mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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1485 lines
41 KiB
C++
1485 lines
41 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// main_frame.cpp : implementation file
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//
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "main_frame.h"
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#include "set_value_dlg.h"
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#include "particle_dlg.h"
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#include "about_dialog.h"
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#include "choose_frame_delay.h"
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#include "choose_bg_color_dlg.h"
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#include "choose_sun_color_dlg.h"
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#include "day_night_dlg.h"
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#include "water_pool_editor.h"
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#include "vegetable_dlg.h"
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#include "global_wind_dlg.h"
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#include "sound_anim_dlg.h"
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#include "fog_dlg.h"
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#include "scene_rot_dlg.h"
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#include "skeleton_scale_dlg.h"
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#include "light_group_factor.h"
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#include "tune_mrm_dlg.h"
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#include "snapshot_tool_dlg.h"
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#include "nel/misc/file.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/mesh.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/mesh_instance.h"
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#include "nel/3d/skeleton_model.h"
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using namespace NLMISC;
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using namespace NL3D;
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void CSceneDlgMouseListener::addToServer (NLMISC::CEventServer& server)
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{
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server.addListener (EventMouseDownId, this);
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}
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void CSceneDlgMouseListener::releaseFromServer (NLMISC::CEventServer& server)
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{
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server.removeListener (EventMouseDownId, this);
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}
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void CSceneDlgMouseListener::operator ()(const CEvent& event)
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{
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if (event == EventMouseDownId)
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{
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CEventMouse* mouseEvent=(CEventMouse*)&event;
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if (mouseEvent->Button == rightButton)
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{
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const CEvent3dMouseListener &ml = ObjViewerDlg->getMouseListener() ;
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CMenu menu ;
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CMenu* subMenu ;
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menu.LoadMenu(IDR_MOVE_ELEMENT) ;
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menu.CheckMenuItem(ID_ENABLE_ELEMENT_XROTATE, ml.getModelMatrixRotationAxis() == CEvent3dMouseListener::xAxis
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? MF_CHECKED : MF_UNCHECKED ) ;
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menu.CheckMenuItem(ID_ENABLE_ELEMENT_YROTATE, ml.getModelMatrixRotationAxis() == CEvent3dMouseListener::yAxis
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? MF_CHECKED : MF_UNCHECKED ) ;
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menu.CheckMenuItem(ID_ENABLE_ELEMENT_ZROTATE, ml.getModelMatrixRotationAxis() == CEvent3dMouseListener::zAxis
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? MF_CHECKED : MF_UNCHECKED ) ;
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subMenu = menu.GetSubMenu(0);
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nlassert(subMenu) ;
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// compute the screen coordinate from the main window
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HWND wnd = (HWND) CNELU::Driver->getDisplay() ;
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nlassert(::IsWindow(wnd)) ;
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RECT r ;
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::GetWindowRect(wnd, &r) ;
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sint x = r.left + (sint) (mouseEvent->X * (r.right - r.left)) ;
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sint y = r.top + (sint) ((1.f - mouseEvent->Y) * (r.bottom - r.top)) ;
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::TrackPopupMenu(subMenu->m_hMenu, TPM_LEFTALIGN | TPM_RIGHTBUTTON, x, y, 0, SceneDlg->m_hWnd, NULL) ;
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame
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//IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
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CMainFrame::CMainFrame( CObjectViewer *objView, winProc windowProc )
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{
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DriverWindowProc=windowProc;
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ObjView=objView;
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AnimationWindow=false;
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AnimationSetWindow=false;
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MixerSlotsWindow=false;
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ParticlesWindow=false;
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DayNightWindow=false;
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WaterPoolWindow=false;
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VegetableWindow=false;
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GlobalWindWindow= false;
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SoundAnimWindow=false;
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LightGroupWindow=false;
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ChooseFrameDelayWindow=false;
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ChooseBGColorWindow=false;
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ChooseSunColorWindow=false;
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SkeletonScaleWindow= false;
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TuneMRMWindow= false;
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MouseMoveType= MoveCamera;
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MoveMode=ObjectMode;
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X=true;
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Y=true;
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Z=true;
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Euler=false;
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GlobalWindPower= 1.f;
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FogActive = false;
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FogStart = 0.f;
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FogEnd = 100.f;
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_LastSceneRotX= 0.0f;
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_LastSceneRotY= 0.0f;
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_LastSceneRotZ= 0.0f;
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_RightButtonMouseListener.ObjViewerDlg = ObjView ;
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_RightButtonMouseListener.SceneDlg = this ;
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_RightButtonMouseListener.addToServer(CNELU::EventServer) ;
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}
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CMainFrame::~CMainFrame()
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{
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_RightButtonMouseListener.releaseFromServer (CNELU::EventServer);
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}
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BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
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//{{AFX_MSG_MAP(CMainFrame)
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ON_COMMAND(IDC_RELOAD_TEXTURES, OnReloadTextures)
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ON_COMMAND(ID_CLEAR, OnClear)
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ON_COMMAND(ID_EDIT_MOVEELEMENT, OnEditMoveelement)
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ON_COMMAND(ID_EDIT_MOVE_FX, OnEditMoveFX)
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ON_COMMAND(ID_EDIT_MOVE_FX_USER_MATRIX, OnEditMoveFXUserMatrix)
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ON_COMMAND(ID_EDIT_X, OnEditX)
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ON_COMMAND(ID_EDIT_Y, OnEditY)
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ON_COMMAND(ID_EDIT_Z, OnEditZ)
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ON_COMMAND(ID_ENABLE_ELEMENT_XROTATE, OnEnableElementXrotate)
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ON_COMMAND(ID_ENABLE_ELEMENT_YROTATE, OnEnableElementYrotate)
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ON_COMMAND(ID_ENABLE_ELEMENT_ZROTATE, OnEnableElementZrotate)
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ON_COMMAND(ID_FILE_EXIT, OnFileExit)
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ON_COMMAND(ID_FILE_LOADCONFIG, OnFileLoadconfig)
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ON_COMMAND(IDM_SNAPSHOT_TOOL, OnSnapShotTool)
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ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
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ON_COMMAND(ID_FILE_SAVECONFIG, OnFileSaveconfig)
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ON_COMMAND(ID_VIEW_FIRSTPERSONMODE, OnViewFirstpersonmode)
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ON_COMMAND(ID_VIEW_CAMERAMODE, OnViewCamera)
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ON_COMMAND(ID_VIEW_OBJECTMODE, OnViewObjectmode)
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ON_COMMAND(ID_VIEW_RESET_CAMERA, OnResetCamera)
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ON_COMMAND(ID_VIEW_SETBACKGROUND, OnViewSetbackground)
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ON_COMMAND(ID_VIEW_SETMOVESPEED, OnViewSetmovespeed)
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ON_COMMAND(IDM_ACTIVATE_FOG, OnActivateFog)
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ON_COMMAND(IDM_SETUP_FOG, OnSetupFog)
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ON_COMMAND(ID_WINDOW_ANIMATION, OnWindowAnimation)
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ON_COMMAND(ID_WINDOW_ANIMATIONSET, OnWindowAnimationset)
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ON_COMMAND(ID_WINDOW_MIXERSSLOTS, OnWindowMixersslots)
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ON_COMMAND(ID_WINDOW_PARTICLES, OnWindowParticles)
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ON_COMMAND(ID_WINDOW_DAYNIGHT, OnWindowDayNight)
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ON_COMMAND(ID_WINDOW_WATER_POOL, OnWindowWaterPool)
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ON_COMMAND(ID_WINDOW_ANIMSOUND, OnWindowSoundAnim)
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ON_COMMAND(ID_WINDOW_CHOOSE_FRAME_DELAY, OnWindowChooseFrameDelay)
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ON_COMMAND(ID_WINDOW_CHOOSE_BG_COLOR, OnWindowChooseBGColor)
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ON_COMMAND(ID_WINDOW_CHOOSE_SUN_COLOR, OnWindowChooseSunColor)
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ON_COMMAND(ID_SCENE_SETLIGHTGROUPFACTOR, OnSetLightGroupFactor)
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ON_COMMAND(IDM_SHOW_SCENE_MATRIX, OnShowSceneMatrix)
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ON_COMMAND(iDM_SHOW_OCCLUSION_TEST_MESHS, OnShowOcclusionTestMeshs)
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ON_COMMAND(IDM_SHOW_FX_MATRIX, OnShowFXMatrix)
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ON_COMMAND(IDM_SHOW_FX_USER_MATRIX, OnShowFXUserMatrix)
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ON_UPDATE_COMMAND_UI(IDM_SHOW_SCENE_MATRIX, OnUpdateShowSceneMatrix)
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ON_UPDATE_COMMAND_UI(IDM_SHOW_FX_MATRIX, OnUpdateShowFXMatrix)
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ON_UPDATE_COMMAND_UI(IDM_SHOW_FX_USER_MATRIX, OnUpdateShowFXUserMatrix)
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ON_UPDATE_COMMAND_UI(iDM_SHOW_OCCLUSION_TEST_MESHS, OnUpdateShowOcclusionTestMeshs)
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ON_WM_CREATE()
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ON_WM_ERASEBKGND()
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ON_UPDATE_COMMAND_UI(ID_WINDOW_ANIMATION, OnUpdateWindowAnimation)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_ANIMATIONSET, OnUpdateWindowAnimationset)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_MIXERSSLOTS, OnUpdateWindowMixersslots)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_PARTICLES, OnUpdateWindowParticles)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_DAYNIGHT, OnUpdateWindowDayNight)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_WATER_POOL, OnUpdateWindowWaterPool)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_ANIMSOUND, OnUpdateWindowSoundAnim)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_CHOOSE_FRAME_DELAY, OnUpdateWindowChooseFrameDelay)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_CHOOSE_BG_COLOR, OnUpdateWindowBGColor)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_CHOOSE_SUN_COLOR, OnUpdateWindowSunColor)
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ON_UPDATE_COMMAND_UI(ID_VIEW_OBJECTMODE, OnUpdateViewObjectmode)
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ON_UPDATE_COMMAND_UI(ID_VIEW_FIRSTPERSONMODE, OnUpdateViewFirstpersonmode)
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ON_UPDATE_COMMAND_UI(ID_VIEW_CAMERAMODE, OnUpdateViewCamera)
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ON_UPDATE_COMMAND_UI(ID_EDIT_X, OnUpdateEditX)
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ON_UPDATE_COMMAND_UI(ID_EDIT_Y, OnUpdateEditY)
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ON_UPDATE_COMMAND_UI(ID_EDIT_Z, OnUpdateEditZ)
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ON_UPDATE_COMMAND_UI(ID_EDIT_MOVEELEMENT, OnUpdateEditMoveelement)
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ON_UPDATE_COMMAND_UI(ID_EDIT_MOVE_FX, OnUpdateEditMoveFX)
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ON_UPDATE_COMMAND_UI(ID_EDIT_MOVE_FX_USER_MATRIX, OnUpdateEditMoveFXUserMatrix)
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ON_UPDATE_COMMAND_UI(ID_SCENE_SETLIGHTGROUPFACTOR, OnUpdateWindowLightGroup)
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ON_COMMAND(ID_HELP_ABOUTOBJECTVIEWER, OnHelpAboutobjectviewer)
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ON_COMMAND(IDM_REMOVE_ALL_INSTANCES_FROM_SCENE, OnRemoveAllInstancesFromScene)
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ON_COMMAND_RANGE(IDM_ACTIVATE_TEXTURE_SET_1, IDM_ACTIVATE_TEXTURE_SET_8, OnActivateTextureSet)
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ON_COMMAND(IDM_SHUFFLE_TEXTURE_SET, OnShuffleTextureSet)
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ON_COMMAND(ID_WINDOW_VEGETABLE, OnWindowVegetable)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_VEGETABLE, OnUpdateWindowVegetable)
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ON_COMMAND(ID_WINDOW_GLOBALWIND, OnWindowGlobalwind)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_GLOBALWIND, OnUpdateWindowGlobalwind)
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ON_COMMAND(ID_EDIT_MOVE_OBJECT_LIGHT_TEST, OnEditMoveObjectLightTest)
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ON_UPDATE_COMMAND_UI(ID_EDIT_MOVE_OBJECT_LIGHT_TEST, OnUpdateEditMoveObjectLightTest)
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ON_COMMAND(ID_EDIT_MOVECAMERA, OnEditMovecamera)
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ON_UPDATE_COMMAND_UI(ID_EDIT_MOVECAMERA, OnUpdateEditMovecamera)
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ON_COMMAND(ID_EDIT_MOVESCENE, OnEditMovescene)
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ON_UPDATE_COMMAND_UI(ID_EDIT_MOVESCENE, OnUpdateEditMovescene)
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ON_COMMAND(ID_VIEW_RESET_SCENE_ROOT, OnViewResetSceneRoot)
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ON_COMMAND(ID_VIEW_RESET_FX_ROOT, OnViewResetFXRoot)
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ON_COMMAND(IDM_RESET_FX_USER_MATRIX, OnViewResetFXUserMatrix)
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ON_COMMAND(ID_VIEW_SET_SCENE_ROTATION, OnViewSetSceneRotation)
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ON_COMMAND(ID_SHOOT_SCENE, OnShootScene)
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ON_COMMAND(ID_WINDOW_SKELETON_SCALE, OnWindowSkeletonScale)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_SKELETON_SCALE, OnUpdateWindowSkeletonScale)
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ON_COMMAND(ID_WINDOW_TUNE_MRM, OnWindowTuneMRM)
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ON_UPDATE_COMMAND_UI(ID_WINDOW_TUNE_MRM, OnUpdateWindowTuneMRM)
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//}}AFX_MSG_MAP
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ON_COMMAND_RANGE(ID_SCENE_CAMERA_FIRST, ID_SCENE_CAMERA_LAST, OnSceneCamera)
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ON_UPDATE_COMMAND_UI_RANGE(ID_SCENE_CAMERA_FIRST, ID_SCENE_CAMERA_LAST, OnUpdateSceneCamera)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame message handlers
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LRESULT CMainFrame::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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{
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// TODO: Add your specialized code here and/or call the base class
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if (CNELU::Driver)
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DriverWindowProc (CNELU::Driver, m_hWnd, message, wParam, lParam);
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return CFrameWnd::WindowProc(message, wParam, lParam);
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}
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// ***************************************************************************
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void CMainFrame::update ()
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{
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ObjView->_AnimationDlg->ShowWindow (AnimationWindow?SW_SHOW:SW_HIDE);
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ObjView->_AnimationSetDlg->ShowWindow (AnimationSetWindow?SW_SHOW:SW_HIDE);
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ObjView->_SlotDlg->ShowWindow (MixerSlotsWindow?SW_SHOW:SW_HIDE);
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ObjView->_ParticleDlg->ShowWindow (ParticlesWindow?SW_SHOW:SW_HIDE);
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ObjView->_DayNightDlg->ShowWindow (DayNightWindow?SW_SHOW:SW_HIDE);
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ObjView->_WaterPoolDlg->ShowWindow (WaterPoolWindow?SW_SHOW:SW_HIDE);
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ObjView->_VegetableDlg->ShowWindow (VegetableWindow?SW_SHOW:SW_HIDE);
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ObjView->_GlobalWindDlg->ShowWindow (GlobalWindWindow?SW_SHOW:SW_HIDE);
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ObjView->_SoundAnimDlg->ShowWindow (SoundAnimWindow?SW_SHOW:SW_HIDE);
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ObjView->_LightGroupDlg->ShowWindow (LightGroupWindow?SW_SHOW:SW_HIDE);
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ObjView->_ChooseFrameDelayDlg->ShowWindow (ChooseFrameDelayWindow?SW_SHOW:SW_HIDE);
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ObjView->_ChooseBGColorDlg->ShowWindow (ChooseBGColorWindow?SW_SHOW:SW_HIDE);
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ObjView->_ChooseSunColorDlg->ShowWindow (ChooseSunColorWindow?SW_SHOW:SW_HIDE);
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ObjView->_SkeletonScaleDlg->ShowWindow (SkeletonScaleWindow?SW_SHOW:SW_HIDE);
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ObjView->_TuneMRMDlg->ShowWindow (TuneMRMWindow?SW_SHOW:SW_HIDE);
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}
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// ***************************************************************************
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void CMainFrame::registerValue (bool read)
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{
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if (read)
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{
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// Get value from the register
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HKEY hKey;
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if (RegOpenKeyEx(HKEY_CURRENT_USER, REGKEY_OBJ_VIEW_SCENE_DLG, 0, KEY_READ, &hKey)==ERROR_SUCCESS)
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{
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DWORD len=sizeof (BOOL);
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DWORD type;
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NLMISC::CRGBA bgCol ;
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RegQueryValueEx (hKey, "ViewAnimation", 0, &type, (LPBYTE)&AnimationWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewAnimationSet", 0, &type, (LPBYTE)&AnimationSetWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewSlots", 0, &type, (LPBYTE)&MixerSlotsWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewParticles", 0, &type, (LPBYTE)&ParticlesWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewDayNight", 0, &type, (LPBYTE)&DayNightWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewWaterPool", 0, &type, (LPBYTE)&WaterPoolWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewVegetable", 0, &type, (LPBYTE)&VegetableWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewGlobalWind", 0, &type, (LPBYTE)&GlobalWindWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewSoundAnimWind", 0, &type, (LPBYTE)&GlobalWindWindow, &len);
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len=sizeof (float);
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RegQueryValueEx (hKey, "MoveSpeed", 0, &type, (LPBYTE)&MoveSpeed, &len);
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len=sizeof (uint);
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RegQueryValueEx (hKey, "ObjectMode", 0, &type, (LPBYTE)&MoveMode, &len);
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len=sizeof(NLMISC::CRGBA) ;
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RegQueryValueEx (hKey, "BackGroundColor", 0, &type, (LPBYTE)&BgColor, &len);
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len=sizeof (float);
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RegQueryValueEx (hKey, "GlobalWindPower", 0, &type, (LPBYTE)&GlobalWindPower, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewChooseFrameDelay", 0, &type, (LPBYTE)&ChooseFrameDelayWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewChooseBGColor", 0, &type, (LPBYTE)&ChooseBGColorWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewChooseSunColor", 0, &type, (LPBYTE)&ChooseSunColorWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewSkeletonScaleWindow", 0, &type, (LPBYTE)&SkeletonScaleWindow, &len);
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len=sizeof (BOOL);
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RegQueryValueEx (hKey, "ViewTuneMRMWindow", 0, &type, (LPBYTE)&TuneMRMWindow, &len);
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}
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}
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else
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{
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HKEY hKey;
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if (RegCreateKey(HKEY_CURRENT_USER, REGKEY_OBJ_VIEW_SCENE_DLG, &hKey)==ERROR_SUCCESS)
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{
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RegSetValueEx(hKey, "ViewAnimation", 0, REG_BINARY, (LPBYTE)&AnimationWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewAnimationSet", 0, REG_BINARY, (LPBYTE)&AnimationSetWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewSlots", 0, REG_BINARY, (LPBYTE)&MixerSlotsWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewParticles", 0, REG_BINARY, (LPBYTE)&ParticlesWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewDayNight", 0, REG_BINARY, (LPBYTE)&DayNightWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewWaterPool", 0, REG_BINARY, (LPBYTE)&WaterPoolWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewDayNight", 0, REG_BINARY, (LPBYTE)&DayNightWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewVegetable", 0, REG_BINARY, (LPBYTE)&VegetableWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewGlobalWind", 0, REG_BINARY, (LPBYTE)&GlobalWindWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewSoundAnimWind", 0, REG_BINARY, (LPBYTE)&SoundAnimWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewLightGroupWind", 0, REG_BINARY, (LPBYTE)&LightGroupWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewChooseFrameDelay", 0, REG_BINARY, (LPBYTE)&ChooseFrameDelayWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewChooseBGColor", 0, REG_BINARY, (LPBYTE)&ChooseBGColorWindow, sizeof(bool));
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RegSetValueEx(hKey, "ViewChooseSunColor", 0, REG_BINARY, (LPBYTE)&ChooseSunColorWindow, sizeof(bool));
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RegSetValueEx(hKey, "MoveSpeed", 0, REG_BINARY, (LPBYTE)&MoveSpeed, sizeof(float));
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RegSetValueEx(hKey, "ObjectMode", 0, REG_BINARY, (LPBYTE)&MoveMode, sizeof(uint));
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RegSetValueEx(hKey, "BackGroundColor", 0, REG_BINARY, (LPBYTE)&BgColor, sizeof(NLMISC::CRGBA));
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RegSetValueEx(hKey, "GlobalWindPower", 0, REG_BINARY, (LPBYTE)&GlobalWindPower, sizeof(float));
|
|
RegSetValueEx(hKey, "ViewSkeletonScaleWindow", 0, REG_BINARY, (LPBYTE)&SkeletonScaleWindow, sizeof(bool));
|
|
RegSetValueEx(hKey, "ViewTuneMRMWindow", 0, REG_BINARY, (LPBYTE)&TuneMRMWindow, sizeof(bool));
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMainFrame::OnResetCamera()
|
|
{
|
|
// One object found at least
|
|
bool found=false;
|
|
|
|
// Pointer on the CMesh;
|
|
CVector hotSpot=CVector (0,0,0);
|
|
|
|
// Reset the radius
|
|
float radius=10.f;
|
|
|
|
// Look for a first mesh
|
|
uint m;
|
|
for (m=0; m<ObjView->_ListInstance.size(); m++)
|
|
{
|
|
CTransformShape *pTransform=dynamic_cast<CTransformShape*>(ObjView->_ListInstance[m]->TransformShape);
|
|
if (pTransform)
|
|
{
|
|
IShape *pShape=pTransform->Shape;
|
|
CSkeletonModel *pSkelModel=pTransform->getSkeletonModel ();
|
|
|
|
// Get bounding box
|
|
CAABBox boundingBox;
|
|
pShape->getAABBox(boundingBox);
|
|
|
|
if (!pSkelModel)
|
|
{
|
|
// Reset the hotspot
|
|
hotSpot=pTransform->getMatrix()*boundingBox.getCenter();
|
|
|
|
// Reset the radius
|
|
radius=boundingBox.getRadius();
|
|
radius=pTransform->getMatrix().mulVector (CVector (radius, 0, 0)).norm();
|
|
found=true;
|
|
m++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Get first bone
|
|
if (pSkelModel->Bones.size())
|
|
{
|
|
// Ok, it is the root.
|
|
hotSpot=pSkelModel->Bones[0].getMatrix()*boundingBox.getCenter();
|
|
|
|
// Reset the radius
|
|
radius=boundingBox.getRadius();
|
|
radius=pSkelModel->Bones[0].getMatrix().mulVector (CVector (radius, 0, 0)).norm();
|
|
found=true;
|
|
m++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// For each model in the list
|
|
for (; m<ObjView->_ListInstance.size(); m++)
|
|
{
|
|
// Pointer on the CTransformShape;
|
|
CTransformShape *pTransform=dynamic_cast<CTransformShape*>(ObjView->_ListInstance[m]->TransformShape);
|
|
if (pTransform)
|
|
{
|
|
IShape *pShape=pTransform->Shape;
|
|
CSkeletonModel *pSkelModel=pTransform->getSkeletonModel ();
|
|
|
|
// New radius and hotSpot
|
|
CVector hotSpot2;
|
|
float radius2;
|
|
bool setuped=false;
|
|
|
|
// Get the bounding box
|
|
CAABBox boundingBox;
|
|
pShape->getAABBox(boundingBox);
|
|
|
|
if (!pSkelModel)
|
|
{
|
|
// Get the hotspot
|
|
hotSpot2=pTransform->getMatrix()*boundingBox.getCenter();
|
|
|
|
// Get the radius
|
|
radius2=boundingBox.getRadius();
|
|
radius2=pTransform->getMatrix().mulVector (CVector (radius2, 0, 0)).norm();
|
|
|
|
// Ok found it
|
|
setuped=true;
|
|
}
|
|
else
|
|
{
|
|
// Get first bone
|
|
if (pSkelModel->Bones.size())
|
|
{
|
|
// Get the hotspot
|
|
hotSpot2=pSkelModel->Bones[0].getMatrix()*boundingBox.getCenter();
|
|
|
|
// Get the radius
|
|
radius2=boundingBox.getRadius();
|
|
radius2=pSkelModel->Bones[0].getMatrix().mulVector (CVector (radius2, 0, 0)).norm();
|
|
|
|
// Ok found it
|
|
setuped=true;
|
|
}
|
|
}
|
|
|
|
if (setuped)
|
|
{
|
|
// *** Merge with previous
|
|
|
|
// Get vector center to center
|
|
CVector vect=hotSpot-hotSpot2;
|
|
vect.normalize();
|
|
|
|
// Get the right position
|
|
CVector right=hotSpot+vect*radius;
|
|
if ((right-hotSpot2).norm()<radius2)
|
|
right=hotSpot2+vect*radius2;
|
|
|
|
// Get the left position
|
|
CVector left=hotSpot2-vect*radius2;
|
|
if ((left-hotSpot).norm()<radius)
|
|
left=hotSpot-vect*radius;
|
|
|
|
// Get new center
|
|
hotSpot=(left+right)/2.f;
|
|
|
|
// Get new size
|
|
radius=(left-right).norm()/2.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Setup scene center
|
|
ObjView->_SceneCenter=hotSpot;
|
|
|
|
// Setup camera
|
|
CNELU::Camera->lookAt (hotSpot+CVector(0.57735f,0.57735f,0.57735f)*radius, hotSpot);
|
|
|
|
// Setup mouse listener
|
|
ObjView->_MouseListener.setMatrix (CNELU::Camera->getMatrix());
|
|
ObjView->_MouseListener.setFrustrum (CNELU::Camera->getFrustum());
|
|
ObjView->_MouseListener.setViewport (CViewport());
|
|
ObjView->_MouseListener.setHotSpot (hotSpot);
|
|
ObjView->_MouseListener.setMouseMode (CEvent3dMouseListener::edit3d);
|
|
|
|
// reset ObjectLightTest.
|
|
ObjView->_ObjectLightTestMatrix.setPos(hotSpot);
|
|
}
|
|
|
|
void CMainFrame::OnClear()
|
|
{
|
|
// *** Clear the scene.
|
|
|
|
// Remove all the instance
|
|
ObjView->removeAllInstancesFromScene();
|
|
ToolBar.Invalidate();
|
|
}
|
|
|
|
void CMainFrame::OnReloadTextures()
|
|
{
|
|
// Reload all the textures
|
|
ObjView->reloadTextures ();
|
|
}
|
|
|
|
void CMainFrame::OnEditX()
|
|
{
|
|
X^=true;
|
|
ObjView->getMouseListener().enableModelTranslationAxis(CEvent3dMouseListener::xAxis, X!=0);
|
|
}
|
|
|
|
void CMainFrame::OnEditY()
|
|
{
|
|
Y^=true;
|
|
ObjView->getMouseListener().enableModelTranslationAxis(CEvent3dMouseListener::yAxis, Y!=0);
|
|
}
|
|
|
|
void CMainFrame::OnEditZ()
|
|
{
|
|
Z^=true;
|
|
ObjView->getMouseListener().enableModelTranslationAxis(CEvent3dMouseListener::zAxis, Z!=0);
|
|
}
|
|
|
|
void CMainFrame::OnEnableElementXrotate()
|
|
{
|
|
ObjView->getMouseListener().setModelMatrixRotationAxis(CEvent3dMouseListener::xAxis);
|
|
}
|
|
|
|
void CMainFrame::OnEnableElementYrotate()
|
|
{
|
|
ObjView->getMouseListener().setModelMatrixRotationAxis(CEvent3dMouseListener::yAxis);
|
|
}
|
|
|
|
void CMainFrame::OnEnableElementZrotate()
|
|
{
|
|
ObjView->getMouseListener().setModelMatrixRotationAxis(CEvent3dMouseListener::zAxis);
|
|
}
|
|
|
|
void CMainFrame::OnFileExit()
|
|
{
|
|
DestroyWindow ();
|
|
}
|
|
|
|
void CMainFrame::OnFileLoadconfig()
|
|
{
|
|
// Update UI
|
|
update ();
|
|
|
|
// Create a dialog
|
|
static char BASED_CODE szFilter[] = "NeL Object viewer config (*.ovcgf)|*.ovcgf|All Files (*.*)|*.*||";
|
|
CFileDialog fileDlg( TRUE, ".ovcgf", "*.ovcgf", OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
|
|
if (fileDlg.DoModal()==IDOK)
|
|
{
|
|
// Open the file
|
|
CIFile file;
|
|
if (file.open ((const char*)fileDlg.GetPathName()))
|
|
{
|
|
try
|
|
{
|
|
ObjView->serial (file);
|
|
if (!ObjView->ParticleWorkspaceFilename.empty())
|
|
{
|
|
CParticleDlg *pd = ObjView->getParticleDialog();
|
|
pd->checkModifiedWorkSpace();
|
|
pd->loadWorkspace(ObjView->ParticleWorkspaceFilename);
|
|
if (pd->getParticleWorkspace())
|
|
{
|
|
pd->getParticleWorkspace()->restickAllObjects(ObjView);
|
|
}
|
|
}
|
|
}
|
|
catch (Exception& e)
|
|
{
|
|
MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Create a message
|
|
char msg[512];
|
|
_snprintf (msg, 512, "Can't open the file %s for reading.", (const char*)fileDlg.GetPathName());
|
|
MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
}
|
|
|
|
#include <dlgs.h> // for standard control IDs for commdlg
|
|
|
|
void CMainFrame::OnFileOpen()
|
|
{
|
|
// update UI
|
|
update ();
|
|
|
|
// Create a dialog
|
|
static char BASED_CODE szFilter[] =
|
|
"All NeL Files (*.shape;*.ps;*.ig)\0*.shape;*.ps;*.ig\0"
|
|
"NeL Shape Files (*.shape)\0*.shape\0"
|
|
"NeL Particule System Files (*.ps)\0*.ps\0"
|
|
"NeL Instance Group Files (*.ig)\0*.ig\0"
|
|
"All Files (*.*)\0*.*\0\0";
|
|
|
|
// Filename buffer
|
|
char buffer[65535];
|
|
buffer[0]=0;
|
|
|
|
OPENFILENAME openFile;
|
|
memset (&openFile, 0, sizeof (OPENFILENAME));
|
|
openFile.lStructSize = sizeof (OPENFILENAME);
|
|
openFile.hwndOwner = this->m_hWnd;
|
|
openFile.lpstrFilter = szFilter;
|
|
openFile.nFilterIndex = 0;
|
|
openFile.lpstrFile = buffer;
|
|
openFile.nMaxFile = 65535;
|
|
openFile.Flags = OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT|OFN_ALLOWMULTISELECT|OFN_ENABLESIZING|OFN_EXPLORER;
|
|
openFile.lpstrDefExt = "*.shape;*.ig;*.ps";
|
|
|
|
|
|
if (GetOpenFileName(&openFile))
|
|
{
|
|
// Build an array of name
|
|
std::vector<std::string> meshFilename;
|
|
|
|
// Filename pointer
|
|
char *c=buffer;
|
|
|
|
// Read the path
|
|
CString path = buffer;
|
|
if (path.GetLength()>openFile.nFileOffset)
|
|
{
|
|
// Double zero at the end
|
|
c[path.GetLength()+1]=0;
|
|
|
|
// Path is empty
|
|
path = "";
|
|
}
|
|
else
|
|
{
|
|
// Adda slash
|
|
path += "\\";
|
|
|
|
// Look for the next string
|
|
while (*(c++)) {}
|
|
}
|
|
|
|
// For each file selected
|
|
while (*c)
|
|
{
|
|
// File name
|
|
char filename[256];
|
|
char *ptr=filename;
|
|
|
|
// Read a file name
|
|
while (*c)
|
|
{
|
|
*(ptr++)=*(c++);
|
|
}
|
|
*ptr=0;
|
|
c++;
|
|
|
|
// File name
|
|
CString name = path + filename;
|
|
|
|
// file is an ig ?
|
|
if (name.Find(".ig") != -1)
|
|
{
|
|
// Load the instance group
|
|
if (ObjView->loadInstanceGroup (name))
|
|
{
|
|
// Reset the camera
|
|
OnResetCamera();
|
|
|
|
// Touch the channel mixer
|
|
ObjView->reinitChannels ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Add it in the array
|
|
meshFilename.push_back ((const char*)name);
|
|
}
|
|
}
|
|
|
|
// Some mesh to load ?
|
|
if ( !meshFilename.empty() )
|
|
{
|
|
// Create a dialog for the skel
|
|
static char BASED_CODE szFilter2[] = "NeL Skeleton Files (*.skel)|*.skel|All Files (*.*)|*.*||";
|
|
CFileDialog fileDlg2 ( TRUE, ".skel", "*.skel", OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter2);
|
|
if (fileDlg2.DoModal()==IDOK)
|
|
{
|
|
// Load the shape with a skeleton
|
|
if (ObjView->loadMesh (meshFilename, fileDlg2.GetPathName()))
|
|
{
|
|
// Reset the camera
|
|
OnResetCamera();
|
|
|
|
// Touch the channel mixer
|
|
ObjView->reinitChannels ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Load the shape without skeleton
|
|
if (ObjView->loadMesh (meshFilename, ""))
|
|
{
|
|
// Reset the camera
|
|
OnResetCamera();
|
|
|
|
// Touch the channel mixer
|
|
ObjView->reinitChannels ();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMainFrame::OnFileSaveconfig()
|
|
{
|
|
// Update UI
|
|
update ();
|
|
|
|
// Create a dialog
|
|
static char BASED_CODE szFilter[] = "NeL Object viewer config (*.ovcgf)|*.ovcgf|All Files (*.*)|*.*||";
|
|
CFileDialog fileDlg( FALSE, ".ovcgf", "*.ovcgf", OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, szFilter);
|
|
if (fileDlg.DoModal()==IDOK)
|
|
{
|
|
ObjView->ParticleWorkspaceFilename = "";
|
|
CParticleWorkspace *pw = ObjView->getParticleDialog()->getParticleWorkspace();
|
|
if (pw && pw->getNumNode() != 0)
|
|
{
|
|
if (localizedMessageBox(*this, IDS_INCLUDE_PARTICLE_WORKSPACE_INFOS, IDS_OBJECT_VIEWER, MB_YESNO|MB_ICONQUESTION) == IDYES)
|
|
{
|
|
ObjView->ParticleWorkspaceFilename = pw->getFilename();
|
|
}
|
|
}
|
|
// Open the file
|
|
COFile file;
|
|
if (file.open ((const char*)fileDlg.GetPathName()))
|
|
{
|
|
try
|
|
{
|
|
ObjView->serial(file);
|
|
}
|
|
catch (Exception& e)
|
|
{
|
|
MessageBox (e.what(), "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Create a message
|
|
char msg[512];
|
|
_snprintf (msg, 512, "Can't open the file %s for writing", (const char*)fileDlg.GetPathName());
|
|
MessageBox (msg, "NeL object viewer", MB_OK|MB_ICONEXCLAMATION);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CMainFrame::OnViewFirstpersonmode()
|
|
{
|
|
MoveMode=FirstMode;
|
|
ToolBar.Invalidate ();
|
|
}
|
|
|
|
void CMainFrame::OnViewObjectmode()
|
|
{
|
|
MoveMode=ObjectMode;
|
|
ToolBar.Invalidate ();
|
|
}
|
|
|
|
void CMainFrame::OnViewCamera()
|
|
{
|
|
MoveMode=CameraMode;
|
|
ToolBar.Invalidate ();
|
|
}
|
|
|
|
void CMainFrame::OnViewSetbackground()
|
|
{
|
|
static COLORREF colTab[16] = { 0, 0xff0000, 0x00ff00, 0xffff00, 0x0000ff, 0xff00ff, 0x00ffff, 0xffffff
|
|
, 0x7f7f7f, 0xff7f7f, 0x7fff7f, 0xffff7f, 0x7f7fff, 0xff7fff, 0x7fffff, 0xff7f00 } ;
|
|
BgColor = ObjView->getBackGroundColor() ;
|
|
CHOOSECOLOR cc ;
|
|
cc.lStructSize = sizeof(CHOOSECOLOR) ;
|
|
cc.hwndOwner = this->m_hWnd ;
|
|
cc.Flags = CC_RGBINIT | CC_ANYCOLOR | CC_FULLOPEN ;
|
|
cc.rgbResult = RGB(BgColor.R, BgColor.G, BgColor.B) ;
|
|
cc.lpCustColors = colTab ;
|
|
|
|
if (::ChooseColor(&cc) == IDOK)
|
|
{
|
|
BgColor.R = (uint8) (cc.rgbResult & 0xff) ;
|
|
BgColor.G = (uint8) ((cc.rgbResult & 0xff00) >> 8) ;
|
|
BgColor.B = (uint8) ((cc.rgbResult & 0xff0000) >> 16) ;
|
|
|
|
ObjView->setBackGroundColor(BgColor) ;
|
|
}
|
|
}
|
|
|
|
void CMainFrame::OnViewSetmovespeed()
|
|
{
|
|
// Set value
|
|
CSetValueDlg valueDlg;
|
|
|
|
// Set default value
|
|
valueDlg.Value=toString (MoveSpeed).c_str();
|
|
valueDlg.Title="Select your move speed";
|
|
|
|
// Open dialog
|
|
if (valueDlg.DoModal ()==IDOK)
|
|
{
|
|
// Get deflaut value
|
|
sscanf ((const char*)valueDlg.Value, "%f", &MoveSpeed);
|
|
}
|
|
}
|
|
|
|
void CMainFrame::OnActivateFog()
|
|
{
|
|
FogActive = !FogActive;
|
|
if (FogActive)
|
|
{
|
|
CNELU::Driver->setupFog(FogStart, FogEnd, ObjView->getBackGroundColor());
|
|
CNELU::Driver->enableFog(true);
|
|
}
|
|
else
|
|
{
|
|
CNELU::Driver->enableFog(false);
|
|
}
|
|
CMenu *menu = GetMenu();
|
|
menu->CheckMenuItem(IDM_ACTIVATE_FOG, MF_BYCOMMAND | (FogActive ? MF_CHECKED : MF_UNCHECKED));
|
|
}
|
|
|
|
void CMainFrame::OnSetupFog()
|
|
{
|
|
CFogDlg fogDlg;
|
|
fogDlg.setFogStart(FogStart);
|
|
fogDlg.setFogEnd(FogEnd);
|
|
|
|
if (fogDlg.DoModal() == IDOK)
|
|
{
|
|
FogStart = fogDlg.getFogStart();
|
|
FogEnd = fogDlg.getFogEnd();
|
|
NLMISC::clamp(FogStart, 0.f, 1000.f);
|
|
NLMISC::clamp(FogEnd, 0.f, 1000.f);
|
|
CNELU::Driver->setupFog(FogStart, FogEnd, ObjView->getBackGroundColor());
|
|
}
|
|
}
|
|
|
|
|
|
void CMainFrame::OnShowSceneMatrix()
|
|
{
|
|
ObjView->setSceneMatrixVisible(!ObjView->getSceneMatrixVisible());
|
|
}
|
|
|
|
void CMainFrame::OnShowFXMatrix()
|
|
{
|
|
ObjView->setFXMatrixVisible(!ObjView->getFXMatrixVisible());
|
|
}
|
|
|
|
void CMainFrame::OnShowFXUserMatrix()
|
|
{
|
|
ObjView->setFXUserMatrixVisible(!ObjView->getFXUserMatrixVisible());
|
|
}
|
|
|
|
void CMainFrame::OnShowOcclusionTestMeshs()
|
|
{
|
|
ObjView->setOcclusionTestMeshsVisible(!ObjView->getOcclusionTestMeshsVisible());
|
|
}
|
|
|
|
|
|
void CMainFrame::OnUpdateShowSceneMatrix(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck(ObjView->getSceneMatrixVisible());
|
|
}
|
|
|
|
void CMainFrame::OnUpdateShowFXMatrix(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck(ObjView->getFXMatrixVisible());
|
|
}
|
|
|
|
void CMainFrame::OnUpdateShowFXUserMatrix(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck(ObjView->getFXUserMatrixVisible());
|
|
}
|
|
|
|
void CMainFrame::OnUpdateShowOcclusionTestMeshs(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck(ObjView->getOcclusionTestMeshsVisible());
|
|
}
|
|
|
|
|
|
|
|
void CMainFrame::OnWindowAnimation()
|
|
{
|
|
AnimationWindow^=true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowAnimationset()
|
|
{
|
|
AnimationSetWindow^=true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowMixersslots()
|
|
{
|
|
MixerSlotsWindow^=true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowParticles()
|
|
{
|
|
ParticlesWindow^=true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowDayNight()
|
|
{
|
|
DayNightWindow^=true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowVegetable()
|
|
{
|
|
VegetableWindow^=true;
|
|
update ();
|
|
}
|
|
|
|
|
|
void CMainFrame::OnWindowWaterPool()
|
|
{
|
|
WaterPoolWindow^=true;
|
|
update ();
|
|
}
|
|
|
|
|
|
void CMainFrame::OnWindowGlobalwind()
|
|
{
|
|
GlobalWindWindow^= true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowSoundAnim()
|
|
{
|
|
SoundAnimWindow^= true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowChooseFrameDelay()
|
|
{
|
|
ChooseFrameDelayWindow^= true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowChooseBGColor()
|
|
{
|
|
ChooseBGColorWindow^= true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnWindowChooseSunColor()
|
|
{
|
|
ChooseSunColorWindow^= true;
|
|
update ();
|
|
}
|
|
|
|
|
|
|
|
|
|
void CMainFrame::OnSetLightGroupFactor()
|
|
{
|
|
LightGroupWindow^= true;
|
|
update ();
|
|
}
|
|
|
|
static UINT indicators[] =
|
|
{
|
|
ID_SEPARATOR, // status line indicator
|
|
/*ID_INDICATOR_CAPS,
|
|
ID_INDICATOR_NUM,
|
|
ID_INDICATOR_SCRL,*/
|
|
};
|
|
|
|
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
|
|
{
|
|
// Parent create
|
|
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
|
|
return -1;
|
|
|
|
// Create tool bar
|
|
if (!ToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
|
|
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
|
|
!ToolBar.LoadToolBar(IDR_TOOL_EDIT))
|
|
{
|
|
return -1; // fail to create
|
|
}
|
|
|
|
// Create the status bar
|
|
StatusBar.Create (this);
|
|
StatusBar.SetIndicators (indicators,
|
|
sizeof(indicators)/sizeof(UINT));
|
|
|
|
// Docking
|
|
ToolBar.SetButtonStyle (0, TBBS_CHECKGROUP);
|
|
ToolBar.SetButtonStyle (1, TBBS_CHECKGROUP);
|
|
ToolBar.SetButtonStyle (2, TBBS_CHECKGROUP);
|
|
ToolBar.SetButtonStyle (4, TBBS_CHECKBOX);
|
|
ToolBar.SetButtonStyle (5, TBBS_CHECKBOX);
|
|
ToolBar.SetButtonStyle (6, TBBS_CHECKBOX);
|
|
ToolBar.SetButtonStyle (8, TBBS_CHECKGROUP);
|
|
ToolBar.SetButtonStyle (9, TBBS_CHECKGROUP);
|
|
ToolBar.SetButtonStyle (10, TBBS_CHECKGROUP);
|
|
ToolBar.SetButtonStyle (11, TBBS_CHECKGROUP);
|
|
ToolBar.EnableDocking(CBRS_ALIGN_ANY);
|
|
|
|
InitialUpdateFrame (NULL, TRUE);
|
|
EnableDocking(CBRS_ALIGN_ANY);
|
|
DockControlBar(&ToolBar);
|
|
|
|
return 0;
|
|
}
|
|
|
|
BOOL CMainFrame::OnEraseBkgnd(CDC* pDC)
|
|
{
|
|
// TODO: Add your message handler code here and/or call default
|
|
return TRUE;
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowAnimation(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (AnimationWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowAnimationset(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (AnimationSetWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowMixersslots(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (MixerSlotsWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowParticles(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (ParticlesWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowDayNight(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (DayNightWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowWaterPool(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (WaterPoolWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowVegetable(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (VegetableWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowGlobalwind(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (GlobalWindWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowSoundAnim(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (SoundAnimWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowChooseFrameDelay(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (ChooseFrameDelayWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowBGColor(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (ChooseBGColorWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowSunColor(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (ChooseSunColorWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowLightGroup(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (LightGroupWindow);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateViewObjectmode(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (MoveMode == ObjectMode);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateViewFirstpersonmode(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (MoveMode == FirstMode);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateViewCamera(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (MoveMode == CameraMode);
|
|
pCmdUI->Enable (ObjView->getNumCamera () != 0);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateEditX(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (X);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateEditY(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (Y);
|
|
}
|
|
|
|
void CMainFrame::OnUpdateEditZ(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (Z);
|
|
}
|
|
|
|
void CMainFrame::OnHelpAboutobjectviewer()
|
|
{
|
|
CAboutDialog about;
|
|
about.DoModal();
|
|
}
|
|
|
|
|
|
///===========================================================================================
|
|
void CMainFrame::OnRemoveAllInstancesFromScene()
|
|
{
|
|
if (MessageBox("Delete all instances from scene ?", "Object Viewer", MB_YESNO) == IDYES)
|
|
{
|
|
ObjView->removeAllInstancesFromScene();
|
|
|
|
// Reset the camera
|
|
OnResetCamera();
|
|
|
|
// Touch the channel mixer
|
|
ObjView->reinitChannels ();
|
|
}
|
|
}
|
|
|
|
///===========================================================================================
|
|
void CMainFrame::OnActivateTextureSet(UINT nID)
|
|
{
|
|
/// convert ID to index
|
|
static const uint convIndex[] =
|
|
{
|
|
0, 3, 1, 2, 4, 5, 6, 7
|
|
};
|
|
|
|
ObjView->activateTextureSet(convIndex[nID - IDM_ACTIVATE_TEXTURE_SET_1]);
|
|
}
|
|
|
|
|
|
void CMainFrame::OnShuffleTextureSet()
|
|
{
|
|
ObjView->shuffleTextureSet();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Mouse Edit Mode
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMainFrame::OnEditMovecamera()
|
|
{
|
|
// no op if already the case
|
|
if(isMoveCamera())
|
|
return;
|
|
|
|
MouseMoveType= MoveCamera;
|
|
UpdateData() ;
|
|
ToolBar.Invalidate ();
|
|
|
|
ObjView->getMouseListener().enableModelMatrixEdition(false) ;
|
|
ObjView->getMouseListener().enableTranslateXYInWorld(false);
|
|
}
|
|
|
|
void CMainFrame::OnEditMovescene()
|
|
{
|
|
// no op if already the case
|
|
if(isMoveSceneRoot())
|
|
return;
|
|
|
|
MouseMoveType= MoveSceneRoot;
|
|
UpdateData() ;
|
|
ToolBar.Invalidate ();
|
|
|
|
ObjView->getMouseListener().enableModelMatrixEdition(true) ;
|
|
ObjView->getMouseListener().enableTranslateXYInWorld(false);
|
|
ObjView->getMouseListener().setModelMatrix(ObjView->_SceneRoot->getMatrix()) ;
|
|
// Each move must be multiplied by identity
|
|
ObjView->getMouseListener().setModelMatrixTransformMove(CMatrix::Identity);
|
|
}
|
|
|
|
void CMainFrame::OnEditMoveelement()
|
|
{
|
|
// no op if already the case
|
|
if(isMoveElement())
|
|
return;
|
|
|
|
MouseMoveType= MoveElement;
|
|
UpdateData() ;
|
|
ToolBar.Invalidate ();
|
|
|
|
ObjView->getMouseListener().enableModelMatrixEdition(true) ;
|
|
ObjView->getMouseListener().enableTranslateXYInWorld(false);
|
|
ObjView->getMouseListener().setModelMatrix(ObjView->getParticleDialog()->getElementMatrix()) ;
|
|
// Each move must be multiplied by inverse of scene root matrix.
|
|
//ObjView->getMouseListener().setModelMatrixTransformMove(ObjView->_SceneRoot->getMatrix().inverted());
|
|
ObjView->getMouseListener().setModelMatrixTransformMove(CMatrix::Identity);
|
|
|
|
/*ctrl->EnableXCtrl.EnableWindow(MoveElement) ;
|
|
EnableYCtrl.EnableWindow(MoveElement) ;
|
|
EnableZCtrl.EnableWindow(MoveElement) ;*/
|
|
}
|
|
|
|
void CMainFrame::OnEditMoveFX()
|
|
{
|
|
// no op if already the case
|
|
if(isMoveFX())
|
|
return;
|
|
|
|
MouseMoveType= MoveFX;
|
|
UpdateData() ;
|
|
ToolBar.Invalidate ();
|
|
|
|
ObjView->getMouseListener().enableModelMatrixEdition(true) ;
|
|
ObjView->getMouseListener().enableTranslateXYInWorld(false);
|
|
ObjView->getMouseListener().setModelMatrix(ObjView->getParticleDialog()->getPSWorldMatrix()) ;
|
|
// Each move must be multiplied by inverese of scene root matrix.
|
|
//ObjView->getMouseListener().setModelMatrixTransformMove(ObjView->_SceneRoot->getMatrix().inverted());
|
|
ObjView->getMouseListener().setModelMatrixTransformMove(CMatrix::Identity);
|
|
|
|
/*ctrl->EnableXCtrl.EnableWindow(MoveElement) ;
|
|
EnableYCtrl.EnableWindow(MoveElement) ;
|
|
EnableZCtrl.EnableWindow(MoveElement) ;*/
|
|
}
|
|
|
|
void CMainFrame::OnEditMoveFXUserMatrix()
|
|
{
|
|
// no op if already the case
|
|
if(isMoveFXUserMatrix())
|
|
return;
|
|
|
|
MouseMoveType= MoveFXUserMatrix;
|
|
UpdateData() ;
|
|
ToolBar.Invalidate ();
|
|
|
|
ObjView->getMouseListener().enableModelMatrixEdition(true) ;
|
|
ObjView->getMouseListener().enableTranslateXYInWorld(false);
|
|
ObjView->getMouseListener().setModelMatrix(ObjView->getFXUserMatrix());
|
|
// Each move must be multiplied by inverese of scene root matrix.
|
|
//ObjView->getMouseListener().setModelMatrixTransformMove(ObjView->_SceneRoot->getMatrix().inverted());
|
|
ObjView->getMouseListener().setModelMatrixTransformMove(CMatrix::Identity);
|
|
|
|
/*ctrl->EnableXCtrl.EnableWindow(MoveElement) ;
|
|
EnableYCtrl.EnableWindow(MoveElement) ;
|
|
EnableZCtrl.EnableWindow(MoveElement) ;*/
|
|
}
|
|
|
|
|
|
|
|
void CMainFrame::OnEditMoveObjectLightTest()
|
|
{
|
|
// no op if already the case
|
|
if(isMoveObjectLightTest())
|
|
return;
|
|
|
|
MouseMoveType= MoveObjectLightTest;
|
|
UpdateData() ;
|
|
ToolBar.Invalidate ();
|
|
|
|
ObjView->getMouseListener().enableModelMatrixEdition(true) ;
|
|
// Better to move in XY world plane.
|
|
ObjView->getMouseListener().enableTranslateXYInWorld(true);
|
|
ObjView->getMouseListener().setModelMatrix(ObjView->_ObjectLightTestMatrix) ;
|
|
// Each move must be multiplied by inverese of scene root matrix.
|
|
ObjView->getMouseListener().setModelMatrixTransformMove(ObjView->_SceneRoot->getMatrix().inverted());
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMainFrame::OnUpdateEditMovecamera(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (isMoveCamera());
|
|
}
|
|
|
|
void CMainFrame::OnUpdateEditMovescene(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (isMoveSceneRoot());
|
|
}
|
|
|
|
void CMainFrame:: OnUpdateEditMoveelement(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (isMoveElement());
|
|
}
|
|
|
|
void CMainFrame::OnUpdateEditMoveFX(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (isMoveFX());
|
|
if (ObjView->getParticleDialog())
|
|
{
|
|
pCmdUI->Enable(!ObjView->getParticleDialog()->isPSStickedToSkeleton());
|
|
}
|
|
}
|
|
|
|
void CMainFrame::OnUpdateEditMoveFXUserMatrix(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (isMoveFXUserMatrix());
|
|
}
|
|
|
|
|
|
void CMainFrame::OnUpdateEditMoveObjectLightTest(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (isMoveObjectLightTest());
|
|
}
|
|
|
|
|
|
void CMainFrame::OnViewResetSceneRoot()
|
|
{
|
|
CMatrix ident;
|
|
ObjView->_SceneRoot->setTransformMode(ITransformable::DirectMatrix);
|
|
ObjView->_SceneRoot->setMatrix(ident);
|
|
|
|
if(isMoveSceneRoot())
|
|
{
|
|
ObjView->_MouseListener.setModelMatrix (ident);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMainFrame::OnViewResetFXRoot()
|
|
{
|
|
CMatrix ident;
|
|
ObjView->_ParticleDlg->setPSMatrix(ident);
|
|
if(isMoveFX())
|
|
{
|
|
ObjView->_MouseListener.setModelMatrix (ident);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CMainFrame::OnViewResetFXUserMatrix()
|
|
{
|
|
CMatrix ident;
|
|
ObjView->setFXUserMatrix(ident);
|
|
if(isMoveFXUserMatrix())
|
|
{
|
|
ObjView->_MouseListener.setModelMatrix (ident);
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CMainFrame::OnViewSetSceneRotation()
|
|
{
|
|
CSceneRotDlg sceneRotDlg(this);
|
|
sceneRotDlg.RotX= toString(_LastSceneRotX).c_str();
|
|
sceneRotDlg.RotY= toString(_LastSceneRotY).c_str();
|
|
sceneRotDlg.RotZ= toString(_LastSceneRotZ).c_str();
|
|
if (sceneRotDlg.DoModal() == IDOK)
|
|
{
|
|
// read value.
|
|
_LastSceneRotX= (float)atof(sceneRotDlg.RotX);
|
|
_LastSceneRotY= (float)atof(sceneRotDlg.RotY);
|
|
_LastSceneRotZ= (float)atof(sceneRotDlg.RotZ);
|
|
float rotx= degToRad(_LastSceneRotX);
|
|
float roty= degToRad(_LastSceneRotY);
|
|
float rotz= degToRad(_LastSceneRotZ);
|
|
|
|
CMatrix mat;
|
|
mat.rotate(CVector(rotx, roty, rotz), CMatrix::ZXY);
|
|
ObjView->_SceneRoot->setTransformMode(ITransformable::DirectMatrix);
|
|
ObjView->_SceneRoot->setMatrix(mat);
|
|
|
|
if(isMoveSceneRoot())
|
|
{
|
|
ObjView->_MouseListener.setModelMatrix (mat);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMainFrame::OnShootScene()
|
|
{
|
|
ObjView->shootScene ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMainFrame::OnSceneCamera (UINT id)
|
|
{
|
|
MoveMode = CameraMode;
|
|
ObjView->setCurrentCamera (id-ID_SCENE_CAMERA_FIRST);
|
|
ToolBar.UpdateDialogControls (this, TRUE);
|
|
UpdateDialogControls (this, TRUE);
|
|
UpdateData (FALSE);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMainFrame::OnUpdateSceneCamera(CCmdUI* pCmdUI)
|
|
{
|
|
bool checked = ObjView->getCurrentCamera () == (sint)(pCmdUI->m_nID - ID_SCENE_CAMERA_FIRST);
|
|
bool exist = (pCmdUI->m_nID - ID_SCENE_CAMERA_FIRST) < ObjView->getNumCamera ();
|
|
pCmdUI->SetCheck ((checked && exist)?TRUE:FALSE);
|
|
pCmdUI->Enable (exist?TRUE:FALSE);
|
|
if (exist)
|
|
{
|
|
CInstanceInfo *instance = ObjView->getInstance (ObjView->getCameraInstance (pCmdUI->m_nID - ID_SCENE_CAMERA_FIRST));
|
|
nlassert (instance->Camera);
|
|
pCmdUI->SetText (("Camera "+instance->Saved.ShapeFilename).c_str ());
|
|
}
|
|
else
|
|
{
|
|
pCmdUI->SetText ("No camera");
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
|
|
void CMainFrame::OnWindowSkeletonScale()
|
|
{
|
|
SkeletonScaleWindow^= true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowSkeletonScale(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (SkeletonScaleWindow);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CMainFrame::OnWindowTuneMRM()
|
|
{
|
|
TuneMRMWindow^= true;
|
|
update ();
|
|
}
|
|
|
|
void CMainFrame::OnUpdateWindowTuneMRM(CCmdUI* pCmdUI)
|
|
{
|
|
pCmdUI->SetCheck (TuneMRMWindow);
|
|
}
|
|
|
|
void CMainFrame::OnSnapShotTool()
|
|
{
|
|
CSnapshotToolDlg snapshotTool(ObjView);
|
|
snapshotTool.DoModal();
|
|
}
|
|
|
|
|