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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)
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#define AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// splash_screen.h : header file
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//
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#include "resource.h"
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#include "nel/misc/progress_callback.h"
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/////////////////////////////////////////////////////////////////////////////
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// CSplashScreen dialog
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class CSplashScreen : public CDialog, public NLMISC::IProgressCallback
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{
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// Construction
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public:
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CSplashScreen(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CSplashScreen)
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enum { IDD = IDD_SPLASHSCREEN };
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CString m_load_list;
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//}}AFX_DATA
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virtual void progress (float progressValue);
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void addLine(std::string newLine);
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void close();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSplashScreen)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSplashScreen)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)
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