mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-27 19:30:54 +00:00
181 lines
5.4 KiB
C++
181 lines
5.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_PS_TAIL_DOT_H
|
|
#define NL_PS_TAIL_DOT_H
|
|
|
|
#include "nel/3d/ps_ribbon_base.h"
|
|
#include "nel/3d/vertex_buffer.h"
|
|
#include "nel/3d/index_buffer.h"
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
/**
|
|
* These particle are like dot, but a tail is following them. The number of segments in the tails can be tuned.
|
|
*/
|
|
class CPSTailDot : public CPSRibbonBase, public CPSColoredParticle, public CPSMaterial
|
|
{
|
|
public:
|
|
///\name Object
|
|
///@{
|
|
/// ctor
|
|
CPSTailDot();
|
|
/// dtor
|
|
~CPSTailDot();
|
|
/// serialisation. Derivers must override this, and call their parent version
|
|
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
|
|
//
|
|
NLMISC_DECLARE_CLASS(CPSTailDot);
|
|
///@}
|
|
|
|
|
|
///\name Behaviour
|
|
///@{
|
|
/** (de)activate color fading
|
|
* when its done, colors fades to black along the tail.
|
|
*/
|
|
virtual void setColorFading(bool onOff = true)
|
|
{
|
|
_ColorFading = onOff;
|
|
touch();
|
|
}
|
|
|
|
/** Test whether color fading is activated.
|
|
*/
|
|
virtual bool getColorFading(void) const
|
|
{
|
|
return _ColorFading;
|
|
}
|
|
|
|
/** tells in which basis is the tail
|
|
* It requires one transform per particle if it is not the same as the located that hold that particle
|
|
* The default is false. With that you can control if a rotation of the system will rotate the tail
|
|
*/
|
|
virtual void setSystemBasis(bool yes) {}
|
|
|
|
/// return true if the tails are in the system basis
|
|
virtual bool isInSystemBasis(void) const { return true; }
|
|
|
|
//void setPersistAfterDeath(bool persit = true);
|
|
|
|
/** return true if the ribbon light persist after death
|
|
* \see _PersistAfterDeath()
|
|
*/
|
|
//bool getPersistAfterDeath(void) const { return _DyingRibbons != NULL; }
|
|
|
|
///@}
|
|
|
|
/// inherited from CPSParticle
|
|
virtual void step(TPSProcessPass pass);
|
|
|
|
/// return true if there are transparent faces in the object
|
|
virtual bool hasTransparentFaces(void);
|
|
|
|
/// return true if there are Opaque faces in the object
|
|
virtual bool hasOpaqueFaces(void);
|
|
|
|
virtual uint32 getNumWantedTris() const;
|
|
|
|
/// from CPSParticle : return true if there are lightable faces in the object
|
|
virtual bool hasLightableFaces() { return false; }
|
|
|
|
virtual bool supportGlobalColorLighting() const { return true; }
|
|
|
|
// from CPSParticle
|
|
virtual void setZBias(float value) { CPSMaterial::setZBias(value); }
|
|
virtual float getZBias() const { return CPSMaterial::getZBias(); }
|
|
|
|
protected:
|
|
/// interface to derived classes
|
|
|
|
// the number of dying ribbons that are present
|
|
//uint32 _NbDyingRibbons;
|
|
// a counter to tell how much frame is left for each ribbon
|
|
//std::vector<uint32> _DyingRibbonsLifeLeft;
|
|
|
|
/// inherited from CPSLocatedBindable
|
|
virtual void newElement(const CPSEmitterInfo &info);
|
|
/// inherited from CPSLocatedBindable
|
|
virtual void deleteElement(uint32 index);
|
|
/// inherited from CPSLocatedBindable
|
|
virtual void resize(uint32 size);
|
|
virtual CPSLocated *getSizeOwner(void) { return _Owner; }
|
|
virtual CPSLocated *getColorOwner(void) { return _Owner; }
|
|
|
|
|
|
private:
|
|
|
|
/// update the material and the vb so that they match the color scheme. Inherited from CPSColoredParticle
|
|
virtual void updateMatAndVbForColor(void);
|
|
|
|
/// display a set of ribbons
|
|
void displayRibbons(uint32 nbRibbons, uint32 srcStep);
|
|
|
|
/**\name Vertex buffers & their corresponding index buffers. We keep a map of pretextured vertex buffer (with or without colors).
|
|
* Vb for ribbons that have the same size are shared.
|
|
*/
|
|
|
|
//@{
|
|
/** a struct containing a vertex buffer and the matching a primitive block
|
|
*/
|
|
class CVBnPB
|
|
{
|
|
public:
|
|
CVertexBuffer VB;
|
|
CIndexBuffer PB;
|
|
public:
|
|
CVBnPB()
|
|
{
|
|
NL_SET_IB_NAME(PB, "CPSTailDot");
|
|
VB.setName("CPSTailDot");
|
|
}
|
|
};
|
|
|
|
typedef CHashMap<uint, CVBnPB> TVBMap;
|
|
|
|
static TVBMap _VBMap; // index / vertex buffers with no color
|
|
static TVBMap _FadedVBMap; // index / vertex buffers for constant color with fading
|
|
static TVBMap _ColoredVBMap; // index / vertex buffer + colors
|
|
static TVBMap _FadedColoredVBMap; // index / vertex buffer + faded colors
|
|
|
|
/// get a vertex buffer and a primitive suited for the current ribbon
|
|
CVBnPB &getVBnPB();
|
|
|
|
/// get the number of ribbons contained in a vb for a given length. (e.g the number of ribbons that can be batched)
|
|
uint getNumRibbonsInVB() const;
|
|
//@}
|
|
|
|
|
|
bool _ColorFading : 1;
|
|
bool _GlobalColor : 1; // to see whether the system uses global color
|
|
bool _Lighted : 1;
|
|
bool _ForceLighted : 1;
|
|
bool _Touch : 1; // we use this to see if we must setup the material again
|
|
|
|
void touch() { _Touch = true; }
|
|
|
|
void updateMaterial();
|
|
void setupGlobalColor();
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_PS_TAIL_DOT_H
|
|
|
|
/* End of ps_taildot.h */
|