mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-17 13:01:42 +00:00
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
#include "weather_setup_client.h"
|
|
#include "precipitation.h"
|
|
#include "nel/georges/u_form_elm.h"
|
|
#include "nel/3d/u_particle_system_instance.h"
|
|
|
|
using namespace NLMISC;
|
|
|
|
|
|
H_AUTO_DECL(RZ_WeatherSetupClient)
|
|
|
|
//==================================================================================
|
|
/** Tool fct to blend 2 floats
|
|
*/
|
|
static inline void blendValue(float &dest, float f1, float f2, float blendFactor)
|
|
{
|
|
H_AUTO_USE(RZ_WeatherSetupClient)
|
|
dest = blendFactor * f2 + (1.f - blendFactor) * f1;
|
|
}
|
|
|
|
|
|
//==================================================================================
|
|
void CWeatherStateClient::setup(const CWeatherState &ws, std::map<std::string, CPrecipitation> &precipitationMap)
|
|
{
|
|
FXs.resize(ws.FXInfos.size());
|
|
for(uint k = 0; k < FXs.size(); ++k)
|
|
{
|
|
if (!ws.FXInfos[k].Name.empty())
|
|
{
|
|
FXs[k].Precipitation = &(precipitationMap[ws.FXInfos[k].Name]);
|
|
FXs[k].Ratio = ws.FXInfos[k].Ratio;
|
|
}
|
|
else
|
|
{
|
|
FXs[k].Precipitation = NULL;
|
|
FXs[k].Ratio = 0.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==================================================================================
|
|
void CWeatherStateClient::blend(CWeatherStateClient &dest, const CWeatherStateClient &s1, const CWeatherStateClient &s2, float blendFactor)
|
|
{
|
|
H_AUTO_USE(RZ_WeatherSetupClient)
|
|
// FXs. Blend FXs ofthe 2 vectors togethers
|
|
dest.FXs.resize(s1.FXs.size());
|
|
//
|
|
uint numCommonFXs = 0; // number of fx in array 1 that are also in array 2
|
|
// Add / Blend FXs that are only in array 1, or in both arrays
|
|
uint l;
|
|
uint k;
|
|
for(k = 0; k < s1.FXs.size(); ++k)
|
|
{
|
|
dest.FXs[k].Precipitation = s1.FXs[k].Precipitation;
|
|
bool found = false;
|
|
// see if FX is in both vectors
|
|
for(l = 0; l < s2.FXs.size(); ++l)
|
|
{
|
|
if (s1.FXs[k].Precipitation == s2.FXs[l].Precipitation)
|
|
{
|
|
// yes, so blend the ratios
|
|
blendValue(dest.FXs[k].Ratio, s1.FXs[k].Ratio, s2.FXs[k].Ratio, blendFactor);
|
|
found = true;
|
|
++ numCommonFXs;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
{
|
|
// this FX is only in array 1
|
|
blendValue(dest.FXs[k].Ratio, s1.FXs[k].Ratio, 0, blendFactor);
|
|
}
|
|
}
|
|
|
|
// Add FXs that are only in array 2
|
|
dest.FXs.reserve(dest.FXs.size() + s2.FXs.size() - numCommonFXs);
|
|
for(k = 0; k < s2.FXs.size(); ++k)
|
|
{
|
|
bool inBothArrays = false;
|
|
// see if FX is in both vectors
|
|
for(l = 0; l < s1.FXs.size(); ++l)
|
|
{
|
|
if (s1.FXs[k].Precipitation == s2.FXs[l].Precipitation)
|
|
{
|
|
inBothArrays = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!inBothArrays)
|
|
{
|
|
dest.FXs.push_back(s2.FXs[k]);
|
|
// this FX is only in array 2
|
|
blendValue(dest.FXs.back().Ratio, 0.f, s2.FXs[k].Ratio, blendFactor);
|
|
}
|
|
}
|
|
}
|