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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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459 lines
13 KiB
C++
459 lines
13 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/quad_grid_clip_cluster.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/cluster.h"
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using namespace NLMISC;
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using namespace std;
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namespace NL3D
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{
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H_AUTO_DECL( NL3D_QuadClip_ClusterClip );
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H_AUTO_DECL( NL3D_QuadClip_SonsShowNoClip );
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// ***************************************************************************
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// 3 -> 400,200,100,50
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#define NL3D_QUADGRID_CLIP_CLUSTER_DEPTH 2
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// ***************************************************************************
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#define NL3D_QCC_LEFT_DOWN 0
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#define NL3D_QCC_RIGHT_DOWN 1
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#define NL3D_QCC_LEFT_UP 2
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#define NL3D_QCC_RIGHT_UP 3
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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void CQuadGridClipClusterListDist::clipSons(uint minDistSetup)
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{
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for(uint i=minDistSetup; i<Models.size();i++)
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{
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CTransformShape ** pModel= Models[i].begin();
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uint nSons= Models[i].size();
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for(;nSons>0;nSons--, pModel++)
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{
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(*pModel)->traverseClip();
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}
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}
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}
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// ***************************************************************************
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void CQuadGridClipClusterListDist::insertModel(uint distSetup, CTransformShape *model)
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{
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Models[distSetup].insert(model, &model->_QuadClusterListNode);
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}
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// ***************************************************************************
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void CQuadGridClipClusterListDist::resetSons(CClipTrav *clipTrav)
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{
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for(uint i=0; i<Models.size();i++)
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{
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// clean up model list
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CTransformShape ** pModel= Models[i].begin();
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uint nSons= Models[i].size();
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for(;nSons>0;nSons--, pModel++)
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{
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// link the model to the rootCluster
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clipTrav->RootCluster->clipAddChild(*pModel);
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}
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// unlink all my sons from me
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Models[i].clear();
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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CQuadGridClipClusterQTreeNode::CQuadGridClipClusterQTreeNode()
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{
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Sons[0]=NULL;
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Sons[1]=NULL;
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Sons[2]=NULL;
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Sons[3]=NULL;
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Empty= true;
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Owner= NULL;
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RootNode= false;
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LeafNode= false;
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}
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// ***************************************************************************
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void CQuadGridClipClusterQTreeNode::init(CQuadGridClipCluster *owner, uint level, bool rootNode, const NLMISC::CAABBox &pivot)
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{
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Owner= owner;
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RootNode= rootNode;
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PivotBBox= pivot;
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// If not a leaf, create sons
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if(level>0)
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{
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LeafNode= false;
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// split pivot for sons
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CAABBox pivotSon;
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pivotSon.setSize(PivotBBox.getHalfSize());
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float xMin= PivotBBox.getMin().x/2;
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float yMin= PivotBBox.getMin().y/2;
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float xMax= PivotBBox.getMax().x/2;
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float yMax= PivotBBox.getMax().y/2;
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float xCenter= PivotBBox.getCenter().x/2;
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float yCenter= PivotBBox.getCenter().y/2;
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// LeftDown
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pivotSon.setCenter( CVector(xMin+xCenter,yMin+yCenter,0) );
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Sons[NL3D_QCC_LEFT_DOWN]= new CQuadGridClipClusterQTreeNode;
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Sons[NL3D_QCC_LEFT_DOWN]->init(owner, level-1, false, pivotSon);
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// RightDown
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pivotSon.setCenter( CVector(xMax+xCenter,yMin+yCenter,0) );
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Sons[NL3D_QCC_RIGHT_DOWN]= new CQuadGridClipClusterQTreeNode;
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Sons[NL3D_QCC_RIGHT_DOWN]->init(owner, level-1, false, pivotSon);
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// LeftUp
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pivotSon.setCenter( CVector(xMin+xCenter,yMax+yCenter,0) );
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Sons[NL3D_QCC_LEFT_UP]= new CQuadGridClipClusterQTreeNode;
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Sons[NL3D_QCC_LEFT_UP]->init(owner, level-1, false, pivotSon);
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// RithgUp
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pivotSon.setCenter( CVector(xMax+xCenter,yMax+yCenter,0) );
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Sons[NL3D_QCC_RIGHT_UP]= new CQuadGridClipClusterQTreeNode;
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Sons[NL3D_QCC_RIGHT_UP]->init(owner, level-1, false, pivotSon);
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}
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else
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{
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LeafNode= true;
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}
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// Create the distMax list only if root or leaf. No models in interleaved branches.
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if( LeafNode)
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ListNode.Models.resize(Owner->_NumDistTotal);
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}
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// ***************************************************************************
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CQuadGridClipClusterQTreeNode::~CQuadGridClipClusterQTreeNode()
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{
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// erase sons
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uint i;
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for(i=0; i<4;i++)
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{
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if(Sons[i])
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delete Sons[i];
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Sons[i]= NULL;
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}
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// check my list
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for(i=0; i<ListNode.Models.size();i++)
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{
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nlassert(ListNode.Models[i].empty());
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}
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}
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// ***************************************************************************
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void CQuadGridClipClusterQTreeNode::clip(CClipTrav *clipTrav)
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{
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// if empty (test important for branch and leave clusters)
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if(Empty)
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return;
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H_BEFORE( NL3D_QuadClip_NodeClip );
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// Then clip against pyramid
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bool unspecified= false;
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bool visible= true;
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for(sint i=0;i<(sint)clipTrav->WorldPyramid.size();i++)
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{
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// We are sure that pyramid has normalized plane normals.
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if(!BBoxExt.clipBack(clipTrav->WorldPyramid[i]))
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{
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visible= false;
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break;
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}
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// else test is the bbox is partially or fully in the plane
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else if(!unspecified)
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{
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// if clipFront AND clipBack, it means partially.
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if(BBoxExt.clipFront(clipTrav->WorldPyramid[i]))
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unspecified= true;
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}
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}
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H_AFTER( NL3D_QuadClip_NodeClip );
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// if visible, parse sons
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if(visible)
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{
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// clip sons or cluster sons
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if(unspecified)
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{
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if( LeafNode)
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{
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// clip DistMax.
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CVector c= BBoxExt.getCenter();
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float dist= (c - clipTrav->CamPos).norm();
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dist-= BBoxExt.getRadius();
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sint minDistSetup= (sint)floor(Owner->_NumDist*dist/Owner->_DistMax);
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// NB if too far, set _NumDist (ie will clip only the infinite objects ones)
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clamp(minDistSetup, 0, (sint)Owner->_NumDist);
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// clip the sons individually
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H_AUTO( NL3D_QuadClip_SonsClip );
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ListNode.clipSons(minDistSetup);
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}
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else
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{
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// clip cluster sons
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Sons[0]->clip(clipTrav);
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Sons[1]->clip(clipTrav);
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Sons[2]->clip(clipTrav);
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Sons[3]->clip(clipTrav);
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}
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}
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else
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{
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// udpdate the sons, but don't clip, because we know they are fully visible.
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clipTrav->ForceNoFrustumClip= true;
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// show all cluster sons or sons
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noFrustumClip(clipTrav);
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// reset flag
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clipTrav->ForceNoFrustumClip= false;
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}
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}
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}
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// ***************************************************************************
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void CQuadGridClipClusterQTreeNode::noFrustumClip(CClipTrav *clipTrav)
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{
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// if empty (test important for branch and leave clusters)
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if(Empty)
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return;
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// clip the sons
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if( LeafNode)
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{
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// clip DistMax.
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CVector c= BBoxExt.getCenter();
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float dist= (c - clipTrav->CamPos).norm();
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dist-= BBoxExt.getRadius();
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sint minDistSetup= (sint)floor(Owner->_NumDist*dist/Owner->_DistMax);
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// NB if too far, set _NumDist (ie will clip only the infinite objects ones)
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clamp(minDistSetup, 0, (sint)Owner->_NumDist);
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// clip the sons
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H_AUTO_USE( NL3D_QuadClip_SonsShowNoClip );
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ListNode.clipSons(minDistSetup);
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}
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else
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{
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// forceShow of cluster sons
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Sons[0]->noFrustumClip(clipTrav);
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Sons[1]->noFrustumClip(clipTrav);
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Sons[2]->noFrustumClip(clipTrav);
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Sons[3]->noFrustumClip(clipTrav);
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}
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}
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// ***************************************************************************
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void CQuadGridClipClusterQTreeNode::insertModel(const NLMISC::CAABBox &worldBBox, uint distSetup, CTransformShape *model)
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{
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// if leaf node, insert the model in the list
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if( LeafNode )
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{
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if(Empty)
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{
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Empty= false;
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BBox= worldBBox;
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}
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else
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{
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// extend the bbox with 2 corners of the incoming bbox (sufficient for an AABBox).
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BBox.extend( worldBBox.getCenter() + worldBBox.getHalfSize() );
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BBox.extend( worldBBox.getCenter() - worldBBox.getHalfSize() );
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}
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// insert in list
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ListNode.insertModel(distSetup, model);
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}
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// else, recurs insert in branch
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else
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{
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// choose what son according to pivot.
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CQuadGridClipClusterQTreeNode *selectSon;
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if( worldBBox.getCenter().y<PivotBBox.getCenter().y )
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{
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if( worldBBox.getCenter().x<PivotBBox.getCenter().x )
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selectSon= Sons[NL3D_QCC_LEFT_DOWN];
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else
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selectSon= Sons[NL3D_QCC_RIGHT_DOWN];
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}
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else
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{
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if( worldBBox.getCenter().x<PivotBBox.getCenter().x )
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selectSon= Sons[NL3D_QCC_LEFT_UP];
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else
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selectSon= Sons[NL3D_QCC_RIGHT_UP];
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}
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// insert in this cluster
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selectSon->insertModel(worldBBox, distSetup, model);
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// extend my boox according to this son cluster.
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if(Empty)
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{
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Empty= false;
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BBox= selectSon->BBox;
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}
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else
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{
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// extend the bbox with 2 corners of the son bbox (sufficient for an AABBox).
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BBox.extend( selectSon->BBox.getCenter() + selectSon->BBox.getHalfSize() );
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BBox.extend( selectSon->BBox.getCenter() - selectSon->BBox.getHalfSize() );
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}
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}
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// update bboxExt
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BBoxExt= BBox;
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}
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// ***************************************************************************
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void CQuadGridClipClusterQTreeNode::resetSons(CClipTrav *clipTrav)
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{
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ListNode.resetSons(clipTrav);
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if(Sons[0])
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{
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Sons[0]->resetSons(clipTrav);
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Sons[1]->resetSons(clipTrav);
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Sons[2]->resetSons(clipTrav);
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Sons[3]->resetSons(clipTrav);
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}
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}
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// ***************************************************************************
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void CQuadGridClipClusterQTreeNode::profileNumChildren(uint distLevel, uint &result) const
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{
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if(distLevel<ListNode.Models.size())
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result+= ListNode.Models[distLevel].size();
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// Add cluster sons
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if(Sons[0])
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{
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Sons[0]->profileNumChildren(distLevel, result);
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Sons[1]->profileNumChildren(distLevel, result);
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Sons[2]->profileNumChildren(distLevel, result);
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Sons[3]->profileNumChildren(distLevel, result);
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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CQuadGridClipCluster::CQuadGridClipCluster(uint numDist, float distMax, const NLMISC::CAABBox &pivot)
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{
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_DistMax= distMax;
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_NumDist= numDist;
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_NumDistTotal= _NumDist+1;
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_Root.init(this, NL3D_QUADGRID_CLIP_CLUSTER_DEPTH, true, pivot);
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}
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// ***************************************************************************
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CQuadGridClipCluster::~CQuadGridClipCluster()
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{
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}
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// ***************************************************************************
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void CQuadGridClipCluster::addModel(const NLMISC::CAABBox &worldBBox, CTransformShape *model)
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{
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// check not already inserted
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nlassert(!model->_QuadClusterListNode.isLinked());
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// Add the model to the good distance list
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float modelDistMax= model->getDistMax();
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sint distSetup;
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if(modelDistMax<0)
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distSetup= _NumDist;
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else
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{
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distSetup= (sint)floor(_NumDist*modelDistMax/_DistMax);
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// NB: if >=_DistMax, then distSetup==_NumDist, meaning infinite distance (never dist clipped)
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clamp(distSetup, 0, (sint)_NumDist);
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}
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// add / recurs to the quadtree
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_Root.insertModel(worldBBox, distSetup, model);
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}
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// ***************************************************************************
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void CQuadGridClipCluster::removeModel(CTransformShape *model)
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{
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model->_QuadClusterListNode.unlink();
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}
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// ***************************************************************************
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void CQuadGridClipCluster::clip(CClipTrav *clipTrav)
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{
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H_AUTO_USE( NL3D_QuadClip_ClusterClip );
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// clip the quadtree
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_Root.clip(clipTrav);
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}
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// ***************************************************************************
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void CQuadGridClipCluster::resetSons(CClipTrav *clipTrav)
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{
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_Root.resetSons(clipTrav);
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}
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// ***************************************************************************
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sint CQuadGridClipCluster::profileNumChildren(uint distLevel) const
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{
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uint result= 0;
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_Root.profileNumChildren(distLevel, result);
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return result;
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}
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} // NL3D
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