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230 lines
6.1 KiB
C++
230 lines
6.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_COMMAND_EVENT_MANAGER_H
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#define NL_COMMAND_EVENT_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/common.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/command.h"
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#include "nel/misc/eval_num_expr.h"
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#include "nel/net/unified_network.h"
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#include <map>
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#include <vector>
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#include <string>
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/**
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* A Manager that triggers events and is receptive to events
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2001
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*/
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class CCommandEventManager
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{
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friend void cbProcessScriptEvent( NLNET::CMessage& msgin, const std::string &serviceName, uint16 serviceId );
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public:
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/// A type of variable, basically consisting in a name and a value (as a string)
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typedef std::pair<std::string, std::string> TVar;
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/// The variable environment of a script
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class CEnvironment : public NLMISC::CEvalNumExpr
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{
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private:
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/// The map type of vars
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typedef std::map<std::string, std::string> TVarMap;
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/// The map of vars itself
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TVarMap _Map;
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/// The empty string
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std::string _Empty;
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public:
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CEnvironment() : _Empty("") {}
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/// Clear the whole environment
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void clear() { _Map.clear(); }
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/// Checks if var exists
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bool exists(const std::string &var) { return _Map.find(var) != _Map.end(); }
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/// Get the value of a var
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const std::string &get(const std::string &var) { TVarMap::iterator it=_Map.find(var); return (it!=_Map.end()) ? (*it).second : _Empty; }
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/// Set the value of a var
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const std::string &set(const std::string &var, const std::string &value)
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{
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std::pair<TVarMap::iterator, bool> res = _Map.insert(std::make_pair<std::string, std::string>(var, value));
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if (!res.second)
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(*(res.first)).second = value;
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return (*(res.first)).second;
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}
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/// Erases a var
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void erase(const std::string &var) { _Map.erase(var); }
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/// Replaces text by value in string (variable must have the form $(variable) to be replaced by their value)
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std::string replace(const std::string &text);
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protected:
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virtual NLMISC::CEvalNumExpr::TReturnState evalValue(const char *value, double &result)
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{
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TVarMap::iterator it;
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if (*value == '?')
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{
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it = _Map.find(value+1);
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if (it == _Map.end())
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result = 0.0;
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else
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result = 1.0;
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return NLMISC::CEvalNumExpr::NoError;
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}
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else
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{
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it = _Map.find(value);
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if (it == _Map.end())
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return NLMISC::CEvalNumExpr::UnkownValue;
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result = atof((*it).second.c_str());
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return NLMISC::CEvalNumExpr::NoError;
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}
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}
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};
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class CScript;
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/// A script node
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class CScriptNode
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{
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public:
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enum EState
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{
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Ok,
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Error,
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Halt,
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};
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/// The line in the script for this node
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uint Line;
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/// Current running script
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CScriptNode *CurrentRun;
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/// The root script
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CScript *Root;
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public:
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/// default constructor
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CScriptNode() : Line(0), CurrentRun(NULL) {}
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/// virtual destructor
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virtual ~CScriptNode() {}
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/// Execute the script node, returns the next node to be executed, or NULL if script finished
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virtual EState execute(CEnvironment &env) = 0;
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protected:
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/// Execute current node (previous run returned halt)
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EState goOnCurrentRun(CEnvironment &env)
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{
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if (!CurrentRun)
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return Error;
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EState state = CurrentRun->execute(env);
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if (state == Ok)
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CurrentRun = NULL;
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return state;
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}
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/// Execute child
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EState executeChild(CScriptNode* child, CEnvironment &env)
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{
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EState state = child->execute(env);
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if (state == Halt || state == Error)
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CurrentRun = child;
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return state;
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}
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};
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/// The script class that receives events, generates events, and triggers commands
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class CScript
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{
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public:
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/// The name of the script
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std::string Name;
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/// The script environment
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CEnvironment Environment;
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/// The script text
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CScriptNode *Root;
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/// Verbosity
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bool Verbose;
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/// Constructor.
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CScript(const std::string &name) : Name(name), Verbose(false) {}
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///
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bool parse(const char *text);
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/// Inits script before execution with no default parameters
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void init() { init(std::vector<TVar>()); }
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/// Inits script before execution, using default parameters
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void init(const std::vector<TVar> &initVars)
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{
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uint i;
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for (i=0; i<initVars.size(); ++i)
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Environment.set(initVars[i].first, initVars[i].second);
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}
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/// Runs script till it is finished or it waits for an event
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bool run();
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};
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private:
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typedef std::map<std::string, CScript*> TScriptMap;
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static TScriptMap _RunningScripts;
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static std::string _Empty;
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public:
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static void init();
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static void release();
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static bool update();
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static bool runScript(const std::string &scriptName, const std::string &scriptFile, bool verbose=false);
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static bool stopScript(const std::string &scriptName);
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static const std::string &getVarInScript(const std::string &scriptName, const std::string &varName);
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static void setVarInScript(const std::string &scriptName, const std::string &varName, const std::string &value);
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static void eraseVarInScript(const std::string &scriptName, const std::string &varName);
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static void sendEvent(const std::string &var, const std::string &value);
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static void setScriptVerbose(const std::string &scriptName, bool verbosity=true);
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private:
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/// Constructor
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CCommandEventManager();
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protected:
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//
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static void processEvent(const std::string &var, const std::string &value);
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};
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#endif // NL_COMMAND_EVENT_MANAGER_H
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/* End of command_event_manager.h */
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