khanat-opennel-code/code/nel
kaetemi 71a598db7e SSE2: Remove dead code
--HG--
branch : sse2
2014-06-13 22:21:07 +02:00
..
doc Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
include SSE2: Remove dead code 2014-06-13 22:21:07 +02:00
resources initial version 2010-05-06 02:08:41 +02:00
samples Fix NeL Samples for MinGW 2014-06-18 12:40:53 +02:00
src SSE2: Remove dead code 2014-06-13 22:21:07 +02:00
tools Fix NeL Tools compile under MinGW 2014-06-18 21:05:39 +02:00
AUTHORS initial version 2010-05-06 02:08:41 +02:00
ChangeLog initial version 2010-05-06 02:08:41 +02:00
CMakeLists.txt Add support for LibVR 2013-08-28 08:08:22 +02:00
COPYING initial version 2010-05-06 02:08:41 +02:00
INSTALL initial version 2010-05-06 02:08:41 +02:00
nel-config.in Changed: Typo fixes (thanks to Vagrant!) 2013-02-08 13:17:44 +01:00
NEWS initial version 2010-05-06 02:08:41 +02:00
README Fixed: #841 set the good agpl header 2010-05-07 11:06:20 +02:00

Introduction
------------

NeL is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The NeL library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

NeL is currently developped and tested under GNU/Linux and Windows
environments. 


License
-------

NeL is a Free Software project under the GNU Affero General Public License,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please check the dev.ryzom.com for more information