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937 lines
28 KiB
C++
937 lines
28 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/stream.h"
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#include "nel/misc/file.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/path.h"
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#include "nel/georges/u_form.h"
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#include "nel/georges/u_form_elm.h"
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#include "nel/georges/u_form_loader.h"
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#include "nel/3d/zone.h"
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#include "nel/3d/zone_lighter.h"
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#include "nel/3d/quad_grid.h"
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#include "nel/3d/landscape.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/shape.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/register_3d.h"
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#include "nel/3d/water_shape.h"
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#include "../zone_lib/zone_utility.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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#define BAR_LENGTH 21
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const char *progressbar[BAR_LENGTH]=
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{
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"[ ]",
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"[. ]",
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"[.. ]",
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"[... ]",
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"[.... ]",
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"[..... ]",
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"[...... ]",
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"[....... ]",
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"[........ ]",
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"[......... ]",
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"[.......... ]",
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"[........... ]",
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"[............ ]",
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"[............. ]",
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"[.............. ]",
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"[............... ]",
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"[................ ]",
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"[................. ]",
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"[.................. ]",
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"[................... ]",
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"[....................]"
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};
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// My zone lighter
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class CMyZoneLighter : public CZoneLighter
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{
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// Progress bar
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virtual void progress (const char *message, float progress)
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{
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// Progress bar
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char msg[512];
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uint pgId= (uint)(progress*(float)BAR_LENGTH);
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pgId= min(pgId, (uint)(BAR_LENGTH-1));
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sprintf (msg, "\r%s: %s", message, progressbar[pgId]);
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uint i;
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for (i=strlen(msg); i<79; i++)
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msg[i]=' ';
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msg[i]=0;
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printf (msg);
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printf ("\r");
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}
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};
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struct CInstanceGroupRef
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{
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CInstanceGroup *IG;
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bool AddLight;
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};
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//=======================================================================================
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// load additionnal ig from a village (ryzom specific)
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static void loadIGFromVillage(const NLGEORGES::UFormElm *villageItem, const std::string &continentName,
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uint villageIndex, std::list<CInstanceGroupRef> &instanceGroups, CConfigFile::CVar &additionalIgNames)
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{
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const NLGEORGES::UFormElm *igNamesItem;
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if (! (villageItem->getNodeByName (&igNamesItem, "IgList") && igNamesItem) )
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{
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nlwarning("No list of IGs was found in the continent form %s, village #%d", continentName.c_str(), villageIndex);
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return;
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}
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// Get number of village
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uint numIgs;
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nlverify (igNamesItem->getArraySize (numIgs));
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const NLGEORGES::UFormElm *currIg;
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for(uint l = 0; l < numIgs; ++l)
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{
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if (!(igNamesItem->getArrayNode (&currIg, l) && currIg))
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{
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nlwarning("Couldn't get ig #%d in the continent form %s, in village #%d", l, continentName.c_str(), villageIndex);
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continue;
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}
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const NLGEORGES::UFormElm *igNameItem;
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currIg->getNodeByName (&igNameItem, "IgName");
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std::string igName;
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if (!igNameItem->getValue (igName))
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{
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nlwarning("Couldn't get ig name of ig #%d in the continent form %s, in village #%d", l, continentName.c_str(), villageIndex);
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continue;
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}
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if (igName.empty())
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{
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nlwarning("Ig name of ig #%d in the continent form %s, in village #%d is an empty string", l, continentName.c_str(), villageIndex);
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continue;
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}
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// ensure .ig
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igName = CFile::getFilenameWithoutExtension(igName) + ".ig";
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// verify that the ig is not already added (case of tr_water.ig in additional_igs)
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for(uint igAdd= 0;igAdd<(uint)additionalIgNames.size();igAdd++)
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{
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if( strlwr(additionalIgNames.asString()) == strlwr(igName) )
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{
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nlwarning("Skipping Village Ig %s, cause already exist in additional ig", igName.c_str());
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continue;
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}
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}
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// add this ig
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string nameLookup = CPath::lookup (igName, false, true);
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if (!nameLookup.empty())
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{
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CIFile inputFile;
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// Try to open the file
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if (inputFile.open (nameLookup))
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{
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// New ig
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std::auto_ptr<CInstanceGroup> group(new CInstanceGroup);
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try
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{
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group->serial (inputFile);
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}
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catch(NLMISC::Exception &)
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{
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nlwarning ("Error while loading instance group %s\n", igName.c_str());
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continue;
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}
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inputFile.close();
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// Add to the list
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CInstanceGroupRef iref;
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iref.IG = group.release();
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iref.AddLight = false;
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instanceGroups.push_back (iref);
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}
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else
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{
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// Error
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nlwarning ("Can't open instance group %s\n", igName.c_str());
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}
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}
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}
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}
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//=======================================================================================
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// load additionnal ig from a continent (ryzom specific)
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static void loadIGFromContinent(NLMISC::CConfigFile ¶meter, std::list<CInstanceGroupRef> &instanceGroups,
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const std::vector<std::string> &zoneNameArray,
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CConfigFile::CVar &additionalIgNames)
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{
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try
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{
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CConfigFile::CVar &continent_name_var = parameter.getVar ("continent_name");
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CConfigFile::CVar &level_design_directory = parameter.getVar ("level_design_directory");
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CConfigFile::CVar &level_design_world_directory = parameter.getVar ("level_design_world_directory");
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CConfigFile::CVar &level_design_dfn_directory = parameter.getVar ("level_design_dfn_directory");
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CPath::addSearchPath(level_design_dfn_directory.asString(), true, false);
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CPath::addSearchPath(level_design_world_directory.asString(), true, false);
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std::string continentName = continent_name_var.asString();
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if (CFile::getExtension(continentName).empty())
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continentName += ".continent";
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// Load the form
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NLGEORGES::UFormLoader *loader = NLGEORGES::UFormLoader::createLoader();
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//
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std::string pathName = level_design_world_directory.asString() + "/" + continentName;
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if (pathName.empty())
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{
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nlwarning("Can't find continent form : %s", continentName.c_str());
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return;
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}
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NLGEORGES::UForm *villageForm;
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villageForm = loader->loadForm(pathName.c_str());
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if(villageForm != NULL)
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{
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NLGEORGES::UFormElm &rootItem = villageForm->getRootNode();
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// try to get the village list
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// Load the village list
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NLGEORGES::UFormElm *villagesItem;
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if(!(rootItem.getNodeByName (&villagesItem, "Villages") && villagesItem))
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{
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nlwarning("No villages where found in %s", continentName.c_str());
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return;
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}
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// Get number of village
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uint numVillage;
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nlverify (villagesItem->getArraySize (numVillage));
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// For each village
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for(uint k = 0; k < numVillage; ++k)
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{
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NLGEORGES::UFormElm *currVillage;
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if (!(villagesItem->getArrayNode (&currVillage, k) && currVillage))
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{
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nlwarning("Couldn't get village %d in continent %s", continentName.c_str(), k);
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continue;
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}
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// check that this village is in the dependency zones
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NLGEORGES::UFormElm *zoneNameItem;
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if (!currVillage->getNodeByName (&zoneNameItem, "Zone") && zoneNameItem)
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{
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nlwarning("Couldn't get zone item of village %d in continent %s", continentName.c_str(), k);
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continue;
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}
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std::string zoneName;
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if (!zoneNameItem->getValue(zoneName))
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{
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nlwarning("Couldn't get zone name of village %d in continent %s", continentName.c_str(), k);
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continue;
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}
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zoneName = CFile::getFilenameWithoutExtension(zoneName);
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for(uint l = 0; l < zoneNameArray.size(); ++l)
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{
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if (NLMISC::nlstricmp(CFile::getFilenameWithoutExtension(zoneNameArray[l]), zoneName) == 0)
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{
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// ok, it is in the dependant zones
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loadIGFromVillage(currVillage, continentName, k, instanceGroups, additionalIgNames);
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break;
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}
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}
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}
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}
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else
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{
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nlwarning("Can't load continent form : %s", continentName.c_str());
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}
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}
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catch (NLMISC::EUnknownVar &e)
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{
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nlinfo(e.what());
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}
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}
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//=======================================================================================
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int main(int argc, char* argv[])
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{
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// Start time
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TTime time=CTime::getLocalTime ();
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// Filter addSearchPath
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NLMISC::createDebug();
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InfoLog->addNegativeFilter ("adding the path");
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WarningLog->addNegativeFilter ("continent.cfg");
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// Register 3d
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registerSerial3d ();
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// Good number of args ?
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if (argc<5)
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{
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// Help message
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printf ("%s [zonein.zone] [zoneout.zone] [parameter_file] [dependancy_file] [-waterpatch bkupdir] \n", argv[0]);
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}
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else
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{
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// to patch only the tiles flags
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bool tileWaterPatchOnly;
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tileWaterPatchOnly= argc==7 && string(argv[5])=="-waterpatch";
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string tileWaterPatchBkupDir;
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if(tileWaterPatchOnly)
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tileWaterPatchBkupDir = argv[6];
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// Ok, read the zone
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CIFile inputFile;
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// Get extension
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string ext=getExt (argv[1]);
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string dir=getDir (argv[1]);
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// Open it for reading
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if (inputFile.open (argv[1]))
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{
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// Zone name
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string zoneName=strlwr (string ("zone_"+getName (argv[1])));
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// Load the zone
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try
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{
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// Read the config file
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CConfigFile parameter;
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CConfigFile dependency;
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// Load and parse the dependency file
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parameter.load (argv[3]);
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// **********
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// *** Build the lighter descriptor
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// **********
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CZoneLighter::CLightDesc lighterDesc;
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// Get bank name
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CConfigFile::CVar &bank_name = parameter.getVar ("bank_name");
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// Load instance group ?
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CConfigFile::CVar &load_ig= parameter.getVar ("load_ig");
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bool loadInstanceGroup = load_ig.asInt ()!=0;
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CConfigFile::CVar &additionnal_ig = parameter.getVar ("additionnal_ig");
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// Grid size
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CConfigFile::CVar &quad_grid_size = parameter.getVar ("quad_grid_size");
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lighterDesc.GridSize=quad_grid_size.asInt();
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// Grid size
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CConfigFile::CVar &quad_grid_cell_size = parameter.getVar ("quad_grid_cell_size");
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lighterDesc.GridCellSize=quad_grid_cell_size.asFloat();
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// Heightfield cell size
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CConfigFile::CVar &global_illumination_cell_size = parameter.getVar ("global_illumination_cell_size");
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lighterDesc.HeightfieldCellSize=global_illumination_cell_size.asFloat();
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// Heightfield size
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CConfigFile::CVar &global_illumination_length = parameter.getVar ("global_illumination_length");
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lighterDesc.HeightfieldSize=global_illumination_length.asFloat();
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// Light direction
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CConfigFile::CVar &sun_direction = parameter.getVar ("sun_direction");
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lighterDesc.SunDirection.x=sun_direction.asFloat(0);
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lighterDesc.SunDirection.y=sun_direction.asFloat(1);
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lighterDesc.SunDirection.z=sun_direction.asFloat(2);
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lighterDesc.SunDirection.normalize ();
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// Light center position
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CConfigFile::CVar &sun_center = parameter.getVar ("sun_center");
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lighterDesc.SunCenter.x=sun_center.asFloat(0);
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lighterDesc.SunCenter.y=sun_center.asFloat(1);
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lighterDesc.SunCenter.z=sun_center.asFloat(2);
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// Light distance
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CConfigFile::CVar &sun_distance = parameter.getVar ("sun_distance");
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lighterDesc.SunDistance=sun_distance.asFloat();
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// Light FOV
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CConfigFile::CVar &sun_fov = parameter.getVar ("sun_fov");
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lighterDesc.SunFOV=sun_fov.asFloat();
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// Light radius
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CConfigFile::CVar &sun_radius = parameter.getVar ("sun_radius");
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lighterDesc.SunRadius=sun_radius.asFloat();
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// ZBuffer landscape size
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CConfigFile::CVar &zbuffer_landscape_size = parameter.getVar ("zbuffer_landscape_size");
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lighterDesc.ZBufferLandscapeSize=zbuffer_landscape_size.asInt();
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// ZBuffer object size
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CConfigFile::CVar &zbuffer_object_size = parameter.getVar ("zbuffer_object_size");
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lighterDesc.ZBufferObjectSize=zbuffer_object_size.asInt();
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// Soft shadow samples sqrt
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CConfigFile::CVar &soft_shadow_samples_sqrt = parameter.getVar ("soft_shadow_samples_sqrt");
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lighterDesc.SoftShadowSamplesSqrt=soft_shadow_samples_sqrt.asInt();
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// Soft shadow jitter
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CConfigFile::CVar &soft_shadow_jitter = parameter.getVar ("soft_shadow_jitter");
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lighterDesc.SoftShadowJitter=soft_shadow_jitter.asFloat();
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// Water rendering parameters
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CConfigFile::CVar &water_zbias = parameter.getVar ("water_shadow_bias");
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lighterDesc.WaterShadowBias = water_zbias.asFloat();
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CConfigFile::CVar &water_ambient = parameter.getVar ("water_ambient");
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lighterDesc.WaterAmbient = water_ambient.asFloat();
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CConfigFile::CVar &water_diffuse = parameter.getVar ("water_diffuse");
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lighterDesc.WaterDiffuse = water_diffuse.asFloat();
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CConfigFile::CVar &modulate_water_color = parameter.getVar ("modulate_water_color");
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lighterDesc.ModulateWaterColor = modulate_water_color.asInt() != 0;
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CConfigFile::CVar &sky_contribution_for_water = parameter.getVar ("sky_contribution_for_water");
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lighterDesc.SkyContributionForWater = sky_contribution_for_water.asInt() != 0;
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// Number of CPU
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CConfigFile::CVar &cpu_num = parameter.getVar ("cpu_num");
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lighterDesc.NumCPU=cpu_num.asInt ();
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// Sun contribution
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CConfigFile::CVar &sun_contribution = parameter.getVar ("sun_contribution");
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lighterDesc.SunContribution=sun_contribution.asInt ()!=0;
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// Shadows enabled ?
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CConfigFile::CVar &shadow = parameter.getVar ("shadow");
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lighterDesc.Shadow=shadow.asInt ()!=0;
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// Sky contribution
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CConfigFile::CVar &sky_contribution = parameter.getVar ("sky_contribution");
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lighterDesc.SkyContribution=sky_contribution.asInt ()!=0;
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// Sky contribution
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CConfigFile::CVar &sky_intensity = parameter.getVar ("sky_intensity");
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lighterDesc.SkyIntensity=sky_intensity.asFloat ();
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// Vegetable Height
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CConfigFile::CVar &vegetable_height = parameter.getVar ("vegetable_height");
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lighterDesc.VegetableHeight=vegetable_height.asFloat ();
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// Shadow are enabled ?
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if (lighterDesc.Shadow)
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{
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// Load and parse the dependency file
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dependency.load (argv[4]);
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}
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// Get the search pathes
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CConfigFile::CVar &search_pathes = parameter.getVar ("search_pathes");
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uint path;
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for (path = 0; path < (uint)search_pathes.size(); path++)
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{
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// Add to search path
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CPath::addSearchPath (search_pathes.asString(path));
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}
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// A landscape allocated with new: it is not delete because destruction take 3 secondes more!
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CLandscape *landscape=new CLandscape;
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landscape->init();
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// A zone lighter
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CMyZoneLighter lighter;
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lighter.init ();
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// A vector of zone id
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vector<uint> listZoneId;
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// The zone
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CZone zone;
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// List of ig
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std::list<CInstanceGroupRef> instanceGroup;
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// Load
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zone.serial (inputFile);
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inputFile.close();
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bool zoneIgLoaded = false;
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// Load ig of the zone
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string igName = getName (argv[1])+".ig";
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string igNameLookup = CPath::lookup (igName, false, false);
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if (!igNameLookup.empty())
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igName = igNameLookup;
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if (inputFile.open (igName))
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{
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// New ig
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CInstanceGroup *group=new CInstanceGroup;
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// Serial it
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group->serial (inputFile);
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inputFile.close();
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// Add to the list
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CInstanceGroupRef iref;
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iref.IG = group;
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iref.AddLight = true;
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instanceGroup.push_back (iref);
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zoneIgLoaded = true;
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}
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else
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{
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// Warning
|
|
fprintf (stderr, "Warning: can't load instance group %s\n", igName.c_str());
|
|
zoneIgLoaded = false;
|
|
}
|
|
|
|
// Load the bank
|
|
string bankName = bank_name.asString();
|
|
string bankNameLookup = CPath::lookup (bankName, false, false);
|
|
if (!bankNameLookup.empty())
|
|
bankName = bankNameLookup;
|
|
if (inputFile.open (bankName))
|
|
{
|
|
try
|
|
{
|
|
// Load
|
|
landscape->TileBank.serial (inputFile);
|
|
landscape->initTileBanks();
|
|
}
|
|
catch (Exception &e)
|
|
{
|
|
// Error
|
|
nlwarning ("ERROR error loading tile bank %s\n%s\n", bankName.c_str(), e.what());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Error
|
|
nlwarning ("ERROR can't load tile bank %s\n", bankName.c_str());
|
|
}
|
|
|
|
// Add the zone
|
|
landscape->addZone (zone);
|
|
listZoneId.push_back (zone.getZoneId());
|
|
|
|
// Continue to build ?
|
|
bool continu=true;
|
|
|
|
// Try to load additionnal instance group.
|
|
|
|
// Additionnal instance group
|
|
if (loadInstanceGroup)
|
|
{
|
|
try
|
|
{
|
|
for (uint add=0; add<(uint)additionnal_ig.size(); add++)
|
|
{
|
|
// Input file
|
|
CIFile inputFile;
|
|
|
|
// Name of the instance group
|
|
string name = additionnal_ig.asString(add);
|
|
string nameLookup = CPath::lookup (name, false, false);
|
|
if (!nameLookup.empty())
|
|
name = nameLookup;
|
|
|
|
// Try to open the file
|
|
if (inputFile.open (name))
|
|
{
|
|
// New ig
|
|
CInstanceGroup *group=new CInstanceGroup;
|
|
|
|
// Serial it
|
|
group->serial (inputFile);
|
|
inputFile.close();
|
|
|
|
// Add to the list
|
|
CInstanceGroupRef iref;
|
|
iref.IG = group;
|
|
iref.AddLight = false;
|
|
instanceGroup.push_back (iref);
|
|
}
|
|
else
|
|
{
|
|
// Error
|
|
nlwarning ("ERROR can't load instance group %s\n", name.c_str());
|
|
|
|
// Stop before build
|
|
continu=false;
|
|
}
|
|
}
|
|
}
|
|
catch (NLMISC::EUnknownVar &)
|
|
{
|
|
nlinfo("No additionnal ig's to load");
|
|
}
|
|
}
|
|
|
|
// *** Scan dependency file
|
|
|
|
if (lighterDesc.Shadow)
|
|
{
|
|
CConfigFile::CVar &dependant_zones = dependency.getVar ("dependencies");
|
|
std::vector<std::string> zoneNameArray;
|
|
zoneNameArray.reserve(1 + (uint)dependant_zones.size());
|
|
zoneNameArray.push_back(argv[1]);
|
|
|
|
for (uint i=0; i<(uint)dependant_zones.size(); i++)
|
|
{
|
|
// Get zone name
|
|
string zoneName=dependant_zones.asString(i);
|
|
zoneNameArray.push_back(zoneName);
|
|
// Load the zone
|
|
CZone zoneBis;
|
|
|
|
// Open it for reading
|
|
if (inputFile.open (dir+zoneName+ext))
|
|
{
|
|
// Read it
|
|
zoneBis.serial (inputFile);
|
|
inputFile.close();
|
|
|
|
// Add the zone
|
|
landscape->addZone (zoneBis);
|
|
listZoneId.push_back (zoneBis.getZoneId());
|
|
}
|
|
else
|
|
{
|
|
// Error message and continue
|
|
nlwarning ("ERROR can't load zone %s\n", (dir+zoneName+ext).c_str());
|
|
}
|
|
|
|
// Try to load an instance group.
|
|
if (loadInstanceGroup)
|
|
{
|
|
string name = zoneName+".ig";
|
|
string nameLookup = CPath::lookup (name, false, false);
|
|
if (!nameLookup.empty())
|
|
name = nameLookup;
|
|
|
|
// Name of the instance group
|
|
if (inputFile.open (name))
|
|
{
|
|
// New ig
|
|
CInstanceGroup *group=new CInstanceGroup;
|
|
|
|
// Serial it
|
|
group->serial (inputFile);
|
|
inputFile.close();
|
|
|
|
// Add to the list
|
|
CInstanceGroupRef iref;
|
|
iref.IG = group;
|
|
iref.AddLight = true;
|
|
instanceGroup.push_back (iref);
|
|
}
|
|
else
|
|
{
|
|
// Error message and continue
|
|
nlwarning ("WARNING can't load instance group %s\n", name.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (loadInstanceGroup)
|
|
{
|
|
// Ryzom specific : additionnal villages from a continent form
|
|
loadIGFromContinent(parameter, instanceGroup, zoneNameArray, additionnal_ig);
|
|
}
|
|
}
|
|
|
|
// A vector of CZoneLighter::CTriangle
|
|
vector<CZoneLighter::CTriangle> vectorTriangle;
|
|
|
|
// **********
|
|
// *** Build triangle array
|
|
// **********
|
|
|
|
landscape->checkBinds ();
|
|
|
|
// Add triangles from landscape
|
|
landscape->enableAutomaticLighting (false);
|
|
// no need to add obstacles in case of water patch
|
|
if(!tileWaterPatchOnly)
|
|
lighter.addTriangles (*landscape, listZoneId, 0, vectorTriangle);
|
|
|
|
// Map of shape
|
|
std::map<string, IShape*> shapeMap;
|
|
|
|
// For each instance group
|
|
std::list<CInstanceGroupRef>::iterator ite=instanceGroup.begin();
|
|
while (ite!=instanceGroup.end())
|
|
{
|
|
// Instance group
|
|
CInstanceGroup *group=ite->IG;
|
|
|
|
// Load and add shapes
|
|
if (lighterDesc.Shadow)
|
|
{
|
|
// For each instance
|
|
for (uint instance=0; instance<group->getNumInstance(); instance++)
|
|
{
|
|
// Get the instance shape name
|
|
string name=group->getShapeName (instance);
|
|
if (!name.empty())
|
|
{
|
|
// Skip it?? use the DontCastShadowForExterior flag. See doc of this flag
|
|
if(group->getInstance(instance).DontCastShadow || group->getInstance(instance).DontCastShadowForExterior)
|
|
continue;
|
|
|
|
// PS ?
|
|
if (strlwr (CFile::getExtension (name)) == "ps")
|
|
continue;
|
|
|
|
// Add a .shape at the end ?
|
|
if (name.find('.') == std::string::npos)
|
|
name += ".shape";
|
|
|
|
// Add path
|
|
string nameLookup = CPath::lookup (name, false, false);
|
|
if (!nameLookup.empty())
|
|
name = nameLookup;
|
|
|
|
// Find the shape in the bank
|
|
std::map<string, IShape*>::iterator iteMap=shapeMap.find (name);
|
|
if (iteMap==shapeMap.end())
|
|
{
|
|
// Input file
|
|
CIFile inputFile;
|
|
|
|
if (inputFile.open (name))
|
|
{
|
|
// Load it
|
|
CShapeStream stream;
|
|
stream.serial (inputFile);
|
|
|
|
// Get the pointer
|
|
iteMap=shapeMap.insert (std::map<string, IShape*>::value_type (name, stream.getShapePointer ())).first;
|
|
}
|
|
else
|
|
{
|
|
// Error
|
|
nlwarning ("WARNING can't load shape %s\n", name.c_str());
|
|
}
|
|
}
|
|
|
|
// Loaded ?
|
|
if (iteMap!=shapeMap.end())
|
|
{
|
|
// Build the matrix
|
|
CMatrix scale;
|
|
scale.identity ();
|
|
scale.scale (group->getInstanceScale (instance));
|
|
CMatrix rot;
|
|
rot.identity ();
|
|
rot.setRot (group->getInstanceRot (instance));
|
|
CMatrix pos;
|
|
pos.identity ();
|
|
pos.setPos (group->getInstancePos (instance));
|
|
CMatrix mt=pos*rot*scale;
|
|
|
|
// Add triangles
|
|
// no need to add obstacles in case of water patch
|
|
if(!tileWaterPatchOnly)
|
|
lighter.addTriangles (*iteMap->second, mt, vectorTriangle);
|
|
|
|
/** If it is a lightable shape and we are dealing with the ig of the main zone,
|
|
* add it to the lightable shape list
|
|
*/
|
|
IShape *shape = iteMap->second;
|
|
if (ite == instanceGroup.begin() /* are we dealing with main zone */
|
|
&& zoneIgLoaded /* ig of the main zone loaded successfully (so its indeed the ig of the first zone) ? */
|
|
&& CZoneLighter::isLightableShape(*shape)
|
|
&& !tileWaterPatchOnly
|
|
)
|
|
{
|
|
lighter.addLightableShape(shape, mt);
|
|
}
|
|
|
|
/** If it is a water shape, add it to the lighter, so that it can check
|
|
* which tiles are above / below water for this zone. The result is saved in the flags of tiles.
|
|
* A tile that have their flags set to VegetableDisabled won't get setupped
|
|
*/
|
|
if (dynamic_cast<NL3D::CWaterShape *>(shape))
|
|
{
|
|
lighter.addWaterShape(static_cast<NL3D::CWaterShape *>(shape), mt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// For each point light of the ig. No need wor tileWaterPatchOnly
|
|
if (ite->AddLight && !tileWaterPatchOnly)
|
|
{
|
|
const std::vector<CPointLightNamed> &pointLightList= group->getPointLightList();
|
|
for (uint plId=0; plId<pointLightList.size(); plId++)
|
|
{
|
|
// Add it to the Ig.
|
|
lighter.addStaticPointLight(pointLightList[plId]);
|
|
}
|
|
}
|
|
|
|
// Next instance group
|
|
ite++;
|
|
}
|
|
|
|
// If no waterpatch, and no WaterShape at all, no op
|
|
bool tileWaterSkip= false;
|
|
if(continu && tileWaterPatchOnly && lighter.getNumWaterShape()==0)
|
|
{
|
|
nlinfo("NO WATER INTERSECTION FOUND: don't patch at all");
|
|
continu= false;
|
|
tileWaterSkip= true;
|
|
}
|
|
|
|
// Continue ?
|
|
if (continu)
|
|
{
|
|
// **********
|
|
// *** Light!
|
|
// **********
|
|
|
|
// Output zone
|
|
CZone output;
|
|
|
|
// normal lighting
|
|
if(!tileWaterPatchOnly)
|
|
{
|
|
// Light the zone
|
|
lighter.light (*landscape, output, zone.getZoneId(), lighterDesc, vectorTriangle, listZoneId);
|
|
}
|
|
else
|
|
{
|
|
// Load the zonel.
|
|
CIFile zonelFile;
|
|
|
|
// load the zonel (keep lighting)
|
|
if (zonelFile.open (argv[2]))
|
|
{
|
|
// load the new zone
|
|
try
|
|
{
|
|
// load it
|
|
output.serial (zonelFile);
|
|
}
|
|
catch (Exception& except)
|
|
{
|
|
// Error message
|
|
nlwarning ("ERROR reading %s: %s\n", argv[2], except.what());
|
|
throw;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Error can't open the file
|
|
nlwarning ("ERROR Can't open %s for reading\n", argv[1]);
|
|
throw Exception("ERROR Can't open the zonel for tile water patching. abort");
|
|
}
|
|
zonelFile.close();
|
|
|
|
|
|
// Bkup the zone
|
|
COFile outputFile;
|
|
string bkupFile= tileWaterPatchBkupDir + "/" + CFile::getFilename(argv[2]);
|
|
if (outputFile.open (bkupFile))
|
|
{
|
|
try
|
|
{
|
|
output.serial (outputFile);
|
|
}
|
|
catch (Exception& except)
|
|
{
|
|
nlwarning ("ERROR backuping %s: %s\n", bkupFile.c_str(), except.what());
|
|
}
|
|
outputFile.close();
|
|
}
|
|
else
|
|
nlwarning ("ERROR Can't open %s for writing\n", bkupFile.c_str());
|
|
|
|
|
|
// patch water flags
|
|
lighter.computeTileFlagsOnly(*landscape, output, zone.getZoneId(), lighterDesc, listZoneId);
|
|
}
|
|
|
|
// Save the zone
|
|
COFile outputFile;
|
|
|
|
// Open it
|
|
if (outputFile.open (argv[2]))
|
|
{
|
|
// Save the new zone
|
|
try
|
|
{
|
|
// Save it
|
|
output.serial (outputFile);
|
|
}
|
|
catch (Exception& except)
|
|
{
|
|
// Error message
|
|
nlwarning ("ERROR writing %s: %s\n", argv[2], except.what());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Error can't open the file
|
|
nlwarning ("ERROR Can't open %s for writing\n", argv[2]);
|
|
}
|
|
|
|
// Compute time
|
|
printf ("\rCompute time: %d ms \r",
|
|
(uint)(CTime::getLocalTime ()-time));
|
|
}
|
|
else
|
|
{
|
|
if(!tileWaterSkip)
|
|
// Error
|
|
nlwarning ("ERROR Abort: files are missing.\n");
|
|
}
|
|
}
|
|
catch (Exception& except)
|
|
{
|
|
// Error message
|
|
nlwarning ("ERROR %s\n", except.what());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Error can't open the file
|
|
nlwarning ("ERROR Can't open %s for reading\n", argv[1]);
|
|
}
|
|
|
|
}
|
|
|
|
// Landscape is not deleted, nor the instanceGroups, for faster quit.
|
|
// Must disalbe BlockMemory checks (for pointLights).
|
|
NL3D_BlockMemoryAssertOnPurge= false;
|
|
|
|
// Compute time
|
|
printf ("\rCompute time: %d ms \n",
|
|
(uint)(CTime::getLocalTime ()-time));
|
|
|
|
// exit.
|
|
return 0;
|
|
}
|