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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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619 lines
18 KiB
C++
619 lines
18 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/misc/types_nl.h"
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#include "nel/misc/dynloadlib.h"
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#include "nel/3d/dru.h"
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#include "nel/3d/driver.h"
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#include "nel/3d/material.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/index_buffer.h"
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif // HAVE_CONFIG_H
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# include <windows.h>
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#else // NL_OS_WINDOWS
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# include <dlfcn.h>
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#endif // NL_OS_WINDOWS
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using namespace NLMISC;
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using namespace std;
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namespace NL3D
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{
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typedef IDriver* (*IDRV_CREATE_PROC)(void);
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const char *IDRV_CREATE_PROC_NAME = "NL3D_createIDriverInstance";
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typedef uint32 (*IDRV_VERSION_PROC)(void);
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const char *IDRV_VERSION_PROC_NAME = "NL3D_interfaceVersion";
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#ifdef NL_STATIC
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extern IDriver* createGlDriverInstance ();
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#ifdef NL_OS_WINDOWS
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extern IDriver* createD3DDriverInstance ();
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#endif
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#endif
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// ***************************************************************************
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IDriver *CDRU::createGlDriver() throw (EDru)
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{
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#ifdef NL_STATIC
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return createGlDriverInstance ();
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#else
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IDRV_CREATE_PROC createDriver = NULL;
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IDRV_VERSION_PROC versionDriver = NULL;
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//#ifdef NL_OS_WINDOWS
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// WINDOWS code.
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// HINSTANCE hInst;
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// hInst=LoadLibrary(NL3D_GL_DLL_NAME);
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CLibrary driverLib;
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#if defined(NL_OS_UNIX) && defined(NL_DRIVER_PREFIX)
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driverLib.addLibPath(NL_DRIVER_PREFIX);
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#endif
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// if (!hInst)
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if (!driverLib.loadLibrary(NL3D_GL_DLL_NAME, true, true, false))
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{
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throw EDruOpenglDriverNotFound();
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}
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// char buffer[1024], *ptr;
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// SearchPath (NULL, NL3D_GL_DLL_NAME, NULL, 1023, buffer, &ptr);
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nlinfo ("Using the library '"NL3D_GL_DLL_NAME"' that is in the directory: '%s'", driverLib.getLibFileName().c_str());
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// createDriver = (IDRV_CREATE_PROC) GetProcAddress (hInst, IDRV_CREATE_PROC_NAME);
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createDriver = (IDRV_CREATE_PROC) driverLib.getSymbolAddress(IDRV_CREATE_PROC_NAME);
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if (createDriver == NULL)
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{
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throw EDruOpenglDriverCorrupted();
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}
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// versionDriver = (IDRV_VERSION_PROC) GetProcAddress (hInst, IDRV_VERSION_PROC_NAME);
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versionDriver = (IDRV_VERSION_PROC) driverLib.getSymbolAddress(IDRV_VERSION_PROC_NAME);
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if (versionDriver != NULL)
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{
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if (versionDriver()<IDriver::InterfaceVersion)
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throw EDruOpenglDriverOldVersion();
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else if (versionDriver()>IDriver::InterfaceVersion)
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throw EDruOpenglDriverUnknownVersion();
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}
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//#elif defined (NL_OS_UNIX)
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//
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// void *handle = dlopen(NL3D_GL_DLL_NAME, RTLD_NOW);
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//
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// if (handle == NULL)
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// {
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// nlwarning ("when loading dynamic library '%s': %s", NL3D_GL_DLL_NAME, dlerror());
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// throw EDruOpenglDriverNotFound();
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// }
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//
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// /* Not ANSI. Might produce a warning */
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// createDriver = (IDRV_CREATE_PROC) dlsym (handle, IDRV_CREATE_PROC_NAME);
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// if (createDriver == NULL)
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// {
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// nlwarning ("when getting function in dynamic library '%s': %s", NL3D_GL_DLL_NAME, dlerror());
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// throw EDruOpenglDriverCorrupted();
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// }
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//
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// versionDriver = (IDRV_VERSION_PROC) dlsym (handle, IDRV_VERSION_PROC_NAME);
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// if (versionDriver != NULL)
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// {
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// if (versionDriver()<IDriver::InterfaceVersion)
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// throw EDruOpenglDriverOldVersion();
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// else if (versionDriver()>IDriver::InterfaceVersion)
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// throw EDruOpenglDriverUnknownVersion();
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// }
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//
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//#else // NL_OS_UNIX
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//#error "Dynamic DLL loading not implemented!"
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//#endif // NL_OS_UNIX
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IDriver *ret= createDriver();
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if (ret == NULL)
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{
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throw EDruOpenglDriverCantCreateDriver();
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}
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return ret;
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#endif
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}
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// ***************************************************************************
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#ifdef NL_OS_WINDOWS
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IDriver *CDRU::createD3DDriver() throw (EDru)
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{
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#ifdef NL_STATIC
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return createD3DDriverInstance ();
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#else
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IDRV_CREATE_PROC createDriver = NULL;
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IDRV_VERSION_PROC versionDriver = NULL;
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// WINDOWS code.
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// HINSTANCE hInst;
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// hInst=LoadLibrary(NL3D_D3D_DLL_NAME);
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CLibrary driverLib;
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// if (!hInst)
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if (!driverLib.loadLibrary(NL3D_D3D_DLL_NAME, true, true, false))
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{
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throw EDruDirect3dDriverNotFound();
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}
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// char buffer[1024], *ptr;
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// SearchPath (NULL, NL3D_D3D_DLL_NAME, NULL, 1023, buffer, &ptr);
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nlinfo ("Using the library '"NL3D_D3D_DLL_NAME"' that is in the directory: '%s'", driverLib.getLibFileName().c_str());
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// createDriver = (IDRV_CREATE_PROC) GetProcAddress (hInst, IDRV_CREATE_PROC_NAME);
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createDriver = (IDRV_CREATE_PROC) driverLib.getSymbolAddress(IDRV_CREATE_PROC_NAME);
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if (createDriver == NULL)
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{
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throw EDruDirect3dDriverCorrupted();
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}
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// versionDriver = (IDRV_VERSION_PROC) GetProcAddress (hInst, IDRV_VERSION_PROC_NAME);
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versionDriver = (IDRV_VERSION_PROC) driverLib.getSymbolAddress(IDRV_VERSION_PROC_NAME);
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if (versionDriver != NULL)
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{
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if (versionDriver()<IDriver::InterfaceVersion)
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throw EDruDirect3dDriverOldVersion();
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else if (versionDriver()>IDriver::InterfaceVersion)
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throw EDruDirect3dDriverUnknownVersion();
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}
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IDriver *ret= createDriver();
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if (ret == NULL)
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{
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throw EDruDirect3dDriverCantCreateDriver();
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}
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return ret;
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#endif
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}
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#endif // NL_OS_WINDOWS
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// ***************************************************************************
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void CDRU::drawBitmap (float x, float y, float width, float height, ITexture& texture, IDriver& driver, CViewport viewport, bool blend)
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{
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CMatrix mtx;
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mtx.identity();
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driver.setupViewport (viewport);
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driver.setupViewMatrix (mtx);
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driver.setupModelMatrix (mtx);
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driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false);
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static CMaterial mat;
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mat.initUnlit ();
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mat.setTexture (0, &texture);
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mat.setBlend(blend);
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mat.setZFunc(CMaterial::always);
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static CVertexBuffer vb;
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if (vb.getName().empty()) vb.setName("CDRU::drawBitmap");
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vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag);
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vb.setNumVertices (4);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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vba.setVertexCoord (0, CVector (x, 0, y));
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vba.setVertexCoord (1, CVector (x+width, 0, y));
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vba.setVertexCoord (2, CVector (x+width, 0, y+height));
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vba.setVertexCoord (3, CVector (x, 0, y+height));
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vba.setTexCoord (0, 0, 0.f, 1.f);
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vba.setTexCoord (1, 0, 1.f, 1.f);
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vba.setTexCoord (2, 0, 1.f, 0.f);
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vba.setTexCoord (3, 0, 0.f, 0.f);
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}
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driver.activeVertexBuffer(vb);
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static CIndexBuffer pb;
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if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawBitmap");
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes (6);
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{
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CIndexBufferReadWrite iba;
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pb.lock (iba);
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iba.setTri (0, 0, 1, 2);
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iba.setTri (3, 2, 3, 0);
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}
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driver.activeIndexBuffer(pb);
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driver.renderTriangles(mat, 0, 2);
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}
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// ***************************************************************************
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void CDRU::drawLine (float x0, float y0, float x1, float y1, IDriver& driver, CRGBA col, CViewport viewport)
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{
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CMatrix mtx;
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mtx.identity();
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driver.setupViewport (viewport);
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driver.setupViewMatrix (mtx);
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driver.setupModelMatrix (mtx);
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driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false);
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static CMaterial mat;
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mat.initUnlit ();
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mat.setSrcBlend(CMaterial::srcalpha);
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mat.setDstBlend(CMaterial::invsrcalpha);
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mat.setBlend(true);
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mat.setColor(col);
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mat.setZFunc (CMaterial::always);
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static CVertexBuffer vb;
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if (vb.getName().empty()) vb.setName("CDRU::drawLine");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (2);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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vba.setVertexCoord (0, CVector (x0, 0, y0));
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vba.setVertexCoord (1, CVector (x1, 0, y1));
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}
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driver.activeVertexBuffer(vb);
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static CIndexBuffer pb;
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if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawLine");
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes (2);
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{
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CIndexBufferReadWrite iba;
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pb.lock (iba);
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iba.setLine (0, 0, 1);
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}
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driver.activeIndexBuffer(pb);
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driver.renderLines(mat, 0, 1);
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}
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// ***************************************************************************
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void CDRU::drawTriangle (float x0, float y0, float x1, float y1, float x2, float y2, IDriver& driver, CRGBA col, CViewport viewport)
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{
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CMatrix mtx;
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mtx.identity();
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driver.setupViewport (viewport);
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driver.setupViewMatrix (mtx);
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driver.setupModelMatrix (mtx);
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driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false);
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static CMaterial mat;
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mat.initUnlit();
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mat.setSrcBlend(CMaterial::srcalpha);
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mat.setDstBlend(CMaterial::invsrcalpha);
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mat.setBlend(true);
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mat.setColor(col);
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mat.setZFunc (CMaterial::always);
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static CVertexBuffer vb;
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if (vb.getName().empty()) vb.setName("CDRU::drawTriangle");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (3);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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vba.setVertexCoord (0, CVector (x0, 0, y0));
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vba.setVertexCoord (1, CVector (x1, 0, y1));
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vba.setVertexCoord (2, CVector (x2, 0, y2));
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}
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driver.activeVertexBuffer(vb);
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static CIndexBuffer pb;
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if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawTriangle");
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes (3);
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{
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CIndexBufferReadWrite iba;
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pb.lock (iba);
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iba.setTri (0, 0, 1, 2);
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}
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driver.activeIndexBuffer(pb);
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driver.renderTriangles(mat, 0, 1);
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}
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// ***************************************************************************
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void CDRU::drawQuad (float x0, float y0, float x1, float y1, IDriver& driver, CRGBA col, CViewport viewport)
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{
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CMatrix mtx;
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mtx.identity();
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driver.setupViewport (viewport);
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driver.setupViewMatrix (mtx);
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driver.setupModelMatrix (mtx);
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driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false);
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static CMaterial mat;
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mat.initUnlit();
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mat.setSrcBlend(CMaterial::srcalpha);
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mat.setDstBlend(CMaterial::invsrcalpha);
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mat.setBlend(true);
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mat.setColor(col);
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mat.setZFunc (CMaterial::always);
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static CVertexBuffer vb;
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if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (4);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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vba.setVertexCoord (0, CVector (x0, 0, y0));
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vba.setVertexCoord (1, CVector (x1, 0, y0));
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vba.setVertexCoord (2, CVector (x1, 0, y1));
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vba.setVertexCoord (3, CVector (x0, 0, y1));
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}
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driver.activeVertexBuffer(vb);
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driver.renderRawQuads(mat, 0, 1);
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}
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// ***************************************************************************
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void CDRU::drawQuad (float xcenter, float ycenter, float radius, IDriver& driver, CRGBA col, CViewport viewport)
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{
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CMatrix mtx;
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mtx.identity();
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driver.setupViewport (viewport);
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driver.setupViewMatrix (mtx);
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driver.setupModelMatrix (mtx);
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driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false);
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static CMaterial mat;
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mat.initUnlit();
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mat.setSrcBlend(CMaterial::srcalpha);
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mat.setDstBlend(CMaterial::invsrcalpha);
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mat.setBlend(true);
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mat.setColor(col);
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mat.setZFunc (CMaterial::always);
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static CVertexBuffer vb;
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if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (4);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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vba.setVertexCoord (0, CVector (xcenter-radius, 0, ycenter-radius));
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vba.setVertexCoord (1, CVector (xcenter+radius, 0, ycenter-radius));
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vba.setVertexCoord (2, CVector (xcenter+radius, 0, ycenter+radius));
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vba.setVertexCoord (3, CVector (xcenter-radius, 0, ycenter+radius));
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}
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driver.activeVertexBuffer(vb);
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driver.renderRawQuads(mat, 0, 1);
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}
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// ***************************************************************************
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void CDRU::drawWiredQuad (float x0, float y0, float x1, float y1, IDriver& driver, CRGBA col, CViewport viewport)
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{
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// v-left
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CDRU::drawLine(x0,y0,x0,y1 ,driver,col,viewport);
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// v-right
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CDRU::drawLine(x1,y0,x1,y1 ,driver,col,viewport);
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// h-up
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CDRU::drawLine(x0,y1,x1,y1,driver,col,viewport);
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// h-bottom
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CDRU::drawLine(x0,y0,x1,y0,driver,col,viewport);
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}
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// ***************************************************************************
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void CDRU::drawWiredQuad (float xcenter, float ycenter, float radius, IDriver& driver, CRGBA col, CViewport viewport)
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{
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// v-left
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CDRU::drawLine(xcenter-radius,ycenter-radius,xcenter-radius,ycenter+radius,driver,col,viewport);
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// v-right
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CDRU::drawLine(xcenter+radius,ycenter-radius,xcenter+radius,ycenter+radius,driver,col,viewport);
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// h-up
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CDRU::drawLine(xcenter-radius,ycenter+radius,xcenter+radius,ycenter+radius,driver,col,viewport);
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// h-bottom
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CDRU::drawLine(xcenter-radius,ycenter-radius,xcenter+radius,ycenter-radius,driver,col,viewport);
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}
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// ***************************************************************************
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void CDRU::drawTrianglesUnlit(const NLMISC::CTriangleUV *trilist, sint ntris, CMaterial &mat, IDriver& driver)
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{
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static CVertexBuffer vb;
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if (vb.getName().empty()) vb.setName("CDRU::drawTrianglesUnlit");
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vb.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
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vb.setNumVertices (ntris*3);
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static CIndexBuffer pb;
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes(ntris*3);
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if (pb.getFormat() == CIndexBuffer::Indices16)
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{
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nlassert(ntris * 3 <= 0xffff);
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}
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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CIndexBufferReadWrite iba;
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pb.lock (iba);
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for(sint i=0;i<ntris;i++)
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{
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vba.setVertexCoord (i*3+0, trilist[i].V0);
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vba.setVertexCoord (i*3+1, trilist[i].V1);
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vba.setVertexCoord (i*3+2, trilist[i].V2);
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vba.setTexCoord (i*3+0, 0, trilist[i].Uv0);
|
|
vba.setTexCoord (i*3+1, 0, trilist[i].Uv1);
|
|
vba.setTexCoord (i*3+2, 0, trilist[i].Uv2);
|
|
iba.setTri(i*3, i*3+0, i*3+1, i*3+2);
|
|
}
|
|
}
|
|
|
|
driver.activeVertexBuffer(vb);
|
|
driver.activeIndexBuffer(pb);
|
|
driver.renderTriangles(mat, 0, ntris);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDRU::drawTrianglesUnlit(const std::vector<NLMISC::CTriangleUV> &trilist, CMaterial &mat, IDriver& driver)
|
|
{
|
|
if(trilist.size()==0)
|
|
return;
|
|
|
|
CDRU::drawTrianglesUnlit( &(*trilist.begin()), (uint)trilist.size(), mat, driver);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDRU::drawLinesUnlit(const NLMISC::CLine *linelist, sint nlines, CMaterial &mat, IDriver& driver)
|
|
{
|
|
static CVertexBuffer vb;
|
|
if (vb.getName().empty()) vb.setName("CDRU::drawLinesUnlit");
|
|
vb.setVertexFormat (CVertexBuffer::PositionFlag);
|
|
vb.setNumVertices (nlines*2);
|
|
|
|
static CIndexBuffer pb;
|
|
pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
|
|
pb.setNumIndexes(nlines*2);
|
|
|
|
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
CIndexBufferReadWrite iba;
|
|
pb.lock (iba);
|
|
for(sint i=0;i<nlines;i++)
|
|
{
|
|
vba.setVertexCoord (i*2+0, linelist[i].V0);
|
|
vba.setVertexCoord (i*2+1, linelist[i].V1);
|
|
iba.setLine(i*2, i*2+0, i*2+1);
|
|
}
|
|
}
|
|
|
|
driver.activeVertexBuffer(vb);
|
|
driver.activeIndexBuffer(pb);
|
|
driver.renderLines(mat, 0, nlines);
|
|
}
|
|
// ***************************************************************************
|
|
void CDRU::drawLinesUnlit(const std::vector<NLMISC::CLine> &linelist, CMaterial &mat, IDriver& driver)
|
|
{
|
|
if(linelist.size()==0)
|
|
return;
|
|
CDRU::drawLinesUnlit( &(*linelist.begin()), (sint)linelist.size(), mat, driver);
|
|
}
|
|
// ***************************************************************************
|
|
void CDRU::drawLine(const CVector &a, const CVector &b, CRGBA color, IDriver& driver)
|
|
{
|
|
static NLMISC::CLine line;
|
|
static CMaterial mat;
|
|
static bool inited= false;
|
|
|
|
// Setup material.
|
|
if(!inited)
|
|
{
|
|
inited= true;
|
|
mat.initUnlit();
|
|
}
|
|
mat.setColor(color);
|
|
|
|
|
|
line.V0= a;
|
|
line.V1= b;
|
|
CDRU::drawLinesUnlit(&line, 1, mat, driver);
|
|
}
|
|
// ***************************************************************************
|
|
void CDRU::drawQuad (float x0, float y0, float x1, float y1, CRGBA col0, CRGBA col1, CRGBA col2, CRGBA col3, IDriver& driver, CViewport viewport)
|
|
{
|
|
CMatrix mtx;
|
|
mtx.identity();
|
|
driver.setupViewport (viewport);
|
|
driver.setupViewMatrix (mtx);
|
|
driver.setupModelMatrix (mtx);
|
|
driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, false);
|
|
|
|
static CMaterial mat;
|
|
mat.initUnlit();
|
|
mat.setSrcBlend(CMaterial::srcalpha);
|
|
mat.setDstBlend(CMaterial::invsrcalpha);
|
|
mat.setBlend(true);
|
|
mat.setZFunc (CMaterial::always);
|
|
|
|
static CVertexBuffer vb;
|
|
if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
|
|
vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::PrimaryColorFlag);
|
|
vb.setNumVertices (4);
|
|
{
|
|
CVertexBufferReadWrite vba;
|
|
vb.lock (vba);
|
|
vba.setVertexCoord (0, CVector (x0, 0, y0));
|
|
vba.setColor (0, col0);
|
|
vba.setVertexCoord (1, CVector (x1, 0, y0));
|
|
vba.setColor (1, col1);
|
|
vba.setVertexCoord (2, CVector (x1, 0, y1));
|
|
vba.setColor (2, col2);
|
|
vba.setVertexCoord (3, CVector (x0, 0, y1));
|
|
vba.setColor (3, col3);
|
|
}
|
|
|
|
driver.activeVertexBuffer(vb);
|
|
driver.renderRawQuads(mat, 0, 1);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDRU::drawWiredBox(const CVector &corner, const CVector &vi, const CVector &vj, const CVector &vk, CRGBA color, IDriver& drv)
|
|
{
|
|
CVector p0= corner;
|
|
CVector p1= p0 + vi + vj + vk;
|
|
drawLine(p0, p0+vi, color, drv);
|
|
drawLine(p0, p0+vj, color, drv);
|
|
drawLine(p0, p0+vk, color, drv);
|
|
drawLine(p1, p1-vi, color, drv);
|
|
drawLine(p1, p1-vj, color, drv);
|
|
drawLine(p1, p1-vk, color, drv);
|
|
drawLine(p0+vi, p0+vi+vj, color, drv);
|
|
drawLine(p0+vi, p0+vi+vk, color, drv);
|
|
drawLine(p0+vj, p0+vj+vi, color, drv);
|
|
drawLine(p0+vj, p0+vj+vk, color, drv);
|
|
drawLine(p0+vk, p0+vk+vi, color, drv);
|
|
drawLine(p0+vk, p0+vk+vj, color, drv);
|
|
}
|
|
|
|
|
|
} // NL3D
|