************************************
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// CDisplayDlg message handlers
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// ***************************************************************************
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void CDisplayDlg::OnFullscreen()
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{
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UpdateData (TRUE);
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updateState ();
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UpdateData (FALSE);
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::OnWindow()
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{
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UpdateData (TRUE);
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updateState ();
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UpdateData (FALSE);
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::updateState ()
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{
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ModeCtrl.EnableWindow (Windowed == 0);
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TextFS0.EnableWindow (Windowed == 0);
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WidthCtrl.EnableWindow (Windowed == 1);
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HeightCtrl.EnableWindow (Windowed == 1);
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PositionXCtrl.EnableWindow (Windowed == 1);
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PositionYCtrl.EnableWindow (Windowed == 1);
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TextWnd0.EnableWindow (Windowed == 1);
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TextWnd1.EnableWindow (Windowed == 1);
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TextWnd2.EnableWindow (Windowed == 1);
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TextWnd3.EnableWindow (Windowed == 1);
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// Fill the combobox values
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ModeCtrl.ResetContent ();
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uint i;
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if (DriverChoiceMode != DrvChooseUnknwown)
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{
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TDriver actualDriver = getActualDriver();
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for (i=0; i<VideoModes[actualDriver].size (); i++)
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{
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ucstring videoMode = toString (VideoModes[actualDriver][i].Width) + "x" + toString (VideoModes[actualDriver][i].Height) +
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" " + toString (VideoModes[actualDriver][i].ColorDepth) + " " + CI18N::get ("uiConfigBits") + " " +
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toString (VideoModes[actualDriver][i].Frequency) + " " + CI18N::get ("uiConfigHz");
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// hulud : Don't know how to set a wide string in a combo box...
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ModeCtrl.SendMessage (CB_INSERTSTRING, -1, (LPARAM)(videoMode.toString().c_str()));
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}
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}
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// Select the string
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ModeCtrl.SetCurSel (Mode);
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}
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// ***************************************************************************
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BOOL CDisplayDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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updateState ();
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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// ***************************************************************************
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void CDisplayDlg::OnDirect3d()
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{
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UpdateData (TRUE);
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updateState ();
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UpdateData (FALSE);
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::OnDrv3DAuto()
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{
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UpdateData (TRUE);
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updateState ();
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UpdateData (FALSE);
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::OnChangeHeight()
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{
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::OnOpengl()
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{
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UpdateData (TRUE);
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updateState ();
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UpdateData (FALSE);
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::OnChangePositionX()
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{
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::OnChangeWidth()
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{
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::OnChangePositionY()
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{
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InvalidateConfig ();
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}
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// ***************************************************************************
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void CDisplayDlg::OnSelchangeMode()
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{
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InvalidateConfig ();
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}
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// ***************************************************************************
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CDisplayDlg::TDriver CDisplayDlg::getActualDriver() const
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{
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switch(DriverChoiceMode)
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{
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case DrvChooseOpenGL: return OpenGL;
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case DrvChooseDirect3D: return Direct3D;
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default:
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{
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// D3D better on ATI Radeon cards
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std::string deviceName;
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uint64 drvVersion;
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CSystemInfo::getVideoInfo(deviceName, drvVersion);
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return strstr(toLower(deviceName).c_str(), "radeon") != NULL ? Direct3D : OpenGL;
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}
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}
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return OpenGL;
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}
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