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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//! component="System"
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#ifndef header_thread
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#define header_thread
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class CL_Runnable
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//: Thread callback interface.
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// When a thread is created, it will call run() in its attached CL_Runnable interface.
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{
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public:
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virtual void run()=0;
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// Called when a thread is run.
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};
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class CL_Thread
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{
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public:
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static CL_Thread *create(CL_Runnable *runnable);
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// Create a thread that uses the CL_Runnable callback interface.
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//!param: runnable - Class to call when thread is started.
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static CL_Thread *create(int (*func)(void*), void* value);
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// Create a thread that calls the function specified, with the value specified.
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//!param: func - Function that gets called at thread start.
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//!param: value - Value passed to the function at thread start.
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virtual ~CL_Thread () {;}
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virtual void start()=0;
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// Starts the thread.
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virtual void terminate()=0;
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// Terminate the thread. (use with caution under win98)
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virtual void wait()=0;
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// Wait until the thread finishes its execution.
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};
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#endif
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