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261 lines
6.8 KiB
C++
261 lines
6.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CDB_LEAF_H
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#define CDB_LEAF_H
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#include "cdb.h"
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#include "cdb_branch.h"
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#include "nel/misc/time_nl.h"
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/**
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* Database node which contains a unique property
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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class CCDBNodeLeaf : public ICDBNode
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{
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public:
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// flush all observers calls for modified nodes
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static void flushObserversCalls();
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/// Return the value of the property.
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inline sint64 getValue64() { return _Property; }
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/// Set the value of the property (set '_Changed' flag with 'true').
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void setValue64 (sint64 prop);
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inline sint32 getValue32() { return *((sint32*)&_Property); }
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void setValue32 (sint32 prop);
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inline sint16 getValue16() { return *((sint16*)&_Property); }
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void setValue16 (sint16 prop);
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inline sint8 getValue8() { return *((sint8*)&_Property); }
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void setValue8 (sint8 prop);
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inline bool getValueBool() { return (_Property!=(sint64)0 ); }
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void setValueBool (bool prop);
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inline NLMISC::CRGBA getValueRGBA()
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{
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NLMISC::CRGBA col;
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col.R = (uint8)(_Property&0xff);
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col.G = (uint8)((_Property>>8)&0xff);
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col.B = (uint8)((_Property>>16)&0xff);
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col.A = (uint8)((_Property>>24)&0xff);
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return col;
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}
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void setValueRGBA (const NLMISC::CRGBA &color);
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/// Return the value of the property before the database change
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inline sint64 getOldValue64() { return _oldProperty; }
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inline sint32 getOldValue32() { return *((sint32*)&_oldProperty); }
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inline sint16 getOldValue16() { return *((sint16*)&_oldProperty); }
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inline sint8 getOldValue8() { return *((sint8*)&_oldProperty); }
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inline bool getOldValueBool() { return (_oldProperty!=(sint64)0 ); }
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/// Return the type of the property.
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inline const EPropType &type() const {return _Type;}
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/// Set the property Type.
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inline void type(const EPropType &t) {_Type = t;}
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/// Return 'true' if the property changed since last call.
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inline const bool &changed() const {return _Changed;}
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/// Set the property flag to known if the property changed since last call.
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inline void changed(const bool &c) {_Changed = c;}
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/**
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* Default constructor
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*/
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CCDBNodeLeaf(const std::string &name) : ICDBNode(name)
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{
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_Parent=0;
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_Property = 0;
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_oldProperty = 0;
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_Type = UNKNOWN;
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_Changed = false;
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_LastChangeGC = 0;
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}
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/**
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* Build the structure of the database from a file
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* \param f is the stream
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*/
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void init( xmlNodePtr node, NLMISC::IProgressCallback &progressCallBack, bool mapBanks=false );
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/**
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* Get a node
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* \param idx is the node index
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*/
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ICDBNode * getNode( uint16 idx );
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/**
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* Get a node . Create it if it does not exist yet
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* \param id : the CTextId identifying the node
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*/
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ICDBNode * getNode (const CTextId& id, bool bCreate);
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/**
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* Get a node index
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* \param node is a pointer to the node
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*/
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virtual bool getNodeIndex( ICDBNode* /* node */, uint& /* index */)
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{
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return false;
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}
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/**
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* Save a backup of the database
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* \param id is the text id of the property/grp
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* \param f is the stream
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*/
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void write( CTextId& id, FILE * f);
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/**
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* Update the database from a stream coming from the FE
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* \param f : the stream.
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*/
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void readDelta(NLMISC::TGameCycle gc, NLMISC::CBitMemStream & f );
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/**
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* Return the value of a property (the update flag is set to false)
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* \param id is the text id of the property/grp
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* \param name is the name of the property
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* \return the structure of the property
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*/
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sint64 getProp( CTextId& id );
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/**
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* Set the value of a property (the update flag is set to true)
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* \param id is the text id of the property/grp
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* \param name is the name of the property
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* \param value is the value of the property
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* \return bool : 'false' if id is too long.
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*/
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bool setProp( CTextId& id, sint64 value );
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/**
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* Set the value of a property, only if gc>=_LastChangeGC
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*/
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bool setPropCheckGC(NLMISC::TGameCycle gc, sint64 value);
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/// Reset all leaf data from this point
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void resetData(NLMISC::TGameCycle gc, bool forceReset=false);
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/**
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* Clear the node and his children
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*/
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void clear();
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// the parent node for a branch (NULL by default)
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virtual void setParent(CCDBNodeBranch* parent) { _Parent=parent; }
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//get the node parent
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virtual CCDBNodeBranch *getParent()
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{
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return _Parent;
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}
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/// Count the leaves
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virtual uint countLeaves() const
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{
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return 1;
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}
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/// Find the leaf which count is specified (if found, the returned value is non-null and count is 0)
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virtual CCDBNodeLeaf *findLeafAtCount( uint& count )
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{
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if ( count == 0 )
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return this;
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else
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{
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--count;
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return NULL;
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}
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}
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/// Debug purpose
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virtual void display(const std::string &prefix);
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virtual bool isLeaf() const { return true; }
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/**
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* add an observer to a property
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* \param observer : pointer to an observer
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* \param id text id identifying the property
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* \return false if the node doen t exist
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*/
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virtual bool addObserver(IPropertyObserver* observer, CTextId& id);
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/** remove an obsever
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* \param observer : pointer to an observer
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* \param id text id identifying the property
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* \return false if the node or observer doesn t exist
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*/
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virtual bool removeObserver(IPropertyObserver* observer, CTextId& id);
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/// get the last change GameCycle (server tick) for this value
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NLMISC::TGameCycle getLastChangeGC() const {return _LastChangeGC;}
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private:
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CCDBNodeBranch * _Parent;
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/// property value
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sint64 _Property;
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sint64 _oldProperty;
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/// property type
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EPropType _Type;
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/// true if this value has changed
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bool _Changed;
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/// gamecycle (servertick) of the last change for this value.
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/// change are made in readDelta only for change >= _LastChangeGC
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NLMISC::TGameCycle _LastChangeGC;
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/// observers to call when the value really change
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std::vector<IPropertyObserver*> _Observers;
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private:
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void notifyObservers();
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};
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////////////////////
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// INLINE MEMBERS //
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////////////////////
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#endif // CDB_LEAF_H
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