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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/vegetable_light_ex.h"
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#include "nel/3d/point_light_named.h"
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namespace NL3D
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{
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void CVegetableLightEx::computeCurrentColors()
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{
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for(uint i=0;i<NumLights;i++)
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{
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// get the light.
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CPointLightNamed *pl= PointLight[i];
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// get the attenuation
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uint att= PointLightFactor[i];
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// modulate the color with it. Use the Unanimated one!!
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Color[i].modulateFromui(pl->getUnAnimatedDiffuse(), att);
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}
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}
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} // NL3D
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