mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-26 02:40:54 +00:00
383 lines
11 KiB
C++
383 lines
11 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef RYAI_GRP_H
|
|
#define RYAI_GRP_H
|
|
|
|
#include "persistent_spawnable.h"
|
|
#include "ai_mgr.h"
|
|
#include "ai_bot.h"
|
|
#include "keyword_owner.h"
|
|
#include "debug_history.h"
|
|
#include "game_share/misc_const.h"
|
|
#include "profile_in_state.h"
|
|
#include "ai_aggro.h"
|
|
#include "dyn_grp.h"
|
|
#include "service_dependencies.h"
|
|
|
|
// forward decl
|
|
class CDebugHistory;
|
|
class CGroup;
|
|
class CBot;
|
|
class CSpawnBot;
|
|
class CPersistentStateInstance;
|
|
|
|
extern bool GrpHistoryRecordLog;
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CSpawnGroup //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// This is a common parent for all grp classes (bot group classes)
|
|
/// Group contains a container of Bots.
|
|
class CSpawnGroup
|
|
: public NLMISC::CDbgRefCount<CSpawnGroup>
|
|
, public CSpawnable<CPersistent<CSpawnGroup> >
|
|
, public CProfileOwner
|
|
, public CProfileParameters
|
|
{
|
|
public:
|
|
CSpawnGroup(CPersistent<CSpawnGroup>& owner);
|
|
|
|
virtual ~CSpawnGroup();
|
|
|
|
virtual void spawnBotOfGroup();
|
|
|
|
void aggroLost(TDataSetRow const& aggroBot) const { }
|
|
|
|
void aggroGain(TDataSetRow const& aggroBot) const { }
|
|
|
|
virtual void spawnBots() = 0;
|
|
virtual void despawnBots(bool immediately) = 0;
|
|
|
|
virtual void update() = 0;
|
|
|
|
// Update Rate feature.
|
|
virtual int getUpdatePriority() const { return 0; }
|
|
|
|
virtual void recalcUpdatePriorityDelta() { }
|
|
|
|
CGroup& getPersistent() const;
|
|
|
|
CAliasCont<CBot> const& bots() const;
|
|
CAliasCont<CBot>& bots();
|
|
|
|
CBot* findLeader();
|
|
|
|
CProfilePtr& movingProfile() { return _MovingProfile; }
|
|
CProfilePtr& activityProfile() { return _ActivityProfile; }
|
|
CProfilePtr const& activityProfile() const { return _ActivityProfile; }
|
|
CProfilePtr& fightProfile() { return _FightProfile; }
|
|
|
|
/// only for use by State Machine (or problems will occurs -> callStateChanged if same )
|
|
void setMoveProfileFromStateMachine(IAIProfileFactory* staticProfile);
|
|
/// only for use by State Machine (or problems will occurs -> callStateChanged if same )
|
|
void setActivityProfileFromStateMachine(IAIProfileFactory* staticProfile);
|
|
|
|
|
|
bool calcCenterPos(CAIVector& grp_pos, bool allowDeadBot = false);
|
|
|
|
// Respawn bot list
|
|
class CBotToSpawn
|
|
{
|
|
private:
|
|
friend class CSpawnGroup;
|
|
CBotToSpawn(uint32 botIndex, uint32 despawnTime, uint32 respawnTime)
|
|
: _botIndex(botIndex)
|
|
{
|
|
_despawnTimer.set(despawnTime);
|
|
_respawnTimer.set(respawnTime);
|
|
}
|
|
bool waitingDespawnTimeOver() const
|
|
{
|
|
return _despawnTimer.test();
|
|
}
|
|
bool waitingRespawnTimeOver() const
|
|
{
|
|
return _respawnTimer.test();
|
|
}
|
|
uint32 getBotIndex() const
|
|
{
|
|
return _botIndex;
|
|
}
|
|
CAITimer& respawnTimer()
|
|
{
|
|
return _respawnTimer;
|
|
}
|
|
uint32 _botIndex;
|
|
CAITimer _despawnTimer;
|
|
CAITimer _respawnTimer;
|
|
};
|
|
|
|
void incSpawnedBot(CBot& spawnBot);
|
|
|
|
void decSpawnedBot();
|
|
|
|
void addBotToDespawnAndRespawnTime(CBot* faunaBot, uint32 despawnTime, uint32 respawnTime);
|
|
|
|
void checkDespawn();
|
|
void checkRespawn();
|
|
|
|
uint32 nbSpawnedBot() const { return _NbSpawnedBot; }
|
|
|
|
uint32 nbBotToRespawn() const { return (uint32)_BotsToRespawn.size(); }
|
|
|
|
uint32 nbBotToDespawn() const { return (uint32)_BotsToDespawn.size(); }
|
|
|
|
bool isGroupAlive(uint32 const nbMoreKilledBot = 0) const;
|
|
|
|
CAIVector const& getCenterPos() const { return _CenterPos; }
|
|
|
|
void setCenterPos(CAIVector const& pos) { _CenterPos = pos; }
|
|
|
|
std::vector<std::string> getMultiLineInfoString() const;
|
|
|
|
virtual NLMISC::CSmartPtr<CAIPlace const> buildFirstHitPlace(TDataSetRow const& aggroBot) const;
|
|
|
|
void addAggroFor(TDataSetRow const& bot, float aggro, bool forceReturnAggro, NLMISC::CSmartPtr<CAIPlace const> place = NLMISC::CSmartPtr<CAIPlace const>(NULL));
|
|
void setAggroMinimumFor(TDataSetRow const& bot, float aggro, bool forceReturnAggro, NLMISC::CSmartPtr<CAIPlace const> place = NLMISC::CSmartPtr<CAIPlace const>(NULL));
|
|
bool haveAggro() const;
|
|
bool haveAggroOrReturnPlace() const;
|
|
|
|
protected:
|
|
CProfilePtr _PunctualHoldMovingProfile;
|
|
CProfilePtr _PunctualHoldActivityProfile;
|
|
|
|
// The group center pos (not always updated)
|
|
CAIVector _CenterPos;
|
|
|
|
private:
|
|
uint32 _NbSpawnedBot;
|
|
|
|
std::vector<CBotToSpawn> _BotsToRespawn;
|
|
std::vector<CBotToSpawn> _BotsToDespawn;
|
|
|
|
CProfilePtr _MovingProfile;
|
|
CProfilePtr _ActivityProfile;
|
|
CProfilePtr _FightProfile;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CGroup //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class CGroup
|
|
: public NLMISC::CDbgRefCount<CGroup>
|
|
, public CPersistent<CSpawnGroup>
|
|
, public CAliasChild<CManager>
|
|
, public CAIEntity
|
|
, public CDebugHistory
|
|
, public NLMISC::CRefCount
|
|
, public CProfileParameters
|
|
, public CServiceEvent::CHandler
|
|
{
|
|
public:
|
|
friend class CSpawnGroup;
|
|
|
|
CGroup(CManager* owner, RYAI_MAP_CRUNCH::TAStarFlag denyFlag, CAIAliasDescriptionNode* aliasTree = NULL);
|
|
CGroup(CManager* owner, RYAI_MAP_CRUNCH::TAStarFlag denyFlag, uint32 alias, std::string const& name);
|
|
virtual ~CGroup();
|
|
|
|
void serviceEvent(CServiceEvent const& info);
|
|
|
|
CBot* getLeader();
|
|
CBot* getSquadLeader(bool checkAliveStatus = true);
|
|
|
|
void despawnBots();
|
|
|
|
virtual CDynGrpBase* getGrpDynBase() = 0;
|
|
|
|
CAliasTreeOwner* aliasTreeOwner() { return this; }
|
|
|
|
bool _AutoDestroy;
|
|
void autoDestroy(bool ad) { _AutoDestroy = ad; }
|
|
|
|
/// @name CChild implementation
|
|
//@{
|
|
virtual std::string getIndexString() const;
|
|
virtual std::string getOneLineInfoString() const;
|
|
virtual std::vector<std::string> getMultiLineInfoString() const;
|
|
virtual std::string getFullName() const;
|
|
//@}
|
|
|
|
virtual void lastBotDespawned();
|
|
virtual void firstBotSpawned();
|
|
|
|
virtual CPersistentStateInstance* getPersistentStateInstance() = 0;
|
|
|
|
RYAI_MAP_CRUNCH::TAStarFlag getAStarFlag() const { return _DenyFlags; }
|
|
|
|
virtual CAIS::CCounter& getSpawnCounter() = 0;
|
|
virtual RYZOMID::TTypeId getRyzomType() = 0;
|
|
virtual void setEvent(uint eventId) = 0;
|
|
|
|
virtual bool spawn();
|
|
|
|
virtual NLMISC::CSmartPtr<CSpawnGroup> createSpawnGroup() = 0;
|
|
|
|
virtual void despawnGrp();
|
|
|
|
void despawnBots(bool immediately);
|
|
|
|
CAliasCont<CBot> const& bots() const { return _Bots; }
|
|
CAliasCont<CBot>& bots() { return _Bots; }
|
|
|
|
void display(CStringWriter& stringWriter);
|
|
|
|
CBot* getBot(uint32 index);
|
|
|
|
// debugging stuff
|
|
CDebugHistory* getDebugHistory() { return this; }
|
|
|
|
CBot* getNextValidBotChild(CBot* child = NULL) { return _Bots.getNextValidChild(child); }
|
|
|
|
CManager& getManager() { return *getOwner(); }
|
|
|
|
void setEscortTeamId(uint16 teamId) { _EscortTeamId = teamId; }
|
|
uint16 getEscortTeamId() const { return _EscortTeamId; }
|
|
|
|
void setEscortRange(float range) { _EscortRange = range; }
|
|
float getEscortRange() const { return _EscortRange; }
|
|
|
|
virtual void setAutoSpawn(bool autoSpawn) { _AutoSpawn = autoSpawn; }
|
|
bool isAutoSpawn() const { return _AutoSpawn; }
|
|
|
|
CAIInstance* getAIInstance() const { return getOwner()->getAIInstance(); }
|
|
|
|
void setEventParams(const std::vector<std::string> &a) { _EventParams = a; }
|
|
std::string getEventParamString(uint32 i) { if (i >= _EventParams.size()) return ""; return _EventParams[i]; }
|
|
float getEventParamFloat(uint32 i) { if (i >= _EventParams.size()) return 0.0f; return (float)atof(_EventParams[i].c_str()); }
|
|
|
|
float _AggroRange;
|
|
uint32 _UpdateNbTicks;
|
|
|
|
protected:
|
|
CAliasCont<CBot> _Bots;
|
|
/// Team Id of the escort (if any).
|
|
uint16 _EscortTeamId;
|
|
/// The range of the escort, ie the maximal distance of any escorter player that alow the group to be escorted
|
|
float _EscortRange;
|
|
/// The bots automaticaly spawn when the group is spawned.
|
|
bool _AutoSpawn;
|
|
|
|
RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
|
|
|
|
std::vector<std::string> _EventParams;
|
|
};
|
|
|
|
/****************************************************************************/
|
|
/* Inlined methods */
|
|
/****************************************************************************/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CSpawnGroup //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
inline
|
|
CSpawnGroup::CSpawnGroup(CPersistent<CSpawnGroup>& owner)
|
|
: CSpawnable<CPersistent<CSpawnGroup> >(owner)
|
|
, CProfileOwner()
|
|
, _NbSpawnedBot(0)
|
|
{
|
|
}
|
|
|
|
inline
|
|
void CSpawnGroup::setMoveProfileFromStateMachine(IAIProfileFactory* staticProfile)
|
|
{
|
|
_MovingProfile.setAIProfile(this, staticProfile, true);
|
|
}
|
|
|
|
inline
|
|
void CSpawnGroup::setActivityProfileFromStateMachine(IAIProfileFactory* staticProfile)
|
|
{
|
|
_ActivityProfile.setAIProfile(this, staticProfile, true);
|
|
}
|
|
|
|
inline
|
|
bool CSpawnGroup::isGroupAlive(uint32 const nbMoreKilledBot) const
|
|
{
|
|
return ((sint32)_NbSpawnedBot-(sint32)_BotsToDespawn.size()-(sint32)nbMoreKilledBot)>0;
|
|
}
|
|
|
|
inline
|
|
CGroup& CSpawnGroup::getPersistent() const
|
|
{
|
|
return static_cast<CGroup&>(CSpawnable<CPersistent<CSpawnGroup> >::getPersistent());
|
|
}
|
|
|
|
inline
|
|
CAliasCont<CBot> const& CSpawnGroup::bots() const
|
|
{
|
|
return getPersistent()._Bots;
|
|
}
|
|
|
|
inline
|
|
CAliasCont<CBot>& CSpawnGroup::bots()
|
|
{
|
|
return getPersistent()._Bots;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// CGroup //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
inline
|
|
bool CGroup::spawn()
|
|
{
|
|
if (isSpawned())
|
|
return true;
|
|
|
|
if (!getSpawnCounter().remainToMax())
|
|
return false;
|
|
|
|
setSpawn(createSpawnGroup());
|
|
return true;
|
|
}
|
|
|
|
inline
|
|
void CGroup::despawnGrp()
|
|
{
|
|
if (!isSpawned())
|
|
return;
|
|
setSpawn(NULL);
|
|
if (_AutoDestroy)
|
|
getOwner()->groups().removeChildByIndex(getChildIndex());
|
|
}
|
|
|
|
inline
|
|
void CGroup::despawnBots(bool immediately)
|
|
{
|
|
if (!isSpawned())
|
|
return;
|
|
getSpawnObj()->despawnBots(immediately);
|
|
}
|
|
|
|
inline
|
|
CBot* CGroup::getBot(uint32 index)
|
|
{
|
|
if (index>=_Bots.size())
|
|
return NULL;
|
|
return _Bots[index];
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|