mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-27 19:30:54 +00:00
257 lines
8.2 KiB
Text
257 lines
8.2 KiB
Text
NeL World Editor History
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v0.47 : new age
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Fixed: crash when deleting primitive
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Fixed: crash in MOS
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Fixed: infinite loop at the startup
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v0.46
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CHANGED : Better looking for 'search and replace' dialog box
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v0.45
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FIXED : collapse tree don't work.
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v0.44
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FIXED : ramdom crash and weird behavior of property editro dialof after a move of primitive in
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the tree fdollowed by an edition of properties with ALT+enter
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v0.43
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CHANGED : edition node properties (hidden, selected and expanded) are all stored as XML comment
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int the primitive files. This allow more efficient comparison of real content in
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primitive files.
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v0.42
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FIXED : when reloading a primitive, the tree view is correctly updated.
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FIXED : since new stable alias system, WE crash when relading an externaly modified primitive.
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v0.41
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ADDED : In property dialog, if closing or changing primitive selection without commiting the
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changed property, the application will warn the user and propose to save
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or discard it's modification.
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ADDED : Keyboard control of the tree view while editing in property dialog.
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Just press ALT and arrows keys to change the selection in the tree view.
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v0.40
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CHANGED : reworked 'properties' dialog, now support keyboard shurtcuts to update/cancel
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or validate the dialog.
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The dialog also support 'tab' to move between controls
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ADDED : plugin interface to replace the standard primitive drawing code. Each plugin
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can claim to be called to draw a liste of primitive types.
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v0.39
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FIXED : Multiple primitive file open dialog work with more than a few primitives selected.
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v0.38
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FIXED : load, save edit unicode primitives.
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v0.37
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FIXED : multiple assert when error detected in the tree structure
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v0.36
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ADDED : copy / paste in new combo boxes
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v0.35
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FIXED : Const string keybord selection work fine now
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v0.34
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FIXED : Select by category is no more case sensitive
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FIXED : Can't move root tree nodes anymore. "nouveau projet, ajouter au moins deux landscapes, essayer de changer leur ordre en faisant ctrl + flèche, kaboum rq : pas la peine de spécifier les settings, suffit qu'il y ait deux lands, ça marche aussi avec des primitves, visiblement avec tous les trucs root."
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FIXED : Log are flooded using "primitive configurations"
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FIXED : "lorsque l'on copie-colle une instance, la première ainsi collée porte le même nom que l'original alors que toutes les autres après ont un numéro bien incrémenté."
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FIXED : Copy works when several primitives are selected
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ADDED : Button to show / hide collision
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ADDED : Meter point grid
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FIXED : Properties window get larger when JC's scrollbar is used
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ADDED : JC's scrollbar track message handled
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ADDED : JC's scrollbar works with the mouse wheel
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v0.33
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ADDED : Display PACS surfaces, just copy PACS .lr, .rbank and .gr in your "data directory"/pacs.
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v0.32
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CHANGED : Can read binary and xml .land files
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v0.31
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FIXED : error and continue when loading prb
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v0.30
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FIXED : Renommer le fichier après la sauvegarde
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FIXED : charge tout de meme le continent, meme si une transition utilise des matériels inconnus.
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v0.29
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FIXED : Values in const_string_array was always by default.
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FIXED : Default values in const_string_array work now.
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CHANGED : Autoname for string_array and const_string_array copy all the content of the array and not only the first line.
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v0.28
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ADDED : ALT + LEFT click to drag the view
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FIXED : Si selectionne une primitive dans l'arbre (zone, point ou path), tu fait 'locate' et zoom arriere et paf, ca plante.
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FIXED : Peut pas charger 2 .land
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FIXED : Lorsque l'on efface des zones dans un .land, la boite englobante du continent est recalculée.
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FIXED : Salut on crash le world editor des que l'on zoom peux tu voir ca please merci !
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FIXED : Le bouton View à droite des boites const_string_array crashe. Maintenant il fonctionne.
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FIXED : On ne peut pas ajouter autant d'éléments qu'on veut dans un const_string_array car la boite n'a pas d'ascenseur. On peut ajouter des lignes avec "INSERT".
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KNOWN BUG : Crash when paint several continent at a time : ask Trap
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v0.27
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ADDED : Primitive configuration check strings in array too
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ADDED : Const string array (new property type, TYPE="const_string_array")
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ADDED : Zoom on cursor
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ADDED : Option to not add number when copy
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FIXED : Copy / paste of generated primitives allowed (for ex: .prim children of a .flora_zone)
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FIXED : A right click when draging an object followed by a left click lead to an assert. Now a right click cancel the action.
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FIXED : Zoom with left click + shift
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FIXED : Crash when UNDO/REDO a copy of a primitive with unique ID parameters
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v0.26
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FIXED : some bug fixed in configurations selection
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ADDED : configurations popup menu with SHOW / HIDE / SELECT options
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v0.25
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ADDED : primitive configurations
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v0.24
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ADDED : create a new landscape
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FIXED : crash when paint a larger landscape
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ADDED : export continent snapshot
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v0.23
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ADDED : shard monitor plugin for the world editor
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v0.22
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FIXED : autorename rework with the new default value system
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REMARK : auto rename is not working for the moment. You can replace it by set an empty name string in the primitive you want to rename
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v0.21
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FIXED : multi properties edition fixed
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v0.20
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CHANGED : edit string array with a multi line text window
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v0.19
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FIXED : error structure fixed (the node with the error is now marked with the error icon too)
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CHANGED : some shortcuts are available in the properties dialog (help, new, open etc..)
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CHANGED : ligo use a class primitive xml to get the default value in the application reading primitive files
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CHANGED : set node that doesn't exist or are empty to default
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FIXED : checkbox default value fixed
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ADDED : add a history file
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ADDED : show collisions in world editor
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v0.18
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CHANGED : 3 states choeck box for default value
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CHANGED : empty string stand for default value
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v0.17
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FIXED : Edit string array
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ADDED : Search the primitives matching a property value (CTRL+F)
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v0.16
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ADDED : Dialog non modale
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ADDED : Find items in the tree
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FIXED : Debug plant on path
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ADDED : Reset unique id function
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FIXED : Copy / paste -> unique id updated
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v0.15
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FIXED : select update tree bug
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FIXED : expand / collapse update tree bug
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FIXED : bigger primitive name
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FIXED : "new_" removed
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v0.14
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FIXED : Bug ctrl + flèches dans l'arbre
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ADDED : Initialise default value for hidden values
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ADDED : Draw arrow in path
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FIXED : Modify the document when initialise default values
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FIXED : Ligozone name not cropped anymore
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v0.13
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CHANGED : The dialog property is always dispayed, even if it is too large.
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CHANGED : Empty unique ID properties are initialised when a primitive file is loaded. A message box warn you when properties has been
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initialised.
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For the moment, i initialise default values ONLY for properties with unique id. I'm afraid to loose information if i initialise all
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the empty properties with their default values.
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v0.12
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FIXED : Delete primitives and the root lead to a crash
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FIXED : Delete a sub primitive and undo -> refresh prb
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NOTABUG : Select by position bug
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FIXED : Click-select and drag bug
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ADDED : Default parameter value can be a unique number
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Pour initialiser une propriété d'une primitive avec un identifiant "unique", ajoutez la ligne
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<DEFAULT_VALUE GEN_ID="true"/> dans le noeud XML de la propriété en question.
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v0.11
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ADDED : Select primitive by location
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ADDED : Locate selected primitives
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FIXED : Refresh bug when rename a primitive
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FIXED : Crash when try to delete a non deletable primitve then delete all the primitive
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FIXED : Crash when delete multiple vertices in sub object
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v0.10
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FIXED : Select foire un peu..
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FIXED : AddPrimitive crash
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v0.7
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FIXED : Vegetation
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FIXED : Combo parameters can be a list of filename get per extension in a directory context dependent
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FIXED : Generate function over a zone or a path primitive
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FIXED : Load zones overlapped by generator primitives
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FIXED : Test collision with others primitives of class .plant and their radius
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FIXED : Radius
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FIXED : Mini documentation
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FIXED : Relative pathes in .worldeditor
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v0.3
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CHANGED : Script updaté
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CHANGED : Link des points d'un group_fauna
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CHANGED : Copier / couper / coller de primitive
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CHANGED : Menu click droit plus intelligent
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CHANGED : Icone du programme
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CHANGED : On ne peut plus effacer les primitives "crées en dure"
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CHANGED : Pleins de bugs en moins
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CHANGED : Y'avait d'autre truc mais je ne me rappel pas de tout.. :)
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