mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SMALL_STRING_MANAGER_H
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#define SMALL_STRING_MANAGER_H
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/** \file small_string_manager.h
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*
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* $id$
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*
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*/
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/stream.h"
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#include "game_share/object.h"
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#include <set>
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#include <map>
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namespace R2
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{
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class CSmallStringManager
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{
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public:
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CSmallStringManager();
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~CSmallStringManager();
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CSmallStringManager(CObject* textManager);
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uint32 registerString(const std::string& phrase,uint32 nb = 1);
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void unregisterString(const std::string& phrase,uint32 nb = 1);
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void unregisterStringById(uint32 id,uint32 nb = 1);
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const std::string& getString(uint32 id) const;
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void serial(NLMISC::IStream& stream);
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void release();
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private:
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uint32 getNewId() ;
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std::map<std::string, uint32> _StringToId;
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std::map<uint32, std::pair<std::string, uint32> > _IdToString;
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std::set< uint32 > _FreeIds;
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uint32 _MaxId;
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};
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class CStringTableManager
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{
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public:
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typedef std::map<std::string, uint32> TLocalTable;// TableId -> StringId
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public:
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~CStringTableManager();
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void release();
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void setValue(uint32 tableId ,const std::string& localId, const std::string& value);
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std::string getValue(uint32 tableId, const std::string& localId) const;
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void createTable(uint32 tableId); // create empty table
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void releaseTable(uint32 tableId);
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virtual TLocalTable* getLocalTable(uint32 tableId) const;
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private:
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typedef std::map<uint32, TLocalTable*> TLocalTables; // SessionId -> Table
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private:
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private:
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CSmallStringManager _StringMgr;
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TLocalTables _LocalTables;
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};
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}
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#endif //SMALL_STRING_MANAGER
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