mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
210 lines
6.5 KiB
C++
210 lines
6.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
#ifndef CL_IG_CALLBACK
|
|
#define CL_IG_CALLBACK
|
|
|
|
#include "nel/3d/u_instance_group.h"
|
|
#include "nel/misc/debug.h"
|
|
|
|
#include "ig_enum.h"
|
|
#include "timed_fx_manager.h"
|
|
|
|
#include <list>
|
|
#include <string>
|
|
|
|
namespace NL3D
|
|
{
|
|
class UInstanceGroup;
|
|
}
|
|
|
|
namespace NLPACS
|
|
{
|
|
class UMoveContainer;
|
|
class UMovePrimitive;
|
|
class UPrimitiveBlock;
|
|
}
|
|
|
|
|
|
class CEntitySheet;
|
|
|
|
/** A class to manage callback (collisions, constructions ..) with igs of the landscape.
|
|
* Its purpose is to create pacs primitive for objects of the landscape that need them.
|
|
* The matching primitive for an instance is deduced from its shape name.
|
|
* Pacs primitives must be loaded at startup.
|
|
* \author Nicolas Vizerie
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CIGCallback : public CIGNotifier
|
|
{
|
|
public:
|
|
///\name Object
|
|
//@{
|
|
/// default ctor
|
|
CIGCallback();
|
|
/// dtor
|
|
~CIGCallback();
|
|
//@}
|
|
|
|
///\name IG mgt
|
|
//@{
|
|
/** Add an ig. Its callbacks primitive will be created when it has been added
|
|
* to the scene
|
|
*/
|
|
void addIG(NL3D::UInstanceGroup *ig);
|
|
/** Add an ig with his num ZC. Its callbacks primitive will be created when it has been added
|
|
* to the scene
|
|
*/
|
|
void addIGWithNumZC(NL3D::UInstanceGroup *ig, sint numZC);
|
|
|
|
/** Add a vector of instance groups
|
|
*/
|
|
void addIGs(const std::vector<NL3D::UInstanceGroup *> &igs);
|
|
/** Add a vector of instance groups with the num ZC associated.
|
|
*/
|
|
void addIGsWithNumZC(std::vector<std::pair<NL3D::UInstanceGroup *, sint> > &igs);
|
|
/// Remove all IGs
|
|
void deleteIGs();
|
|
/// Force creation of all zones (not to be used in client side..)
|
|
void forceAddAll();
|
|
//@}
|
|
|
|
///\name Collisions
|
|
//@{
|
|
/** Set the move container that should be used for collision. This MUST
|
|
* be called once and only once, unless it is reseted
|
|
*/
|
|
void setMoveContainer(NLPACS::UMoveContainer *mc);
|
|
// Get the move container associated with that object, or NULL if none.
|
|
NLPACS::UMoveContainer *getMoveContainer() const { return _MoveContainer; }
|
|
|
|
/** Add a pacs primitive from its file name.
|
|
* This may raise an exception if loading failed.
|
|
*/
|
|
void addPacsPrim(const std::string &fileName);
|
|
/** Add all pacs primitives from the given directory.
|
|
*/
|
|
void resetContainer();
|
|
//@}
|
|
|
|
///\name Enumeration
|
|
//@{
|
|
/** enumerate all currently loaded zone igs
|
|
* \return false if the enumeration has been stopped
|
|
*/
|
|
bool enumIGs(IIGEnum *callback);
|
|
//@}
|
|
|
|
///\name Season change
|
|
//@{
|
|
// apply change of season on iug (for now, only change the fxs to match the season)
|
|
void changeSeason();
|
|
//@}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
private:
|
|
class CIGInstance;
|
|
friend class CIGInstance;
|
|
// instanciated igs
|
|
typedef std::vector<CIGInstance *> TIGInstanceList;
|
|
/**
|
|
* An instanciated ig and its matching collisions primitives
|
|
*/
|
|
class CIGInstance : public NL3D::IAddRemoveInstance,
|
|
public NL3D::ITransformName,
|
|
public NL3D::IIGAddBegin
|
|
{
|
|
public:
|
|
/// ctor
|
|
CIGInstance(NL3D::UInstanceGroup *ig, CIGCallback *owner);
|
|
/** Dtor
|
|
* NB:
|
|
* -This release move primitives from the move container
|
|
*/
|
|
~CIGInstance();
|
|
/// force this instance to be added
|
|
void forceAdd() { instanceGroupAdded(); }
|
|
void numZC(sint num) {_NumZC = num;}
|
|
NL3D::UInstanceGroup *getIG() const { return _IG; }
|
|
void updateManagedFXs();
|
|
void shutDownFXs();
|
|
bool hasManagedFXs() const { return _HasManagedFXs; }
|
|
// force to rebuild the sheet vector
|
|
void buildSheetVector();
|
|
// earse the sheet vector
|
|
void eraseSheetVector();
|
|
private:
|
|
typedef std::vector<NLPACS::UMovePrimitive *> TMovePrimitiveVect;
|
|
typedef std::vector<CEntitySheet *> TEntitySheetVect;
|
|
private:
|
|
void releaseMovePrimitives();
|
|
///\name from NL3D::IAddRemoveInstance
|
|
//@{
|
|
virtual void instanceGroupAdded();
|
|
virtual void instanceGroupRemoved();
|
|
//@}
|
|
///\name from NL3D::ITransformName
|
|
//@{
|
|
virtual std::string transformName (uint index, const std::string &instanceName, const std::string &shapeName);
|
|
//@}
|
|
///\name from NL3D::IIGAddBegin
|
|
//@{
|
|
virtual void startAddingIG(uint numInstances);
|
|
//@}
|
|
/** Called after all instance have been added, and when their sheets have been retrieved.
|
|
* This is the place to setup parameters from sheets
|
|
*/
|
|
void updateFromSheets();
|
|
//
|
|
private:
|
|
|
|
TMovePrimitiveVect _MovePrimitives;
|
|
TEntitySheetVect _EntitySheets; // matching sheets for each instance (or NULL), they are used only after the instance have been added to the scene
|
|
CIGCallback *_Owner;
|
|
NL3D::UInstanceGroup *_IG; // the IG we're looking at
|
|
sint _NumZC; // >= 0 if valid.
|
|
bool _HasManagedFXs; // true if there are managed fx in the group, otherwise, _ManagedFXHandle is not used
|
|
CTimedFXManager::TFXGroupHandle _ManagedFXHandle;
|
|
};
|
|
|
|
private:
|
|
NLPACS::UMoveContainer *_MoveContainer;
|
|
TIGInstanceList _IGInstances;
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** Debug purpose only: create instances in a scene from the content of a move container.
|
|
* The created instances are static. Their pointer can be retrieved in a pointer
|
|
* The following shapes must be available :
|
|
* unit_box.shape : a box of 1 x 1 x 1 centered at the origin
|
|
* unit_cylinder.shape : a cylinder of height 1, radius 1
|
|
*/
|
|
void createInstancesFromMoveContainer(NL3D::UScene *scene, NLPACS::UMoveContainer *mc, std::vector<NL3D::UInstance> *instances = NULL);
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|