mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/mrm_mesh.h"
|
|
#include <algorithm>
|
|
|
|
using namespace std;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
// ***************************************************************************
|
|
uint CMRMMeshFinal::CWedge::NumAttributesToCompare= 0;
|
|
bool CMRMMeshFinal::CWedge::CompareSkinning= false;
|
|
|
|
|
|
// ***************************************************************************
|
|
CMRMMesh::CMRMMesh()
|
|
{
|
|
NumAttributes= 0;
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
sint CMRMMeshFinal::findInsertWedge(const CWedge &w)
|
|
{
|
|
sint ret;
|
|
TWedgeMap::iterator it;
|
|
it= _WedgeMap.find(w);
|
|
|
|
// if not found, must add it.
|
|
if(it==_WedgeMap.end())
|
|
{
|
|
ret= (sint)Wedges.size();
|
|
// insert into the map, with good id.
|
|
_WedgeMap.insert(make_pair(w, ret));
|
|
// add it to the array.
|
|
Wedges.push_back(w);
|
|
}
|
|
else
|
|
{
|
|
ret= it->second;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
CMRMMeshFinal::CWedge::CWedge()
|
|
{
|
|
Vertex = NLMISC::CVector::Null;
|
|
NSkinMatUsed = 0;
|
|
for (uint k = 0; k < NL3D_MRM_MAX_ATTRIB; ++k)
|
|
{
|
|
Attributes[k].set(0, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
} // NL3D
|