khanat-opennel-code/code/nel/tools
sfb 4cb71eedf2 Changed: #1306 Radically changed the plugin in a new branch to match the way classic GE loads forms.
- Refactored the tree view to show only structs, arrays, vstructs and eliminated atoms from its view.
- Refactored the form view to have a Qt Properties Browser
- Refactored the loader to use the classic GE addStruct/addArray.
- Moved some functionality into CFormItem.
- Added icons from classic GE and configured model/item to return them appropriately.
- Getting read for changes via undo commands.
- Eliminating/ignoring the hold/slots business from classic GE code.
2012-09-20 16:39:21 -05:00
..
3d Changed: #1306 Radically changed the plugin in a new branch to match the way classic GE loads forms. 2012-09-20 16:39:21 -05:00
build_gamedata Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
georges Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
logic Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
memory Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
misc merge from default 2012-08-23 12:13:25 -05:00
nel_unit_test Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
pacs Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
sound merge from default 2012-08-23 12:13:25 -05:00
CMakeLists.txt Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00