khanat-opennel-code/code/nel/tools/3d/object_viewer/ps_wrapper.h
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

113 lines
No EOL
2.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _PS_WRAPPER_H
#define _PS_WRAPPER_H
#include "nel/misc/rgba.h"
#include "nel/misc/vector.h"
//
#include "nel/3d/ps_attrib_maker.h"
#include "nel/3d/texture.h"
//
#include "particle_workspace.h"
// wrapper to read/write a value of type T
template <class T> class IPSWrapper
{
public:
CParticleWorkspace::CNode *OwnerNode; // Owner node of the property. When the property is modified, then the node will be marked as 'modified'
public:
IPSWrapper() : OwnerNode(NULL)
{
}
// for derivers : get a value
virtual T get(void) const = 0;
void setAndUpdateModifiedFlag(const T &value)
{
if (OwnerNode)
{
OwnerNode->setModified(true);
}
set(value);
}
protected:
// for derivers : set a value
virtual void set(const T &) = 0;
};
// wrapper to read/write a scheme of type T
template <class T> class IPSSchemeWrapper
{
public:
CParticleWorkspace::CNode *OwnerNode; // Owner node of the property. When the property is modified, then the node will be marked as 'modified'
public:
IPSSchemeWrapper() : OwnerNode(NULL) {}
typedef NL3D::CPSAttribMaker<T> scheme_type;
virtual scheme_type *getScheme(void) const = 0;
void setSchemeAndUpdateModifiedFlag(scheme_type *s)
{
if (OwnerNode)
{
OwnerNode->setModified(true);
}
setScheme(s);
}
protected:
virtual void setScheme(scheme_type *s) = 0;
};
// RGBA wrapper
typedef IPSWrapper<NLMISC::CRGBA> IPSWrapperRGBA;
typedef IPSSchemeWrapper<NLMISC::CRGBA> IPSSchemeWrapperRGBA;
// float wrapper
typedef IPSWrapper<float> IPSWrapperFloat;
typedef IPSSchemeWrapper<float> IPSSchemeWrapperFloat;
// uint wrapper
typedef IPSWrapper<uint32> IPSWrapperUInt;
typedef IPSSchemeWrapper<uint32> IPSSchemeWrapperUInt;
// texture
class IPSWrapperTexture
{
public:
CParticleWorkspace::CNode *OwnerNode;
public:
// ctor
IPSWrapperTexture() : OwnerNode(NULL) {}
virtual NL3D::ITexture *get(void) = 0;
virtual void setAndUpdateModifiedFlag(NL3D::ITexture *tex)
{
if (OwnerNode) OwnerNode->setModified(true);
set(tex);
}
protected:
virtual void set(NL3D::ITexture *) = 0;
};
#endif