khanat-opennel-code/code/nelns/welcome_service/welcome_service.h
2014-11-24 15:01:17 +01:00

112 lines
3.8 KiB
C++

// NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/types_nl.h"
#include "nel/misc/singleton.h"
#include "nel/net/module_manager.h"
#include "nel/net/module_builder_parts.h"
#include "welcome_service_itf.h"
std::string lsChooseShard (const std::string &userName,
const NLNET::CLoginCookie &cookie,
const std::string &userPriv,
const std::string &userExtended,
WS::TUserRole userRole,
uint32 instanceId,
uint32 charSlot);
bool disconnectClient(uint32 userId);
namespace WS
{
// welcome service module
class CWelcomeServiceMod :
public NLNET::CEmptyModuleCommBehav<NLNET::CEmptyModuleServiceBehav<NLNET::CEmptySocketBehav<NLNET::CModuleBase> > >,
public WS::CWelcomeServiceSkel,
public NLMISC::CManualSingleton<CWelcomeServiceMod>
{
/// the ring session manager module (if any)
NLNET::TModuleProxyPtr _RingSessionManager;
/// the login service module (if any)
NLNET::TModuleProxyPtr _LoginService;
void onModuleUp(NLNET::IModuleProxy *proxy);
void onModuleDown(NLNET::IModuleProxy *proxy);
////// CWelcomeServiceSkel implementation
// ask the welcome service to welcome a user
virtual void welcomeUser(NLNET::IModuleProxy *sender, uint32 userId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId);
// ask the welcome service to disconnect a user
virtual void disconnectUser(NLNET::IModuleProxy *sender, uint32 userId)
{
disconnectClient(userId);
}
public:
CWelcomeServiceMod()
{
CWelcomeServiceSkel::init(this);
}
void reportWSOpenState(bool shardOpen)
{
if (_RingSessionManager == NULL) // skip if the RSM is offline
return;
CWelcomeServiceClientProxy wscp(_RingSessionManager);
wscp.reportWSOpenState(this, shardOpen);
}
// forward response from the front end for a player slot to play in
// to the client of this welcome service (usually the Ring Session Manager)
void frontendResponse(NLNET::IModuleProxy *waiterModule, uint32 userId, const std::string &reason, const NLNET::CLoginCookie &cookie, const std::string &fsAddr)
{
CWelcomeServiceClientProxy wscp(waiterModule);
wscp.welcomeUserResult(this, userId, reason.empty(), fsAddr, reason);
}
// send the current number of players on this shard to the Ring Session Manager
void updateConnectedPlayerCount(uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
{
if (_RingSessionManager == NULL) // skip if the RSM is offline
return;
CWelcomeServiceClientProxy wscp(_RingSessionManager);
wscp.updateConnectedPlayerCount(this, nbOnlinePlayers, nbPendingPlayers);
}
// inform the LS that a pending client is lost
void pendingUserLost(const NLNET::CLoginCookie &cookie);
};
struct TPendingFEResponseInfo
{
CWelcomeServiceMod *WSMod;
NLNET::TModuleProxyPtr WaiterModule;
uint32 UserId;
};
typedef std::map<NLNET::CLoginCookie, TPendingFEResponseInfo> TPendingFeReponses;
// the list of cookie string that are pending an
TPendingFeReponses PendingFeResponse;
} // namespace WS