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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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233 lines
5.1 KiB
C++
233 lines
5.1 KiB
C++
// State.cpp: implementation of the CState class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "logic_editor.h"
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#include "State.h"
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#include "nel/logic/logic_state.h"
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#include <string>
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using namespace std;
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using namespace NLLOGIC;
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[]=__FILE__;
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#define new DEBUG_NEW
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#endif
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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const CString & CEvent::getEventAsString() const
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{
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eventString.Empty();
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eventString = m_sConditionName;
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if (m_bActionIsMessage)
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{
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eventString += " MSG ";
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eventString += this->m_sMessageID;
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}
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else
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{
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eventString += " State Chg to ";
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eventString += m_sStateChange;
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}
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return eventString;
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}
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bool operator==( const CEvent &ev1, const CEvent &ev2)
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{
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return ( (ev1.m_sConditionName == ev2.m_sConditionName)
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&& (ev1.m_bActionIsMessage == ev2.m_bActionIsMessage )
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&& (ev1.m_sArguments == ev2.m_sArguments )
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&& (ev1.m_sMessageDestination == ev2.m_sMessageDestination)
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&& (ev1.m_sMessageID == ev2.m_sMessageID)
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&& (ev1.m_sStateChange == ev2.m_sStateChange)
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);
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}
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//-----------------------------------------------
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// cEventToCLogicEvent
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//
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//-----------------------------------------------
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void cEventToCLogicEvent( CEvent& event, CLogicEvent& logicEvent )
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{
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/// condition name
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logicEvent.ConditionName = string( (LPCSTR)event.m_sConditionName );
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/// event action
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logicEvent.EventAction.IsStateChange = !event.m_bActionIsMessage;
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if( logicEvent.EventAction.IsStateChange )
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{
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/// state name for state change
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logicEvent.EventAction.StateChange = string( (LPCSTR)event.m_sStateChange );
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}
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else
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{
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/// message destination
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logicEvent.EventAction.EventMessage.Destination = string( (LPCSTR)event.m_sMessageDestination );
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/// message id
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logicEvent.EventAction.EventMessage.MessageId = "LOGIC"; //string( (LPCSTR)event.m_sMessageID ); //TEMP!!!
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/// message arguments
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logicEvent.EventAction.EventMessage.Arguments = string( (LPCSTR)event.m_sArguments );
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}
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} // cEventToCLogicEvent //
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//////////////////////////////////////////////////////////////////////
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// CState Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CState::CState(const CString &name )
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: m_sName( name )
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{
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}
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CState::CState( const CState &state )
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{
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this->m_sName = state.m_sName;
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// copy events (allocate new objects)
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CEvent *pEvent;
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CEvent *newEvent;
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POSITION pos = state.m_evEvents.GetHeadPosition();
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while (pos != NULL)
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{
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pEvent = state.m_evEvents.GetNext( pos );
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if ( pEvent != NULL)
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{
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newEvent = new CEvent( *pEvent );
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this->m_evEvents.AddTail( newEvent );
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}
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}
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}
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CState::~CState()
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{
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// delete all events
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POSITION pos = m_evEvents.GetHeadPosition();
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while (pos != NULL)
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{
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CEvent *ev = m_evEvents.GetNext( pos );
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if ( ev != NULL)
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{
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delete ev;
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ev = NULL;
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}
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}
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}
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BOOL CState::removeEvent( CEvent *event)
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{
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// go through all the events and remove the first event equal to the one in param
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POSITION pos = m_evEvents.GetHeadPosition();
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POSITION oldpos;
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while (pos != NULL)
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{
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oldpos = pos;
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CEvent *ev = m_evEvents.GetNext( pos );
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if (*ev == *event)
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{
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m_evEvents.RemoveAt(oldpos);
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return TRUE;
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}
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}
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return FALSE;
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}
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//-----------------------------------------------
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// cStateToCLogicState
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//
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//-----------------------------------------------
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void cStateToCLogicState( CState& state, CLogicState& logicState )
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{
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/// state name
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logicState.setName( string( (LPCSTR)state.m_sName ) );
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POSITION pos;
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for( pos = state.m_evEvents.GetHeadPosition(); pos != NULL; )
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{
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CEvent * pEvent = state.m_evEvents.GetNext( pos );
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CLogicEvent logicEvent;
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cEventToCLogicEvent( *pEvent, logicEvent );
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logicState.addEvent( logicEvent );
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}
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} // cStateToCLogicState //
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//-----------------------------------------------
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// cLogicStateToCState
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//
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//-----------------------------------------------
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void cLogicStateToCState( const CLogicState& logicState, CState& state )
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{
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state.m_sName = CString( logicState._StateName.c_str() );
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vector<CLogicEventMessage>::const_iterator itMsg;
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for( itMsg = logicState._EntryMessages.begin(); itMsg != logicState._EntryMessages.end(); ++itMsg )
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{
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//TODO
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}
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for( itMsg = logicState._ExitMessages.begin(); itMsg != logicState._ExitMessages.end(); ++itMsg )
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{
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//TODO
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}
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vector<CLogicEvent>::const_iterator itEvt;
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for( itEvt = logicState._Events.begin(); itEvt != logicState._Events.end(); ++itEvt )
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{
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CEvent * event = new CEvent();
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event->m_sConditionName = CString((*itEvt).ConditionName.c_str());
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event->m_bActionIsMessage = !(*itEvt).EventAction.IsStateChange;
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event->m_sMessageDestination = CString( (*itEvt).EventAction.EventMessage.Destination.c_str() );
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event->m_sMessageID = CString( (*itEvt).EventAction.EventMessage.MessageId.c_str() );
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event->m_sArguments = CString( (*itEvt).EventAction.EventMessage.Arguments.c_str() );
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event->m_sStateChange = CString( (*itEvt).EventAction.StateChange.c_str() );
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state.addEvent( event );
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}
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} // cLogicStateToCState //
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