mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
442 lines
20 KiB
Python
Executable file
442 lines
20 KiB
Python
Executable file
#!/usr/bin/python
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#
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# \file 0_setup.py
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# \brief Run all setup processes
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# \date 2009-02-18 15:28GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Run all setup processes
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2009-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util, argparse
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sys.path.append("configuration")
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parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Setup')
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parser.add_argument('--noconf', '-nc', action='store_true')
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parser.add_argument('--noverify', '-nv', action='store_true')
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# parser.add_argument('--haltonerror', '-eh', action='store_true')
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parser.add_argument('--includeproject', '-ipj', nargs='+')
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parser.add_argument('--excludeproject', '-epj', nargs='+')
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parser.add_argument('--includeprocess', '-ipc', nargs='+')
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parser.add_argument('--excludeprocess', '-epc', nargs='+')
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args = parser.parse_args()
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if not args.includeproject == None and not args.excludeproject == None:
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print "ERROR --includeproject cannot be combined with --excludeproject, exit."
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exit()
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if not args.includeprocess == None and not args.excludeprocess == None:
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print "ERROR --includeprocess cannot be combined with --excludeprocess, exit."
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exit()
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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try:
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from buildsite import *
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except ImportError:
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printLog(log, "*** FIRST RUN ***")
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if args.noconf:
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printLog(log, "ERROR --noconf is invalid on first run, exit.")
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exit()
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from tools import *
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if not args.noconf:
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try:
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BuildQuality
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except NameError:
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BuildQuality = 1
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try:
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ToolDirectories
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except NameError:
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ToolDirectories = [ 'R:/build/dev/bin/Release', 'D:/libraries/external/bin' ]
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try:
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ToolSuffix
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except NameError:
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ToolSuffix = ".exe"
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try:
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ScriptDirectory
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except NameError:
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ScriptDirectory = "R:/code/nel/tools/build_gamedata"
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try:
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WorkspaceDirectory
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except NameError:
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WorkspaceDirectory = "L:/workspace"
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try:
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DatabaseDirectory
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except NameError:
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DatabaseDirectory = "W:/database"
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try:
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ExportBuildDirectory
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except NameError:
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ExportBuildDirectory = "T:/export"
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try:
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InstallDirectory
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except NameError:
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InstallDirectory = "T:/install"
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try:
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ClientDevDirectory
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except NameError:
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ClientDevDirectory = "T:/client_dev"
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try:
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ClientPatchDirectory
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except NameError:
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ClientPatchDirectory = "T:/client_patch"
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try:
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ClientInstallDirectory
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except NameError:
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ClientInstallDirectory = "T:/client_install"
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try:
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ShardInstallDirectory
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except NameError:
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ShardInstallDirectory = "T:/shard"
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try:
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WorldEditInstallDirectory
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except NameError:
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WorldEditInstallDirectory = "T:/worldedit"
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try:
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LeveldesignDirectory
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except NameError:
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LeveldesignDirectory = "L:/leveldesign"
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try:
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LeveldesignDfnDirectory
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except NameError:
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LeveldesignDfnDirectory = "L:/leveldesign/DFN"
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try:
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LeveldesignWorldDirectory
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except NameError:
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LeveldesignWorldDirectory = "L:/leveldesign/world"
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try:
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PrimitivesDirectory
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except NameError:
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PrimitivesDirectory = "L:/primitives"
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try:
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GamedevDirectory
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except NameError:
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GamedevDirectory = "R:/code/ryzom/client/data/gamedev"
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try:
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DataShardDirectory
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except NameError:
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DataShardDirectory = "R:/code/ryzom/server/data_shard"
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try:
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DataCommonDirectory
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except NameError:
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DataCommonDirectory = "R:/code/ryzom/common/data_common"
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try:
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LeveldesignDataShardDirectory
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except NameError:
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LeveldesignDataShardDirectory = "L:/shard"
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try:
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LeveldesignDataCommonDirectory
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except NameError:
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LeveldesignDataCommonDirectory = "L:/common"
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try:
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TranslationDirectory
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except NameError:
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TranslationDirectory = "L:/translation"
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try:
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WorldEditorFilesDirectory
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except NameError:
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WorldEditorFilesDirectory = "R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"
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try:
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WindowsExeDllCfgDirectories
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except NameError:
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WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ]
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try:
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LinuxServiceExecutableDirectory
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except NameError:
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LinuxServiceExecutableDirectory = "S:/devls_x64/bin"
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try:
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LinuxClientExecutableDirectory
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except NameError:
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LinuxClientExecutableDirectory = "S:/devl_x64/bin"
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try:
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PatchmanCfgAdminDirectory
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except NameError:
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PatchmanCfgAdminDirectory = "R:/code/ryzom/server/patchman_cfg/admin_install"
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try:
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PatchmanCfgDefaultDirectory
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except NameError:
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PatchmanCfgDefaultDirectory = "R:/code/ryzom/server/patchman_cfg/default"
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try:
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PatchmanBridgeServerDirectory
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except NameError:
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PatchmanBridgeServerDirectory = "T:/bridge_server"
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try:
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MaxAvailable
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except NameError:
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MaxAvailable = 1
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try:
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MaxDirectory
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except NameError:
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MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
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try:
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MaxUserDirectory
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except NameError:
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import os
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try:
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MaxUserDirectory = os.path.normpath(os.environ["LOCALAPPDATA"] + "/Autodesk/3dsMax/2010 - 32bit/enu")
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except KeyError:
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MaxAvailable = 0
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MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
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try:
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MaxExecutable
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except NameError:
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MaxExecutable = "3dsmax.exe"
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Setup build site")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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printLog(log, "This script will set up the buildsite configuration, and create needed directories.")
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printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.")
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printLog(log, "Use -- if you need to insert an empty value.")
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printLog(log, "")
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BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
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ToolDirectories[0] = askVar(log, "[IN] Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
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ToolDirectories[1] = askVar(log, "[IN] Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
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ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
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ScriptDirectory = askVar(log, "[IN] Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
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WorkspaceDirectory = askVar(log, "[IN] Workspace Directory", WorkspaceDirectory).replace("\\", "/")
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DatabaseDirectory = askVar(log, "[IN] Database Directory", DatabaseDirectory).replace("\\", "/")
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ExportBuildDirectory = askVar(log, "[OUT] Export Build Directory", ExportBuildDirectory).replace("\\", "/")
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InstallDirectory = askVar(log, "[OUT] Install Directory", InstallDirectory).replace("\\", "/")
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ClientDevDirectory = askVar(log, "[OUT] Client Dev Directory", ClientDevDirectory).replace("\\", "/")
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ClientPatchDirectory = askVar(log, "[OUT] Client Patch Directory", ClientPatchDirectory).replace("\\", "/")
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ClientInstallDirectory = askVar(log, "[OUT] Client Install Directory", ClientInstallDirectory).replace("\\", "/")
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ShardInstallDirectory = askVar(log, "[OUT] Shard Data Install Directory", ShardInstallDirectory).replace("\\", "/")
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WorldEditInstallDirectory = askVar(log, "[OUT] World Edit Data Install Directory", WorldEditInstallDirectory).replace("\\", "/")
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LeveldesignDirectory = askVar(log, "[IN] Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
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LeveldesignDfnDirectory = askVar(log, "[IN] Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
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LeveldesignWorldDirectory = askVar(log, "[IN] Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
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PrimitivesDirectory = askVar(log, "[IN] Primitives Directory", PrimitivesDirectory).replace("\\", "/")
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GamedevDirectory = askVar(log, "[IN] Gamedev Directory", GamedevDirectory).replace("\\", "/")
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DataShardDirectory = askVar(log, "[IN] Data Shard Directory", DataShardDirectory).replace("\\", "/")
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DataCommonDirectory = askVar(log, "[IN] Data Common Directory", DataCommonDirectory).replace("\\", "/")
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TranslationDirectory = askVar(log, "[IN] Translation Directory", TranslationDirectory).replace("\\", "/")
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LeveldesignDataShardDirectory = askVar(log, "[IN] Leveldesign Data Shard Directory", LeveldesignDataShardDirectory).replace("\\", "/")
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LeveldesignDataCommonDirectory = askVar(log, "[IN] Leveldesign Data Common Directory", LeveldesignDataCommonDirectory).replace("\\", "/")
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WorldEditorFilesDirectory = askVar(log, "[IN] World Editor Files Directory", WorldEditorFilesDirectory).replace("\\", "/")
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WindowsExeDllCfgDirectories[0] = askVar(log, "[IN] Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/")
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WindowsExeDllCfgDirectories[1] = askVar(log, "[IN] Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/")
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WindowsExeDllCfgDirectories[2] = askVar(log, "[IN] Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/")
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WindowsExeDllCfgDirectories[3] = askVar(log, "[IN] Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/")
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WindowsExeDllCfgDirectories[4] = askVar(log, "[IN] Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/")
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WindowsExeDllCfgDirectories[5] = askVar(log, "[IN] Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/")
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WindowsExeDllCfgDirectories[6] = askVar(log, "[IN] Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/")
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LinuxServiceExecutableDirectory = askVar(log, "[IN] Linux Service Executable Directory", LinuxServiceExecutableDirectory).replace("\\", "/")
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LinuxClientExecutableDirectory = askVar(log, "[IN] Linux Client Executable Directory", LinuxClientExecutableDirectory).replace("\\", "/")
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PatchmanCfgAdminDirectory = askVar(log, "[IN] Patchman Cfg Admin Directory", PatchmanCfgAdminDirectory).replace("\\", "/")
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PatchmanCfgDefaultDirectory = askVar(log, "[IN] Patchman Cfg Default Directory", PatchmanCfgDefaultDirectory).replace("\\", "/")
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PatchmanBridgeServerDirectory = askVar(log, "[OUT] Patchman Bridge Server Patch Directory", PatchmanBridgeServerDirectory).replace("\\", "/")
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MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
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if MaxAvailable:
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MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
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MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/")
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MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable)
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if os.path.isfile("configuration/buildsite.py"):
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os.remove("configuration/buildsite.py")
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sf = open("configuration/buildsite.py", "w")
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sf.write("#!/usr/bin/python\n")
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sf.write("# \n")
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sf.write("# \\file site.py\n")
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sf.write("# \\brief Site configuration\n")
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sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n")
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sf.write("# \\author Jan Boon (Kaetemi)\n")
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sf.write("# Python port of game data build pipeline.\n")
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sf.write("# Site configuration.\n")
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sf.write("# \n")
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sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
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sf.write("# Copyright (C) 2009-2014 by authors\n")
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sf.write("# \n")
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sf.write("# This program is free software: you can redistribute it and/or modify\n")
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sf.write("# it under the terms of the GNU Affero General Public License as\n")
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sf.write("# published by the Free Software Foundation, either version 3 of the\n")
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sf.write("# License, or (at your option) any later version.\n")
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sf.write("# \n")
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sf.write("# This program is distributed in the hope that it will be useful,\n")
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sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n")
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sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n")
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sf.write("# GNU Affero General Public License for more details.\n")
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sf.write("# \n")
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sf.write("# You should have received a copy of the GNU Affero General Public License\n")
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sf.write("# along with this program. If not, see <http://www.gnu.org/licenses/>.\n")
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sf.write("# \n")
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sf.write("\n")
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sf.write("\n")
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sf.write("# *** SITE INSTALLATION ***\n")
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sf.write("\n")
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sf.write("# Use '/' in path name, not '\'\n")
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sf.write("# Don't put '/' at the end of a directory name\n")
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sf.write("\n")
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sf.write("\n")
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sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n")
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sf.write("BuildQuality = " + str(BuildQuality) + "\n")
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sf.write("\n")
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sf.write("ToolDirectories = " + str(ToolDirectories) + "\n")
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sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n")
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sf.write("\n")
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sf.write("# Build script directory\n")
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sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n")
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sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Data build directories\n")
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sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
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sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Install directories\n")
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sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n")
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sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n")
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sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n")
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sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n")
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sf.write("ShardInstallDirectory = \"" + str(ShardInstallDirectory) + "\"\n")
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sf.write("WorldEditInstallDirectory = \"" + str(WorldEditInstallDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Utility directories\n")
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sf.write("WorldEditorFilesDirectory = \"" + str(WorldEditorFilesDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Leveldesign directories\n")
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sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
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sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
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sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
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sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n")
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sf.write("LeveldesignDataCommonDirectory = \"" + str(LeveldesignDataCommonDirectory) + "\"\n")
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sf.write("LeveldesignDataShardDirectory = \"" + str(LeveldesignDataShardDirectory) + "\"\n")
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sf.write("TranslationDirectory = \"" + str(TranslationDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# Misc data directories\n")
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sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n")
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sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n")
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sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n")
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sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n")
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sf.write("LinuxServiceExecutableDirectory = \"" + str(LinuxServiceExecutableDirectory) + "\"\n")
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sf.write("LinuxClientExecutableDirectory = \"" + str(LinuxClientExecutableDirectory) + "\"\n")
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sf.write("PatchmanCfgAdminDirectory = \"" + str(PatchmanCfgAdminDirectory) + "\"\n")
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sf.write("PatchmanCfgDefaultDirectory = \"" + str(PatchmanCfgDefaultDirectory) + "\"\n")
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sf.write("PatchmanBridgeServerDirectory = \"" + str(PatchmanBridgeServerDirectory) + "\"\n")
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sf.write("\n")
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sf.write("# 3dsMax directives\n")
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sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")
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sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n")
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sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n")
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sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n")
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sf.write("\n")
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sf.write("\n")
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sf.write("# end of file\n")
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sf.close()
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sys.path.append(WorkspaceDirectory)
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from projects import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Run the setup projects")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# For each project
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for projectName in ProjectsToProcess:
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if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)):
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printLog(log, "PROJECT " + projectName)
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os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName))
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os.chdir("processes")
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try:
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if not args.includeprocess == None:
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subprocess.call([ "python", "0_setup.py", "--includeprocess" ] + args.includeprocess)
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elif not args.excludeprocess == None:
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subprocess.call([ "python", "0_setup.py", "--excludeprocess" ] + args.excludeprocess)
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else:
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subprocess.call([ "python", "0_setup.py" ])
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except Exception, e:
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printLog(log, "<" + projectName + "> " + str(e))
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os.chdir("..")
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try:
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projectLog = open("processes/log.log", "r")
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projectLogData = projectLog.read()
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projectLog.close()
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log.write(projectLogData)
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except Exception, e:
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printLog(log, "<" + projectName + "> " + str(e))
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else:
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printLog(log, "IGNORE PROJECT " + projectName)
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printLog(log, "")
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# Additional directories
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printLog(log, ">>> Setup additional directories <<<")
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mkPath(log, ClientDevDirectory)
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mkPath(log, ClientPatchDirectory)
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mkPath(log, ClientInstallDirectory)
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if not args.noverify:
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Verify tool paths")
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printLog(log, "-------")
|
|
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
|
|
printLog(log, "")
|
|
if MaxAvailable:
|
|
findMax(log, MaxDirectory, MaxExecutable)
|
|
findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildInterfaceTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildSmallbankTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildFarbankTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, ZoneDependenciesTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, ZoneWelderTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildRbankTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildIndoorRbankTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildIgBoxesTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, GetNeighborsTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, ZoneLighterTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, ZoneIgLighterTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, IgLighterTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, TileEditTool, ToolSuffix)
|
|
# findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix) # kaetemi stuff, ignore this
|
|
findTool(log, ToolDirectories, MakeSheetIdTool, ToolSuffix)
|
|
# findTool(log, ToolDirectories, BuildSheetsTool, ToolSuffix) # kaetemi stuff, ignore this
|
|
# findTool(log, ToolDirectories, BuildSoundTool, ToolSuffix) # kaetemi stuff, ignore this
|
|
findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, PanoplyMakerTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, HlsBankMakerTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, LandExportTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, PrimExportTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, IgElevationTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, IgAddTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildClodBankTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, SheetsPackerTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BnpMakeTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, TgaCutTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, PatchGenTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, BuildWorldPackedColTool, ToolSuffix)
|
|
findTool(log, ToolDirectories, R2IslandsTexturesTool, ToolSuffix)
|
|
|
|
log.close()
|
|
if os.path.isfile("0_setup.log"):
|
|
os.remove("0_setup.log")
|
|
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log")
|
|
shutil.move("log.log", "0_setup.log")
|