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88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/skeleton_weight.h"
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#include "nel/misc/stream.h"
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namespace NL3D
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{
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// ***************************************************************************
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uint CSkeletonWeight::getNumNode () const
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{
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return (uint)_Elements.size();
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}
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// ***************************************************************************
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const std::string& CSkeletonWeight::getNodeName (uint node) const
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{
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// Return the name of the n-th node
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return _Elements[node].Name;
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}
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// ***************************************************************************
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float CSkeletonWeight::getNodeWeight (uint node) const
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{
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// Return the name of the n-th node
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return _Elements[node].Weight;
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}
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// ***************************************************************************
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void CSkeletonWeight::build (const TNodeArray& array)
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{
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// Copy the array
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_Elements=array;
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}
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// ***************************************************************************
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void CSkeletonWeight::serial (NLMISC::IStream& f)
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{
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// Serial a header
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f.serialCheck ((uint32)'TWKS');
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// Serial a version number
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(void)f.serialVersion (0);
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// Serial the array
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f.serialCont (_Elements);
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}
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// ***************************************************************************
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void CSkeletonWeight::CNode::serial (NLMISC::IStream& f)
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{
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// Serial a version number
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(void)f.serialVersion (0);
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// Serial the name
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f.serial (Name);
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// Serial the weight
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f.serial (Weight);
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}
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// ***************************************************************************
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} // NL3D
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