khanat-opennel-code/code/nel/src/ligo/transition.h
2013-06-17 16:03:24 +02:00

211 lines
4.1 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TRANSITION_H
#define NL_TRANSITION_H
#include "nel/misc/types_nl.h"
// Ligo include
#include "zone_edge.h"
// NeL include
//#include "3d/zone.h"
namespace NLLIGO
{
class CZoneTemplate;
class CMaterial;
/**
* A transition template
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CTransition
{
public:
/// Some define
enum
{
ZoneEdgeCount = 4,
TransitionZoneCount = 9,
};
/** Build method
*
*
We need 9 zone templates to create a transition set
0
********
*1*0000*
*1*0000*
*1*0000*
*1*0000*
*1******
*111111*
********
1
********
*0*1111*
*0*1111*
*0*1111*
*0*1111*
***1111*
*111111*
********
2
********
*0*1111*
*0*1111*
*0*1111*
*0*1111*
*0*1111*
********
3
********
*111111*
*111111*
*111111*
*111111*
***1111*
*0*1111*
********
4
********
*0000*1*
*0000*1*
*0000*1*
*0000*1*
*0000***
*000000*
********
5
********
*000000*
*000000*
*000000*
*000000*
*0000***
*0000*1*
********
6
********
*000000*
*000000*
*000000*
*000000*
********
*111111*
********
7
********
*000000*
*0000***
*000*11*
*00*111*
***1111*
*111111*
********
8
********
*000000*
******0*
*1111*0*
*1111*0*
*1111*0*
*1111*0*
********
The nine zones must be assembled like this:
Oy
^
|
+-+-+-+-+
|5|6|7|8|
+-+-+-+-+
|4|3| | |
+-+-+-+-+
| |2| | |
+-+-+-+-+
|0|1| | |
-----------> Ox
*
* \param tplt0 is the material lingo config file
* \param config is the current lingo config file
* \param arrayTemplate is an array of ligo zone template pointer of size 9. If a pointer is NULL, checks will be done on non NULL pointer
* but build will not be done.
* \param arrayZone is an array of nel zone pointer of size 9. If a pointer is NULL, checks will be done but build will not be done.
* \param config is the current lingo config file
* \param errors is an array of error structure of size 9. One error structure by zone.
* \return true if check success false if problem detected. Build is done if all the 18 pointers are not NULL.
*/
bool build (const CMaterial &mat0, const CMaterial &mat1, const std::vector<const CZoneTemplate*> &arrayTemplate,
const CLigoConfig &config, CLigoError *errors, CLigoError &mainErrors);
/**
* Check if a transition zone template match with this transition template.
*
* \param zoneTemplate is a zone template.
* \param transition number is the number of the transition to test (0 ~ 8)
* \param config is the current lingo config file
* \param errors is an error handler filled with error code and message if the method return false.
*
* \return true if check success false if problem detected. Errors are reported in the error[0].
*/
bool check (const CZoneTemplate &zoneTemplate, uint transitionNumber, const CLigoConfig &config, CLigoError &errors) const;
/// Serial
void serial (NLMISC::IStream &s);
private:
/** The 4 Edges that define the transitions set
*
* the 4 transitions are:
* 0 : *000000*
* 1 : *111111*
* 2 : *0*1111*
* 3 : *0000*1*
*/
CZoneEdge _EdgeZone[ZoneEdgeCount];
/// Some static arries
static sint32 TransitionZoneEdges[TransitionZoneCount][4];
static sint32 TransitionZoneOffset[TransitionZoneCount][2];
};
}
#endif // NL_TRANSITION_H
/* End of transition.h */