khanat-opennel-code/code/ryzom/common/src/game_share/small_string_manager.h
2010-05-06 02:08:41 +02:00

109 lines
2.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SMALL_STRING_MANAGER_H
#define SMALL_STRING_MANAGER_H
/** \file small_string_manager.h
*
* $id$
*
*/
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#include "nel/misc/stream.h"
#include "game_share/object.h"
#include <set>
#include <map>
namespace R2
{
class CSmallStringManager
{
public:
CSmallStringManager();
~CSmallStringManager();
CSmallStringManager(CObject* textManager);
uint32 registerString(const std::string& phrase,uint32 nb = 1);
void unregisterString(const std::string& phrase,uint32 nb = 1);
void unregisterStringById(uint32 id,uint32 nb = 1);
const std::string& getString(uint32 id) const;
void serial(NLMISC::IStream& stream);
void release();
private:
uint32 getNewId() ;
std::map<std::string, uint32> _StringToId;
std::map<uint32, std::pair<std::string, uint32> > _IdToString;
std::set< uint32 > _FreeIds;
uint32 _MaxId;
};
class CStringTableManager
{
public:
typedef std::map<std::string, uint32> TLocalTable;// TableId -> StringId
public:
~CStringTableManager();
void release();
void setValue(uint32 tableId ,const std::string& localId, const std::string& value);
std::string getValue(uint32 tableId, const std::string& localId) const;
void createTable(uint32 tableId); // create empty table
void releaseTable(uint32 tableId);
virtual TLocalTable* getLocalTable(uint32 tableId) const;
private:
typedef std::map<uint32, TLocalTable*> TLocalTables; // SessionId -> Table
private:
private:
CSmallStringManager _StringMgr;
TLocalTables _LocalTables;
};
}
#endif //SMALL_STRING_MANAGER